Kojima Productions has released a brand new update for Death Stranding that adds support for both Intel XeSS and AMD FSR 2.0. As such, Death Stranding is the first PC game that supports all the upscaling techniques that are currently available on PC.
Yesterday, we informed you about a new patch that added support for Intel’s XeSS in Shadow of the Tomb Raider. Unfortunately, though, we won’t be sharing any benchmarks for it. For some weird reason, Intel XeSS runs with 4fps on our NVIDIA GeForce RTX 3080Ti, no matter what mode we choose.
Let’s hope that Death Stranding won’t have the Intel XeSS performance issues that Shadow of the Tomb Raider currently has. We’re currently downloading the game and we’ll share 4K benchmarks – as well as comparison screenshots – if everything works as intended.
It’s also interesting to note that Kojima Productions may soon add Ray Tracing effects to this game. Or at least that’s what Steam’s database hinted at.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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They added FSR 2.0? Why not 2.1.1? Ugh.
I guess non RTX people should stick to the FSR2.x mod.
Gonna go out on a limb here and say, probably because FSR 2.1 (let alone 2.1.1) was released… checks calendars… 20 days ago.
So what. It doesn’t take 20 days to code this in.
After some tests by the kind people on the FSR2 Discord, it seems CyberFSR (using FSR 2.1.1) offers less good results than FSR2.0 in Death Stranding.
So “FSR 2.0” is now officially a branding, like DLSS2 is, not necessarily a version number.
Interesting.
Oh boy the age of “Machine Learning”. You all will regret this, mark my words. Nvidia ran out of options to sell people so they decide to introduce Technology as there’s which isn’t there’s. A technology, RTX, which need 50k dollars worth of hardware to run. But don’t worry guys, we have a way to do it… “Machine Learning”… Instead of making this tech more modular i.e a add-on card, until a single GPU can run it, they introduce “machine learning” another fancy phrase for upscaling. Then spew marketing lies and now your eyes are lying to you. Now here comes AMD, with FSR, because you know they gotta follow instead of lead and now Intel. SMH … Now you too can have shiny puddles and reflections like no other. Is there anything these companies introduce that people will say, “enough is enough, WE DON’T WANT THIS, we want better”?.. oh and to bring all this on as they murder Multi-GPU support. In a time when it’s most needed. But don’t worry folks, you too can drive a Lambo via kits. We’ll just put a Lambo body over a Corolla frame and you too can enjoy. God Damn It people, must y’all swallow everything the regurgitate to you? I find it sketchy that they Destroyed crossfire & sli during this time. It’s as if they were making way to sell this machine learning rubbish, so real hardcore power like multi-GPU support had to go.
Still think this is a glorified tech demo. I mean, I love it, majestic world, awesome characters with actual personalities, but it didn’t have to be that boring.