Airoheart feature

SOEDESCO will release the Unreal Engine 4-powered 16-bit Zelda-inspired game, Airoheart

SOEDESCO has announced a partnership with Pixel Heart Studio to publish the upcoming Zelda-inspired Airoheart; a pixel art adventure with classic real-time combat created in Unreal Engine 4. The game has been in development since 2018 and was successfully funded on Kickstarter in 2020.

Founded by solo developer Samuel North, Pixel Heart Studio is proud to have Airoheart as their first title:

“Knowing so many great games to come from SOEDESCO in the past, it was surreal to hear from them. I’m feeling blessed to have partnered up and to work with their lovely team behind the scenes.”

Airoheart adapts both the deep and emotional storytelling of the Final Fantasy series, as well as the style and charm of the early Legend of Zelda series. From the much-cherished top-down pixel perspective title of the mid-90s, it features old-school real-time combat, puzzles and platforming sequences in a huge open world.

Enjoy a gameplay trailer for this game, and stay tuned for more!

https://youtu.be/r9EhNTJ2NaQ

9 thoughts on “SOEDESCO will release the Unreal Engine 4-powered 16-bit Zelda-inspired game, Airoheart”

  1. Yeah. It looks mechanically solid, but it really does look way too much like ALTTP. It just makes me want to play ALTTP.

    1. Every 3D engine is capable of making 2D games, because every 3D vector space is also a 2D space.

      A 3D vector (x,y,z) can simply be turned into a 2D vector (x,y) by simply entering 0 for the Z distance.

      2D games have been made in Cryengine, Unreal, Unity, every 3D engine can do it. Many 3D games also contain 2D mini-games.

      Game developers their first game in Unreal Engine is often a 2D game like Tetris or Pacman. Enough tutorials online how to make these games in Unreal Engine.

      You can also combine the two, many “2D games” played on a flat plane, use 3D models. You can even split the game in a 2D and 3D pipeline so the 3D lighting on the 3D models of the models doesn’t affect the hand-drawn 2D plane below it.

    2. It’s not incapable of 2D it’s just that the Paper 2D/2D components in UE4 have not been updated since like its release so it’s just not really an engine you would wanna use for making “2D” games

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