SOEDESCO has announced a partnership with Pixel Heart Studio to publish the upcoming Zelda-inspired Airoheart; a pixel art adventure with classic real-time combat created in Unreal Engine 4. The game has been in development since 2018 and was successfully funded on Kickstarter in 2020.
Founded by solo developer Samuel North, Pixel Heart Studio is proud to have Airoheart as their first title:
“Knowing so many great games to come from SOEDESCO in the past, it was surreal to hear from them. I’m feeling blessed to have partnered up and to work with their lovely team behind the scenes.”
Airoheart adapts both the deep and emotional storytelling of the Final Fantasy series, as well as the style and charm of the early Legend of Zelda series. From the much-cherished top-down pixel perspective title of the mid-90s, it features old-school real-time combat, puzzles and platforming sequences in a huge open world.
Enjoy a gameplay trailer for this game, and stay tuned for more!
https://youtu.be/r9EhNTJ2NaQ

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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this is unreal engine? Why? Doesnt it cost money?
Because they’re comfortable with unreal engine. Why relearn a whole engine.
Yeah. It looks mechanically solid, but it really does look way too much like ALTTP. It just makes me want to play ALTTP.
How is this Unreal Engine? I thought that engine was literally incapable of 2D game design, I remember specifically Googling at one point
Every 3D engine is capable of making 2D games, because every 3D vector space is also a 2D space.
A 3D vector (x,y,z) can simply be turned into a 2D vector (x,y) by simply entering 0 for the Z distance.
2D games have been made in Cryengine, Unreal, Unity, every 3D engine can do it. Many 3D games also contain 2D mini-games.
Game developers their first game in Unreal Engine is often a 2D game like Tetris or Pacman. Enough tutorials online how to make these games in Unreal Engine.
You can also combine the two, many “2D games” played on a flat plane, use 3D models. You can even split the game in a 2D and 3D pipeline so the 3D lighting on the 3D models of the models doesn’t affect the hand-drawn 2D plane below it.
That makes a lot of sense, thx
It’s not incapable of 2D it’s just that the Paper 2D/2D components in UE4 have not been updated since like its release so it’s just not really an engine you would wanna use for making “2D” games
Are you f**king re**rded?
People kickstart bootlegs now?