DEATHLOOP feature 2

Deathloop suffers from mouse jittering and stutters, but not due to Denuvo

Bethesda has just released Deathloop, however, it appears that the PC version suffers from some issues. From what we’ve discovered, the game suffers from mouse jittering issues, as well as stutters that are present when gaming with framerates between 60-90fps. However, these issues have nothing to do with the Denuvo anti-tamper tech.

Now I’m bringing up Denuvo because a lot of PC gamers are currently blaming it for its stuttering issues. And that’s as inaccurate as it can get. We know that a lot of people hate Denuvo, however, Denuvo is not the issue here.

The reason we’re saying this is because the game suffers from jittering issues only when using the mouse. When using a gamepad, the camera movement is smooth. If Denuvo was causing these jitters, they would also be present when using a gamepad. This basically means that there is something wrong with the mouse implementation (and from the looks of it this is a mouse polling rate issue).

Now as I said, the game also suffers from some stuttering issues. From the looks of it, the game’s stuttering issues are more obvious when the framerate is lower than 100fps, and they are somehow tied to the framerate. The lower your framerate, the more obvious these stutters are. This is why 4K appears to be so stuttery. And yes, this appears to be an issue with the game engine itself. Arkane’s community manager has stated that the team is aware of these issues, and is investigating them. In order to minimize these stutters, you’ll have to run the game at 100-120fps.

We’ve been extensively testing Deathloop, which is why our PC Performance Analysis is slightly delayed. After all, these mouse jittering and stuttering issues are things that currently affect all PC gamers. And while there isn’t currently any fix for the mouse jittering, there is a workaround for the game’s “stuttery experience“.

We’ve been able to replicate this “stuttery experience” multiple times on both NVIDIA’s and AMD’s hardware. We’ve also been able to resolve this issue in 4K by simply decreasing resolutions/settings to hit 100-120fps.

Here is a video that showcases the aforementioned stuttering issues. Even when running with 90fps in 4K, the game feels stuttery. I mean, you can clearly see this “stuttery” movement at the start of the cut-scene. On the other hand, the game feels smoother with 120fps. Also check the mouse movement in the menus (which is smoother at the native 1440p res when running at 120fps).

Deathloop - PC - Stuttering Issues when gaming below 100fps

Our “Ray Tracing & AMD FSR” benchmarks article will go live later tonight, so stay tuned for more!

73 thoughts on “Deathloop suffers from mouse jittering and stutters, but not due to Denuvo”

  1. nothing is ever the fault of denuvo, because we r going to take your word for it lol
    take a look at resident evil village
    and does anybody even have a gpu anymore?

  2. “Deathloop suffers from mouse jittering and stutters, but not due to Denuvo”

    I don’t even care if it’s the fault of this garbage or not. I don’t buy rentals. Let me know if this cancerous s**t is removed someday, and I’ll wait for it to inevitably be on sale for $5.

    Want me to buy your game day 1? Don’t make it a rental out of the gate. It’s quite simple.

  3. Bad performance it’s from the old Void engine, that Arkane keep using. Same crap happened with Dishonored 2, even after denuvo removed. Funny thing is, another game from Arkane ( Prey / 2017) that produced with Crytek, performance issues was zero.

    1. Prey was by Arkane Austin. And it was not “produced with Crytek”. It just used CryEngine instead of Void Engine. And it had game breaking bugs at launch. And Patch 1.02 would eventually fix it.
      Void Engine is used by Arkane Lyon.

  4. performance aside, not sure why this game got a perfect 10 from several critics. seems like a dishonored lite with worse AI.

        1. it is, its not great though, too repetitive, id understand if someone gave it a 6 for being too repetitive and lacking complex and not being as complex as dishonored i would also understand if someone gave it a 8 for being fast and fun but 10? LOL.

      1. are you saying all of these 100s and 90s are paid by bethesda or are you saying they’re all working together from all over the world to serve illuminati or global n*gger council or something?
        metacritic(dot)com/game/playstation-5/deathloop

    1. Paid reviews.
      No one wants to be blacklisted by Bethesda, they all want to have they hands on previes of TES6, Starfield etc. etc.

    2. Because those reviews might be paid for and most reviewers can’t get past the first bosses in soulslikes?

      Pay only mind to the User Reviews on Metacritic and you are good to go. Even with 0 rating trolls taken into account it’s much more accurate.

    3. The Black Panther of videogames…getting 10s just because “black people” when the product is quite subpar in reality.

      1. i mean its better than most games in 2021 but games are trash these days, i understand if someone gave it a 6 for lack of content and being repetitive and dumbed down as well as an 8 for being simple and fun but 9s and 10s JUST LOL.

        1. Is a watered down Dishonored with guns, the whole level design is quite lazy (weird cause the previous games at least have good level design) with good artstyle.
          The whole Souls like spawning idea sounds good on paper…but the enemies are so braindead that this thing is not even a challenge to play, there’s no choices or change in the world outside of what the devs want you to do. It ends up sounding like an excuse for a MP game to sell skins and DLC.
          It’s a solid 6 like you say just because is functional and i like the concept (is nothing new), sadly is a bad implementation of it. I would put in on the same level of Wolf Youngbloods…a lot of this reminds me of that nightmare.
          The game will be irrelevant in a week.

          1. i saw a speed run, the dude is running diagonally everywhere and enemies are “ehmm what was that?”

    4. You say dumb shit about most games all the time so make sure you’re not going to play it or I’m going to find you and beat you to a pulp with your mom’s dildo.

    5. You say dumb sh*t about most games all the time so make sure you’re not going to play it or I’m going to find you and beat you to a pulp with your mom’s d*ldo.

    6. You say dumb shet about most games all the time so make sure you’re not going to play it or I’m going to find you and beat you to a pulp with your mom’s dildo.

    1. Fernando is very much human. I know this because I ran into him on another game website. His comments were coherent, informed and knowledgeable. I would call them high quality comments. Where do you think he is getting so many upvotes from?

      Before you ask if it was really him. It was. Disqus IDs matched.

      So why does he come here and sh*t-post constantly? I don’t know. Maybe he hates this site or the people that comment here. Maybe he hates pirates and thinks we are all pirates here (which is not true).

      In any case I have no respect for someone who hates this site, the owner, the readers and comes here anyway and comments just to be disruptive. It’s childish.

      1. I am such a pirate I am currently working in the industry getting most of this crap for free.

        DSOGaming gang is different. There are haters here, sure, because we insist on the freedom of speech (which is in my opinion most valuable and reason why I left VG247 for good). I just can’t stand censorship anymore.

        However I think this site audience primarily consists of people who had enough. Enough of crappy games, enough of execs with no gaming skills or experience trying to milk every last dollar from the naive and gullible. Enough of crappy console exclusives and freemium garbage. Lying devs. Lootboxes. That kind of illness of the industry.

        1. I haven’t pirated a game since the mid 80s on Bulletin Board Systems but we didnt call it pirating back then and pretty much everyone did it because it was difficult to find many games in stores.

          The main reason that I am here is that John doesn’t push Political Correctness into the articles like PCGamer does. I stopped going there for the most part years ago. It’s a shame what has happened to PCGamer but it is what it is.

          I play a lot of older games. Not many newer games although my library of newer games is extensive from big sales. I will get around to them eventually. Right now I’m playing Warcraft II (1995) and it’s a hell of a lot of fun.

  5. John, the same kind of stuttering was and is STILL present in Dishonored 2. It was driving me mad. Destroyed DH2 for me :(.
    The devs apparently didnt even bother to fix it. I know which game I will never buy.

    1. Yeap, this is an engine issue. You can only minimize the stutters by running it at framerates higher than 100-120fps. At least until the devs fix it.

  6. This looks awful, all I see in the videos is mindless brutal killing. Two blacks murdering everyone for some such reason, hmmm the messaging couldn’t be more clear. Any golden caskets in there? lol

    1. there are plenty of conspiracy theorist and rytards here but reading your comments consistently makes me feel like I’m losing braincells. I just know you can’t be older than 14, that or you’re most likely mentally handicapped.

  7. Deathloop suffers from mouse jittering and stutters, but not due to Denuvo

    Citation needed

    these issues have nothing to do with the Denuvo anti-tamper tech.

    Citation needed

    PC gamers are currently blaming it for its stuttering issues. And that’s as inaccurate as it can get

    Citation needed

    Denuvo is not to be blamed here.

    Citation needed

    If Denuvo was causing these jitters, they would also be present when using a gamepad.

    Citation needed

    and from the looks of it this is a mouse polling rate issue

    Citation needed

    Again, these stutters have nothing to do with Denuvo,

    Citation needed

        1. Because when portal 2 was released there was some console prompts on pc because multiplatform development means you add all those things at once and switch them off depending on the version you want. So yes it would make sense to just disable the denuvo checks on consoles who are x86 and use pc hardware and gamepads.

          1. But then “console checking” is generally not done by checking for plugged in gamepads. No one is stupid enough to think PC gamers cannot use gamepads.

            Can’t speak for Portal 2 since it was released on non-x86 consoles to begin with.

          2. What I’m saying is that Denuvo purposely disabling trigger checks when a gamepad is plugged in isn’t right. The PC version is quite different from the console version, so a simple gamepad trick wouldn’t fool anything. If it were that easy it would have been pirated as soon as it were released because it would basically be DRM-free as long as you had a gamepad plugged in.

          3. Well there hasn’t been any reports of people bypassing Denuvo simply by plugging in their gamepads, has there?

          4. You said Denuvo takes a toll on consoles so it has less triggers if you plug in a gamepad on PC. Why would Denuvo on PC have less triggers if you just plug in a gamepad?

  8. Denuvo protects what part of the code the dev’s want so it’s fully possible the mouse input routines are while the game pad input isn’t for instance… any proof of what’s protected and not?

    That said, I personally think denuvo gets a tad more flak than it deserves… When a title employs it correctly – For instance the initialization routines it will add maybe a sec of load time it’s quite ok, but (its always a big but isn’t it?) when done wrong it can cripple or downright make a game unplayable so fully understand when peeps gets extra cautious when dealing with denuvo tiles.

    1. It’s needless first and foremost.
      Pirates won’t buy the game and people who do suffer.
      Nonsensical thinking by greedy publisher higher ups, nothing more.

      1. Denuvo is a foolish idea. It doesn’t stop most games from getting cracked anyway. I guess the Publishers have to have something to show the Board of Directors that they are attempting to fight pirates.

        Some Publishers claim that Denuvo doesn’t impact performance in any way but this is BS. Any program running in the background eats up CPU cycles, some RAM for the program and IO from the drive. In addition Denuvo uses some internet bandwidth reporting back to the Denuvo server.

    2. Denuvo is a foolish idea. It doesn’t stop most games from getting cracked anyway. I guess the CEO has to have something to show the Board of Directors that they are attempting to fight pirates.

      Some Publishers claim that Denuvo doesn’t impact performance in any way but this is just BS. Any program running in the background eats up CPU cycles, some RAM for the program and IO from the drive. In addition Denuvo uses some internet bandwidth reporting back to the Denuvo server.

      1. If it for instance protects the initialization routines the only thing that will be “wasted” after it ran is some memory that are unlikely to get deallocated until the program is shut down… so no cpu, no i/o or whatever beside some ram will be wasted during gameplay if its done right.

        Sad part is that many devs/pubs choose to have part of the protection running in frequently utilized routines and that’s when it starts to suck resources… like I wrote – Depends on where it is implemented

    3. Denuvo literally only impacts paying customers.
      If you buy it legit, you will get Denuvo and possibly many issues.
      If you pirate it, Denuvo has to be removed to be playable.
      Pirates will pirate and one of those reason actually is Denuvo.
      Gabe said it many years ago and it always holds true.
      Piracy is a service problem, not a security problem.

  9. I will probably buy this on a winter sale if it isn’t on gamepass by then. They will have all the of the bugs worked out the game around that time I should think.

  10. Right. Let’s wait and see when pirates cracked this (and they will, they always do) and see what happens then cause right now? I’m not buying it. Looking at the comments below, I’m not the only one. Denuvo ONLY punishes paying consumers. Why do companies keep using it?

  11. This “new” arkane engine is already suxs since dishonored 2,and after many years they still cant optimized it…

Leave a Reply

Your email address will not be published. Required fields are marked *