Grand Theft Auto V feature-2

Grand Theft Auto 5 Mod adds support for AMD’s FidelityFX Super Resolution

Now here is a pleasant surprise. Modder ‘NarutoUA’ has just released a mod that replaces GTA 5’s upscaler with AMD’s FidelityFX Super Resolution. As such, both AMD and NVIDIA gamers can now enjoy GTA 5 with this new upscaling technique.

AMD FidelityFX Super Resolution is a technique that allows the game to render at a lower resolution and then upscale the results with improved image quality.

This mod supports all FSR Modes. Thus, you can use Performance, Balance, Quality and Ultra Quality Modes. From all of these, the best one is obviously the Ultra Quality Mode which runs the game at a 0.883X scaling mode.

As the modder noted, here are the frame scaling modes (that you can set via the in-game Advanced Graphics Settings):

  • 0.5x – Performance Mode
  • 0.667x – Balanced Mode
  • 0.75x – Quality Mode
  • 0.883x – Ultra Quality Mode

You can download the mod from here. Below you can also find a video showcasing AMD’s FidelityFX Super Resolution in action.

Enjoy!

I added FidelityFx Super Resolution to Grand Theft Auto 5

19 thoughts on “Grand Theft Auto 5 Mod adds support for AMD’s FidelityFX Super Resolution”

  1. AMD calling this a “tech” and fanboys applauding is laughable, it’s just a simplification of something that existed years ago, just lower your res and use à sharpening filter via Reshade or driver and you’ve got yourself FSR on any practically any game you want. Also GTA V has an internal res slider, so basically FSR is just adding it piss poor sharpness, pathetic

        1. Hardware unboxed compared FSR to just downscaling and using a sharpening filter and FSR still looked better. But DLSS is still leagues ahead of FSR

          1. It’s because the filter is HQ but you can use the exact same shader in Reshade anyway, the upscaling itself has nothing special, you only get better results because you still keep the HUD elements at native res compared to when you lower your res on most games, if the game has a scaling slider you’ll get the same results

          2. No. Try it for yourself. downscale and apply sharpening and compare it with FSR even non native as it is with this mod. It isn’t ground breaking but it beats the hell out of normal upscaling algorithms. Maybe you could make the case that it might or might not be equal in quality to something like Unreal Engine temporal reconstruction. But that’s a niche.

          3. I recently found out there is also an Nvidia option (I usually just use custom resolutions). Turn on GPU scaling under global sharpening in the control panel. It unlocks lower resolutions and is supposed to upscale and you control the sharpening.

            I test in Tomb Raider at 720p and 800p something and it looked sharp with 0 sharpening, other games looked too blurred. I couldn’t find a really solid explanation for what it’s doing. Such as upscaling to native whether 1080p or 4k from whatever low res you choose.

          4. Yeah both this option and the sharpening were added at the same time, but the upscaling itself does nothing special compared to the old technique or i just suck at noticing the differences, and once you select it you can’t chose it behavior like the old one (full screen, keep ratio ect…)
            It’s also weird that the new option is called “GPU Scaling” while you could chose “Perform Scaling on GPU” option with the old technique too.

          5. Yeah, this is why I don’t use it. May be helpful for some that don’t know about it, but custom res and set gpu scaling in scaling options vs sharpening options.

          6. I love the option don’t get me wrong, i’m just annoyed about how the press is noisy about it while in fact it’s a simplistic feature

          7. How can you call it just a sharpening filter when it can actually cause some slight blurring and makes the game look slightly softer a lot of Tech Youtubers has tested and confirmed that the tech works as advertised and is beyond just regular up-scaling with filters and actually FSR plus Reshade effects is the best combo so far based on my own testing and without the Ghosting effect that DLSS gives in exchange for its performance increase even with its better quality the Ghosting is so obvious for me that it makes me nauseous, I know DLSS 2.2 has apparently fixed the ghosting but unless the current games that support it updates to that version its not really relevant as so far only Rainbow Six Siege has DLSS 2.2 support.
            This will give many others like me the chance to keep our current GPU thru this Scalpocalypse, my RTX 2070 Super will continue to serve me well until the prices returns to normal so that I can upgrade.
            Thank You AMD.

            now to get back into topic if a modder can add FSR on GTA V does that mean it can be added on any game.

          8. Depends on the modding abilities of each game and how active it community is, to be honest if my GPU can’t take native res anymore i buy another or i just stop playing. Playing at sub native whether it is DLSS or FSR makes games look like azz, also from my own testing FSR doesn’t look really different from any sub native res scenario, while DLSS which i tested in my friend’s PC looks better it’s still much worse than actual native res.
            The thing is everytime i search for explanations on how FSR works the answer is always “some dude tested it and said it’s good” and it just confirms how simplistic and rudimentary it is, because there’s no magic and there’s nothing to explain, it’s just upscale + sharpness, and once again note that i love the option, it’s just all the noise surrounding it that bothers me because people think it’s some miraculous thing

          9. HW unboxed compared upscaling to fsr without taking into account the performance penalty of fsr. If they did take it into account, than the upscaling base would have been higher and the results very well may have been different. Plus they did fsr quality for some reason rather than ultra quality which is what many people really wanted to see.

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