Resident Evil Village PC Review: Theme Park Terror

Resident Evil Village is engaging and fun, but it can’t escape the obvious comparisons to past games in the series. Still, new players will find much to love in this accessible and carefully scripted ‘theme park’ adventure. For longtime fans, Village may feel a bit too familiar, like a curious knock-off of prior games.

From the start, Village draws you in with its excellent art style and gorgeous, detailed environments. The story begins with family mystery, and what unfolds is a blend of fairy tale fantasy and survival horror. The pacing is very good, offering a steady stream of new places to see, enemies to shoot, and puzzles to solve.

Isn’t this a happy beginning? Get ready for horror.

The gameplay is never too challenging or taxing and even a bit simplistic. Hence, Village is easily the most newbie friendly Resident Evil to date, even occasionally going Call of Duty at certain points.

So, is Village worth your time? If you’re a hardcore Resident Evil fan like me, you’ve probably already played and beaten it. I’m on my third playthrough, obsessively unlocking all the extras, like I have done for all the recent series entries.

However, if you’re more casually interested, I’d recommend waiting for a discount. It’s a solid video game, but it doesn’t offer much that hasn’t been seen before. Let’s dive a bit deeper, beginning with some problems.

Technical Issues, Graphics

Another benefit to waiting to play relates to the PC version issues, including serious framerate drops (choppy slow-motion) at key moments of the game. There’s noticeable hitching upon delivering the final death blow to most enemies.

Perhaps this nice werewolf-man-thing will be my friend? Or will he crush my framerate?

Even worse, the current lack of adjustable FOV (field of view) will give many players headaches or motion sickness. Being forced to use a third-party program (Fluffy Manager) to change the FOV and disable the annoying vignette screen overlay is unacceptable.

The technical issues are a real shame because Village’s RE Engine generally runs superbly (and scales well on most hardware). The graphics are very impressive and greatly aid the world immersion.

The castle location has some exquisite visuals. The candle glow is so on point!

The lighting engine is fantastic, like in the prior games. My only complaint is the forced de-saturation (removal of color) in most of the game’s locations, which takes away from the visual appeal.

Character Issues, Story, Lore

Realistic NPCs and facial animations are another stand-out graphical feature, but the actual content of those characters is questionable. Simply put, Village’s main baddies are underdeveloped and disappointing, despite several of them being potentially very interesting. The internet’s favorite, Lady D, has a large but woefully fleeting presence.

Everybody loves Lady D. She’s a giant of a woman. Too bad she doesn’t hang around too long.

In fact, all the villains are here for a moment and then gone. I suppose this on to the next thing pacing fits the intentional theme park design the developers spoke of in interviews, but it doesn’t leave much narrative to sink your teeth into.

Most plot events in Village are contrived and nonsensical, happening as devices to keep you playing. Consider the horror aspects. You face spooky vampire-witches, creepy dolls, large-fanged werewolves, and other monstrosities. Why? Because why not? The same goes with the locations. A quaint village hub. An imposing castle. A twisted factory. Dank caverns aplenty. Sure, fine, whatever. A theme park doesn’t have to make sense; it just needs to keep you entertained in the moment.

I’m just out enjoying the nice vistas. Soon I’ll be elsewhere. No time to doddle.

As far as the overall series lore, Village is a bit disappointing. There’s barely any connection to prior games, apart from RE7 (Village is a direct sequel to RE7). The only returning fan-favorite character is Chris. His screen time is very limited, but he still manages to be massively more charismatic than the dull main character, Ethan.

Odds and Ends

The audio and music are passable but not remarkable. The ending credits song is haunting and nice, though. Several characters had lip-syncing issues for me, relating to the technical problems on PC.

The Duke is a great, strange character, even if his lip-syncing is off.

Inventory management is much better than prior games. You can hold key items separately without cluttering your inventory. I almost never had to play inventory Tetris.

Much time will be spent checking your map over and over, to ensure all items are found and no treasure is left undiscovered.

A few areas are quite maze-like. The map is essential. Go forth, on your map-quest!

You can hunt some animals and use them for permanent character upgrades. It sounds nice, but it’s super-simple and hardly worth mentioning.

There are an insane number of ladders in this game. Countless times you’ll be forced to watch Ethan slowly climb ladders in cumbersome first-person view. So boring. Worst part of the game.

So. Many. Ladders. They are the REAL evil. No more, please!

Mercenaries returns as an unlockable mode after you beat the game. It’s an arcade-style mini-game focuses solely on killing enemies quickly. It’s nice fun for a few hours, but it lacks the depth of RE4 or RE5. Part of the issue is the lack of enemy and level variety. Another issue is limited close-quarters-combat (CQC) moves (Ethan can only do an awkward kick-push after blocking).

Much like RE4, currency returns along with purchasable gun upgrades. It’s enjoyable to slowly reach maximum power with all guns after several playthroughs.

It’s good to improve one’s weapons! It invigorates the soul and ensures much bangy-ness.

As expected, there are several difficulty levels, and the game is meant to be replayed numerous times. You can unlock infinite ammo and use such legal cheats on subsequent playthroughs. It will likely take about 40 hours to unlock everything and get all achievements.

Concluding Thoughts

Village is sort of a cobbled-together greatest hits of Resident Evil, a taste of all that has been amazing about this 25-year-old series. Start with the rustic village atmosphere of RE4. Mix in the horror of RE7. Add in the intense combat focus of RE5. Don’t forget morsels of room-by-room item hunting and old-school puzzling, a la RE1 and RE2. Fortunately, they left the repulsiveness of RE6 off the menu.

These good folk are praying for another quality Resident Evil title to grace us in the future.

Less fortunately, some of the series charm seems to have also oozed out. I often wished for Leon, Chris, Claire, or Jill to take center stage and bring some much needed charisma to the experience.

Nevertheless, I greatly enjoyed playing Village, even while aware of its formulaic and clichéd shortcomings. Plus, we only get to dine on new Resident Evil games every so often, so I’ll eat what is served, even if some of the flavor isn’t there.

Final Verdict

Perhaps one of the greatest compliments I can give Village is that I’m still enjoying playing it after finishing it twice. Plus, it made me want to go replay RE2, RE4, RE5, and RE7 again. Speaking of, if you haven’t played those yet, go feast on them. Village will still be here down the road, and perhaps the technical issues will be patched. A bit more story content would also be nice to flesh out the experience.

These tools are used to torture reviewers who dislike the game. Will I be safe? I don’t know.

If I were giving a numerical score, Village would likely get a 7 or 8 from me. It’s good and even great at times. It’s just not the greatest. Now go channel your inner werewolf and tear each other apart in the comments about which Resident Evil is, in fact, the best.

  • Easy to play
  • Great pacing
  • Streamlined inventory
  • Interesting story concepts
  • Replayability, unlockables
  • Mercenaries mode
  • Gorgeous visuals, lighting
  • Engine scales well on PC
  • No quick-time events

  • Stutter/FPS/FOV issues
  • Ethan is dull
  • Weak narrative, writing
  • Many slow, scripted events
  • Strained tie-ins to RE series
  • Combat is too simple
  • Contrived ‘theme park’
  • Lackluster audio/music
  • Too many ladders

Playtime: 28+ hours total. Nick spent 12 hours leisurely completing the Standard difficulty level. Then he got an infinite ammo gun and blasted through Hardcore in 6 hours. About 5 hours were spent in Mercenaries mode. A playthrough on the hardest difficulty has been started, and a final playthrough will happen sometime in the future to unlock all Achievements.

Computer Specs: Windows 10 64-bit computer using an Intel i7-3930k CPU, 32GB of memory, and a nVidia GTX 980 Ti graphics card. Game installed on a WD Black SN750 NVMe SSD.

Also read the Resident Evil Village PC Performance Analysis.

10 thoughts on “Resident Evil Village PC Review: Theme Park Terror”

  1. It was a great game and far different then what I was expecting. Being a sequel to RE7 made it a hair disappointing since it didn’t bring the terror feeling of the Baker house or the arcade feel of the Bakers boss fights. Considering it was a sequel I really was expecting this game to traverse the castle but instead it was only about 20% of the game.

    Overall it’s still a great game and I still have it installed and wanting to replay it again on harder difficulty’s. There was only 1 area I had some extreme frame drops which was when you reach this top attic area with one of the sisters.. my frames dipped to 30 whenever i got up there. Aside from that.. performance was fantastic the entire game.

  2. RE like any other long running horror saga (movie, books or games) starts to become a parody of itself, i think horror should always be fresh and new to keep that strange/weird vibe that makes us feel something like the fear of the unknown, these devs should do something new instead but i know the demand for sequels is sadly huge as always. RE isn’t scary anymore, it wasn’t since RE3 Nemesis IMO, RE4 and RE2 remake were great survivals but with really minimal horror aspect, i think it’s a rule at this point, the first or two (at max) episodes of a horror saga are always the best by far

    1. Simple but effective, as it’s a game review that *gasp* CONCERNS THE VIDEO GAME BEING REVIEWED. It’s the anti-Kotaku.

  3. Good review, but I disagree with ‘Gorgeous visuals, lighting’. The level of raytracing support is awful with noise puddles easily noticed on first leaving the home, pre baked lighting that doesn’t match to light source, terrible implementation of VRS, light passing through solid objects, low geometry models and static clutter in a game that asks you to play hunt the interactable.

    This is console junk at it’s worst, image quality abandoned for FPS. What happened to the PC master race?

  4. Great review and raises many accurate points. The stutters annoy me the most and they seem to be linked to death animmations. It’s annoying as hell and seeing as it effects pretty much the main core activity ie. shooting it’s pathetic that this wasn’t made more of an issue by every reviewer.

    You quickly realise on your second playthrough that there is very little game here and that it can be completed within 3 to 4 hours without even trying to rush.

    It has it’s moments mainly the castle area but rapidly goes down hill from there and it’s all over way too soon.

  5. Finished the game twice, first time on the Hardcore difficulty and then on Village of Shadows difficulty. Great game thoroughly enjoyed it ?

  6. Thanks for the review! I will wait a 75% rebate in one year – after the patchs – as ususal!

  7. The second new online slot game is Miss Fortune, who seems to be a teacher in a school of witchcraft and wizardry. The thematic symbols on the reels include potion bottle, sand timer, frog, owl and Miss Fortune herself. ??????

Leave a Reply

Your email address will not be published. Required fields are marked *