Activision has just released Crash Bandicoot 4: It’s About Time on the PC. Powered by Unreal Engine 4, it’s time to benchmark this new game and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s GTX690, GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce driver 461.92 and the Radeon Software Adrenalin 2020 Edition 21.3.1 drivers. Since the game does not have any SLI profile, our GTX690 behaved similarly to a single GTX680.
Beenox and Hardsuit Labs have implemented a few graphics options. PC gamers can adjust the quality of Post-Process, Shadows, Textures, Effects and Anti-Aliasing. The game also comes with a real-time benchmark tool which is what we used in order to benchmark it.
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, we are happy to report that this game does not require a high-end CPU. After all, even our simulated dual-core system was able to offer more than 100fps at 1080p/Max settings. That’s obviously with Hyper-Threading enabled. Without it, our simulated dual-core system was unable to run properly the game due to severe stutters.
Crash Bandicoot 4: It’s About Time does not also require a high-end GPU. At 1080p/Max Settings, most of our graphics cards were able to provide a smooth gaming experience. For instance, the AMD Radeon RX580 can run the game with a minimum of 79fps and an average of 85fps. Do note that this is a DX11 Unreal Engine 4 game that mainly uses two CPU cores/threads. Thus, it does not surprise us that the GTX980Ti almost matches the performance of the AMD Radeon RX Vega 64.
Our top four GPUs were able to provide a constant 60fps experience at both 1080p and 1440p. As for 4K, the only GPUs that were able to provide smooth framerates were the RTX2080Ti and the RTX3080. For those interested, the RTX3080 was 28% faster than the RTX2080Ti in this particular title.
Graphics-wise, Crash Bandicoot 4: It’s About Time looks great. While the game features linear and (somehow small) levels, it definitely is pleasing to the eye. The game comes with high-resolution textures, and retains the art style of the original Crash Bandicoot games. If there is one thing to complain about, that’s the 30fps animations of the torch flames. This is most likely an optimization that was “carried over” from the console versions. Apart from that, though, Crash Bandicoot 4 looks lovely.
All in all, Crash Bandicoot 4: It’s About Time performs incredibly well on the PC platform. The game does not require a high-end PC system, displays proper keyboard on-screen prompts, works wonderfully with the keyboard, and looks great. For what it’s worth, we did not experience any crashes or stability issues, even with Activision’s servers. And yes, the only downside with this game is its always-online DRM. Activision has not announced any plans to remove it, though we’ll be sure to keep you posted!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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It’s a non demanding game, it is not well optimized. The gap between the RX 580 and 980ti is massive. Needs more optimization specially on the AMD side.
hmm…not bad
Excellent optimization work.
Dumb troll.
Listen, as long as companies will do diversity hiring, this will continue and you can write this post under every single AAA game released.
has anyone also the problem when the camera is moving it also stutters a lil bit ? this happens only in 4k resolution and is annoying it feels not smooth. I had the same problem in Nsane trilogy but capping the game in Nvidia Control panel to 60FPS fixed it for me in Nsane Trilogy but here it doesnt seem to work has anyone a idea what i can do ? or probably a patch will come out and will fix the issue ?
Did you pirate the game to write this article, Johnny Boy?
What did I miss? something that I have not seen…
5/10 didn’t mention Dingodile is now a trans-binary commie simpatizer.
“All in all, Crash Bandicoot 4: It’s About Time performs incredibly well on the PC platform.”
No, it does not. There are several places within levels and even entire levels that suffer from massive framedrops on my RTX 2070S at 1440p. And when I say massive I mean going down from 141 to below 70. That’s not great performance in any way, shape or form.
I was having some annoying frame drops on my GTX 1060 6GB notebook too, turned off Intel Turbo Boost and now it runs like a cham!
Activision: It was important for this game to have an always-online DRM connection on Battle.net!
Me: When is your company to stop causing these dumb problems for players?
This gentleman gets it.
>When you could download this but are so disgusted by it’s agenda and commie writing you won’t have to.
We truly live in Clownworld now.
It’s a kids game and kids doesn’t care about good performance, so whatever.