ENBSeries creator, Boris Vorontsov, has shared a brand new version of his ENBSeries Mod for Deus Ex: Human Revolution. This new version allows more light sources to cast detailed shadows, and adds support for Screen-Space Reflections and Ambient Occlusion.
Unfortunately, this new version of ENBSeries for Deus Ex Human Revolution is only available to its Patreon members. We also don’t know when it will become available to the general public.
In order to showcase these graphical improvements, Boris released the following comparison screenshots.
Let’s hope that Boris will make this latest version of his mod available to everyone sooner rather than later.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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if only this game has texture mods like ALOT for Mass Effect
For the people who prefer the DC edition, here’s a mod to restore the lighting to it original state as it was downgraded in DC due to it being a WiiU port
https://cookieplmonster . github . io/mods/dxhrdc/#dxhrdc-gfx
comparison?
Check the site
a mod to restore the color filter? mate, just use reshade.
Nope, the lighting is actually broken on many objects and reshade doesn’t fix that
Nah mate, the Director’s Cut is primarily a WiiU game, it was then ported from there to the other platforms and got many shortcomings from that version
Yep, some downgraded assets, broken lighting on some objects and performance issues not present in the original, but the gameplay got some good improvements like the boss fights and seamless integration of The Missing Link DLC
This and some objects that don’t have environmental lighting applied to them, also High SSAO setting on DC is the equivalent of Low in the normal edition, keep in mind that this mod allows you to keep the grey filter instead of the original yellow if you want, and only fix the broken lighting
what did he say i have him blocked
Lol he asked if it was just the yellow filter that changed, then he deleted his comment
yeah but the dc has the dlc integrated in, which is a must.
I totally agree with that, but there’s some design issues due to the fact that TML was designed as a stand-alone game, first it’s the most difficult set of levels, which makes the ending part feel really easy in comparison when you play DC, also the fact that you keep all the Praxis points you obtained in that boat + you get back those you had before entering the boat lets you easily upgrade your character at 100% killing all the character build choices dilemma, i still prefer the DC integration despite these shortcomings but some little tweaks could’ve make it even better
lol. I only played it one time and at the end of the game i might not have everything maxed out, but there was no difficulty, you were in a large area with zombies who most of the time dont even attack you.
The game was really easy in the end because instead of heavily armed elites troopers you faced confused zombies.
Yep, still the tons of Praxis points you get from the boat are a bit too much for those poor zombies lol
That’s a pretty good lighting improvement… and it’s locked away… yea.. no.
wow.. big difference
damn look a the corpses, its like they took a early x360 game and made the shadows a early xbox one game.
>its like they took a early x360 game
that’s what DXHR was. it was in development for a long, long time with little attention paid to graphics.
had to be toned down to run as well, they even removed india because it didnt fit in the disk.
Upper Hengsha was also supposed to be big and totally explorable, instead we got just one mission taking place in it
Looks cool but I am not paying for a mod. Most good mods do make money via optional donations anyways.
>patreon locked mods
That’s a no from me https://uploads.disquscdn.com/images/f68fc405bca5698c99e1cf21f777e5f1addb56b9e49a1711f011707adc7c9162.gif
Overrated game anyway.
There seems to be a lot of misunderstanding in the thread here.
All ENB versions are released for free to the public. Patreon users just get it a bit earlier and after some time (usually a month) those builds go public.
Will we see a new Deus Ex game in 4-5 years since the Kamala Kahn game utterly failed?
It probably hangs on the critical reception and sales of Cyberpunk. For some reason Square need proof that the genre is in real demand.
This game should win an award for boringness