Deus Ex Human Revolution feature

Deus Ex Human Revolution ENBSeries Mod adds support for Detailed Shadows, Ambient Occlusion, Screen-Space Reflections

ENBSeries creator, Boris Vorontsov, has shared a brand new version of his ENBSeries Mod for Deus Ex: Human Revolution. This new version allows more light sources to cast detailed shadows, and adds support for Screen-Space Reflections and Ambient Occlusion.

Unfortunately, this new version of ENBSeries for Deus Ex Human Revolution is only available to its Patreon members. We also don’t know when it will become available to the general public.

In order to showcase these graphical improvements, Boris released the following comparison screenshots.

Let’s hope that Boris will make this latest version of his mod available to everyone sooner rather than later.

Enjoy!

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28 thoughts on “Deus Ex Human Revolution ENBSeries Mod adds support for Detailed Shadows, Ambient Occlusion, Screen-Space Reflections”

    1. Nah mate, the Director’s Cut is primarily a WiiU game, it was then ported from there to the other platforms and got many shortcomings from that version

    2. Yep, some downgraded assets, broken lighting on some objects and performance issues not present in the original, but the gameplay got some good improvements like the boss fights and seamless integration of The Missing Link DLC

    3. This and some objects that don’t have environmental lighting applied to them, also High SSAO setting on DC is the equivalent of Low in the normal edition, keep in mind that this mod allows you to keep the grey filter instead of the original yellow if you want, and only fix the broken lighting

      1. I totally agree with that, but there’s some design issues due to the fact that TML was designed as a stand-alone game, first it’s the most difficult set of levels, which makes the ending part feel really easy in comparison when you play DC, also the fact that you keep all the Praxis points you obtained in that boat + you get back those you had before entering the boat lets you easily upgrade your character at 100% killing all the character build choices dilemma, i still prefer the DC integration despite these shortcomings but some little tweaks could’ve make it even better

        1. lol. I only played it one time and at the end of the game i might not have everything maxed out, but there was no difficulty, you were in a large area with zombies who most of the time dont even attack you.

          The game was really easy in the end because instead of heavily armed elites troopers you faced confused zombies.

          1. Yep, still the tons of Praxis points you get from the boat are a bit too much for those poor zombies lol

        1. Upper Hengsha was also supposed to be big and totally explorable, instead we got just one mission taking place in it

  1. There seems to be a lot of misunderstanding in the thread here.

    All ENB versions are released for free to the public. Patreon users just get it a bit earlier and after some time (usually a month) those builds go public.

    1. It probably hangs on the critical reception and sales of Cyberpunk. For some reason Square need proof that the genre is in real demand.

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