Ubisoft has revealed the PC graphics settings that will be featured in Watch Dogs Legion. The game will also support both Ray Tracing and DLSS 2.0 from the get-go, something that will please all owners of RTX GPUs.
As we can see, PC gamers can adjust the quality of Geometry, Environment, Textures, Shadows and Reflections. There are also options for Depth of Field, Motion Blur, Bloom, Ambient Occlusion, Post-process Anti-aliasing and Subsurface Scattering. The game will support both DX11 and DX12, and will be using Ray Tracing for its reflections. There will also be an “Extra Detail” option that will let you modify the level of detail for geometry of distant objects.
It’s also worth noting that Watch Dogs Legion will feature a built-in benchmark tool. Additionally, Ubisoft has added a Sharpening slider, as well as an FPS Limiter and a Field of View slider. From the looks of it, there isn’t any Chromatic Aberration setting, so let’s hope that the game will not be using it.
Watch Dogs Legion releases on October 29th, and here are also its official PC requirements.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Options to disable motion blur/DoF/bloom are always welcome. I f#cking hate when devs (and indie devs are particularly guilty of this) bundle all the post-processing effects into a single option and you can’t disable them individually
Nice to see Temporal Upscaling. Wish other devs implemented it in their games.
almost 8gb vram on 1440P so 10gb+ in 4k
How did you work that out?
Its 7.6 gb, no need to say almost 8 to make it sound worse than it is. And if you look at the video, simply putting shadows from ultra to high drops almost 1 gb of vram and takes it to 6.8 total.
Is there a setting to lesson the woke or turn it off?
Those frozen puddles do not represent life-like reflections by any stretch of the imagination.
This game will run at native 4K 120fps on Xbox Series X ! it’s amazing what a $499 device can do!
No, it won’t
I’m imagining an ugly sand rat typing a low iq sentence to get a reaction. so disgusting.
What the hell is the “extra detail” setting under DLSS, it’s fascinating to me that it can be adjusted at 1% increments.
It improves the game’s LOD so that you don’t have a lot of pop-ins of objects and shadows.