Cyberpunk 2077 2020 new screenshots-7

Cyberpunk 2077 will support DLSS 2.0, preview build runs with 60fps at 1080p with Ray Tracing

NVIDIA has confirmed that all the latest gameplay footage from Cyberpunk 2077 was from the PC version. Not only that, but the preview build had Ray Tracing effects, as well as DLSS 2.0. So yeah, this is the next-gen version of Cyberpunk 2077 that PC gamers can enjoy.

According to Skill Up, the game was running with 60fps at 1080p on a single NVIDIA GeForce RTX2080Ti. This is obviously with max settings and with Ray Tracing effects. Unfortunately, we don’t know the game’s performance without the Ray Tracing effects.

We should also note that this is a preview build. As such, performance may be slightly increased in the final version. However, this performance figures should give you an idea of what you can expect from Cyberpunk 2077 with Ray Tracing. Do note that the preview build was running in native 1080p. Thus, owners of RTX GPUs will be able to further increase their resolution when using DLSS 2.0.

From what we know so far, CD Projekt RED will be using Ray Tracing in order to enhance ambient occlusion and diffused illumination. Ray-traced ambient occlusion solution will add a little complementary depth to the scene. On the other hand, diffused illumination is said to be the feature that most gamers will notice when they enable the RTX effects. It is said that this effect accurately portrays the way light reflects from one object and illuminates others around it.

What’s also interesting to note is that according to Skill Up, the game does not have as many NPCs as its initial in-engine trailer showcased. We don’t know whether CD Projekt RED plans to increase the world density in the final version or not.

Cyberpunk 2077 releases on November 19th.

Lastly, Skill Up’s video features some new gameplay sequences. Therefore, I’ve decided to embed his video below. Be also sure to check out the Brain Dance video, the game’s latest official gameplay trailer, and a 15-minute gameplay video. You can also find here the latest Cyberpunk 2077 official screenshots.

Cyberpunk 2077 Deserves The Hype - This Is Looking Phenomenal (Hands-on Impressions)

43 thoughts on “Cyberpunk 2077 will support DLSS 2.0, preview build runs with 60fps at 1080p with Ray Tracing”

    1. It is, this game better be huge…cause in terms of visual fidelity or even density of characters, effects and models is not that great to justify such demand. Granted, there’s reflections everywhere (i wonder how much crappy will look without them), add to that raytracing and you have a melting VGA.

    2. all the lights, signs and neon… the this is for next gen rtx. With it all turned off be getting some good frames. Even better with DLSS 2.0 turned on. WOOO!!!

    3. CDPR probably don’t want to be criticized for performance at this point, so they may have sent “safe” guidelines.

      Seems like it runs ok on an RTX 2000 with RT+DLSS on, which is more than i expected.

  1. That’s definitely worrying even at this fairly early stage. I assume the current build will undergo significant optimization.
    Still, DLSS 1080p (AI-reconstructed 1080p not native) on a 2080ti even with RT enabled….

    I dread trying to run this at native 1440p with ray tracing.

    1. Running max settings with ray tracing at 1440p will be very demanding. Might even take a 3080 Ti to do that.

    2. Early stage? This thing was supposed to come out 2 months ago. I’m almost certain it won’t get any better than this when it eventually comes out and they’re spending this extra time on the console versions. PC version is basically done now

      1. That’s never how optimization works for a multiplatform devs. All skus undergo several optimization passes.
        The delay being because of console versions is 100% speculation. For all we know the PC version as well could be in great need of proper drivers and code changes.

      2. WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,WORK IN PROGRESS NOT FINAL PRODUCT,

    3. I don’t have any chance of running max settings with ray tracing as well on my 2070 Super on my 1440p monitor. The game will be very demanding on those settings. I will either have to lower settings or wait for a 3080 Ti. I will probably wait on the Ampere.

  2. 1080p 60 with DLSS meaning you’re actually playing at 720p… on a 2080 Ti

    Hahaha

    1. No, they clarify later on in the article that it was 1080p native.

      “Do note that the preview build was running in native 1080p. Thus, owners
      of RTX GPUs will be able to further increase their resolution when
      using DLSS 2.0.”

      Not sure why they phrased the beginning that dumb.

  3. It’s like the gaming industry dosen’t know what to focus. They keep constantly going back and foward between 4k, 1440p, 60fps (minimun), 30fps cinematic experience , Raytracing etc.

    I’m understand wanting tech to improve, but when we are talking about products i think they should at least focus on something rather than go all over the place, and since RTX is still on it’s infancy, in my opinion they should focus on something like a 1440p ultra wide on 60fps minimun. Raytracing as it is now is too much of a performance hit, maybe in a couple of years.

    1. You can open game options, disable RTX, disable DLSS 2.0 and play in native resolution without extra reflections.

      With all those advanced options game is future proof. Today you can play with RTX disabled and few years later you will play it with RTX at 4K 60fps. It is better when game have all those advanced options implemented. Next Cyberpunk game will be probably in 2028-2030 and until then we will have 4 generation of GPU on PC

    2. You can disable RT effects.
      Devs don’t have to focus on anything aside from scalability.

      What you call “focus” is called limiting your ultra settings so 1440p or ultrawide at 60fps is attainable on current high-end hardware.

      I think ultra settings should go as high as they can get away with. You can custom settings and get that ultrawide at 60fps you so desire.

      1. I know you can disable RT. My point is they are spending too much developement time on something so minor as it is right now.

        1. RT can have huge impacts right now already, just look at Metro for example. And you can’t even know how much development time they spend on this w/o being on the inside. In general many RT implementations are easier than the current legacy way of doing things (of course its work on top though at the moment) and in due time they need to adapt to RT anyway.

          BTW, next gen GPUs launching before Cyberpunk releases are rumored to have a vastly lower cost of using RT.

        2. Nvidia Amperem, AMD RDNA2 and probably both next-gen consoles will be released BEFORE this game will be available. There will be a lot new hardware you can choose if you want all settings on ultra

    3. I don’t want them to focus, I want them to give us options. Give me a game that looks great at 1440p120, stellar at 1440p60 and a mix of both at 4k60. And that is what the PC platform provides.

      Just because the max settings here run just acceptable (but with DLSS 2.0 I would expect even a RTX 2080 to master this at 1440p target resolution) doesn’t mean it scales down to slower hardware or people that want higher fps / resolution. Look at The Witcher 3 for example as a game that run pretty great on wide set of hardware (although a semi up to date mainstream PC was adviced) while at the same time having max settings (including the Hairworks stuff) that tortured even highest end hardware. Same with GTA V on PC.

      1. ‘The Witcher 3 for example as a game that run pretty great on wide set of hardware’

        That game was downgraded to run on lower-end hardware. I hope this will never happen again. Games should never be downgraded because of current hardware. People need to learn how to use ‘high-medium’ settings instead of ‘ultra’. Ultra settings should be available only as ‘future-proof’ settings for future hardware

    4. You can open game options, disable RTX, disable DLSS 2.0 and play in native resolution without extra reflections.

  4. -identical weapons with different statistics and mod slots and damage type
    -sidequest are level gated so you wont be able to do them if you are that quest.

    So its yet another looter shooter instead of how classic rpgs are.

    I dont know why they do that, you should be able to go anywhere do anything and fail and as for weapons do it the way new vegas did it, or oblivion no need to have a bazillion of samey weapons with different statistics and levels.

  5. From the recent videos i’m glad they took more time. It’s starting to show in the quality. Still glad they postponed AGAIN because it still needs some work. I believe they can deliver but no preorder for me. Waiting on those day1 legit reviews.

  6. DLSS Is a game changer. They improved it so much in 2.0 that sometimes it exceeds native 4k quality while rendering at 1080p. It’s like black magic. I hope more and more developers include it since now it doesn’t require per game training and basically can work on any title that supports TAA. I only wish Rockstar would add it to RDR2. It would make a world of difference in that game

    1. So you are saying 1080P DLSS looks better than the 4K it is trying to look like? Do you think you could run it at 720P DLSS and it would look even better at 4K than 1080P to 4K does since DLSS improves the image quality mors than a higher resolution does so just lower the resolution and max out DLSS as much as you can to get a better image than native 4K since DLSS is better than high res. Digital Foundry posted a bunch of videos and the DLSS implementation was visibly different to the native word 4K so I’m wondering which game you got these results from.

  7. I say push ray tracing forward. People that can’t run it can just turn down the settings or turn it off completely. No one has to play at max settings with ray tracing either to enjoy the game.

    I am 100% convinced that ray tracing is the future of gaming but it’s going to take a while to get there. For now people who have high end rigs then they can run max setting with ray tracing. People who have midrange (like myself) or entry level rigs cannot but the important thing is to push the tech forward.

    1. Great use of DLSS and other graphically intensive effects when 80% of the image is blurred and chroma aberrated to 9000%

      1. You can always use higher rendering resolution than your screen and use supersampling to screen resolution. I do it in every game – best AA ever

  8. this gives me hope to get some decent ok graphics with my rtx2060. Ray Tracing will most likely be off with DLSS 2.0 turned on

  9. What’s also interesting to note is that according to Skill Up, the game does not have as many NPCs as its initial in-engine trailer showcased. We don’t know whether CD Projekt RED plans to increase the world density in the final version or not.

    5 months until the game’s launch. I highly doubt any change as deep as increasing NCP dencity and optimization of the game i nrealtion to that is happening.

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