Activision has announced that Call of Duty: Modern Warfare 2 Remastered will be exclusive to PS4 for one month. Therefore, this remaster will be coming to the PC on April 30th. Moreover, the publisher has released an official trailer that you can find below.
In COD MW2 Remastered, you play alongside Soap, Shepard, Ghost and other familiar faces once again. Players will fight back against Vladimir Makarov, the Inner Circle, and other unforeseen foes.
Call of Duty: Modern Warfare 2 Remastered will only feature the single-player campaign mode from MW2. The remaster will feature improved textures, animations, physical rendering, HDR lighting, and more.
Furthermore, COW: MW2 Remastered will have the classic ghost bundle from the Underwater Ghost Team for use in Call of Duty: Modern Warfare and Warzone.
Lastly, you can find the game’s first official screenshots here.
Enjoy the trailer and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Excellent, pre-ordered. ?
What is a consumer who blindly buys whatever the corporation tells them to? https://uploads.disquscdn.com/images/83258241ccd8b8372b1af2cf03bb60ffff2faf6606718680aeb682526748221a.png
When you gonna pre-order a brain, Juan?
Because he would probably eat it
https://www.youtube.com/watch?v=3kgiPWQVnGo
How the hell did you preorder it ? It’s not even out on battle.net shop yet.A bad liar
The sad part is, that he’s willing to pay for a COD that doesnt has a multiplayer..so basically, 5 hs tops of brainless shooting.
You’re acting like one shouldn’t buy a game just becase it doesn’t have MP? I bought MW1, MW2, MW3, Ghosts, WAW, BO and BO2 for the single-player. I don’t give a damn about MP games in general.
Same here, never cared for it (thats why i pirated every single one), but i’m just saying that your average COD player that buys this games focus on MP, not the campaign.
I bought several CoD games in the past and never touched the MP for most of them
but a very competent troll wouldn’t you say?
One of the worst single player campaigns for a shooter of all time. The epitome of scripted, dumbed down FPS that was so prevalent in the 360/PS3 era. https://uploads.disquscdn.com/images/05e5e7d36acaf96e3645153259864077bef211e83f85edfd7485bfcf1720320b.png
what I am seeing here is a lack of exploration and exploration does not really fit in the COD formula without hurting the coherence of the story line at least and thus that format is for practical reasons not entirely applicable. BO2 tried it to some extent. so did Infinite warfare if I’m not mistaken. I for one found MW2 an extremely fun COD. the second best COD after MW
That’s not even a little bit true. CoD had exploration with its health pack system in the very first game. Both 1 and 2 let you approach objectives in at least a somewhat open ended manor.
The health packs are a plague in those games filled with hitscanners like CoD1 and MoHAA, makes them unplayable at high difficulties, because you’re taking damage all the time, you can even run out of health packs while you still have to cross some parts under fire, that’s why CoD2 introduced health regen, i don’t love the way every game used this mechanic since, but CoD is better with health regen, looking for health packs all the time in the middle of the battle isn’t fun and not realistic either
so collecting health packs is considered “exploration”?
and yes because of the inherent characteristics of the setting and the stories, they called and allowed for a bit of exploration to compensate for the lack of a complex story and other elements. games aptly recognised themselves as mere entertainment back then and they delivered on that premise/promise. striking a balance between controlled gameplay and freedom is very delicate and frankly easier said than done, and there are always different generations of gamers with different tastes that these games need to appeal to, so there’s always some one like me singing the praises of MW1 and MW2 and someone like you who likes it different. no body’s right or wrong. I like my COD scripted with a good storyline, sue me 😀
I used to enjoy CoD campaigns, but I got tired of them after playing the latest CoD. I realized that the game plays itself most of the time. I felt like playing Telltale’s The Walking Dead…
the last one is boring because its too grounded in reality.
it could never be nearly as epic as the original was so it didn’t try. I actually liked it a lot, for this very reason you mentioned. because it didn’t try to imitate MW because it simply could not pull it off. instead, it did what it could do best to bring grounded realism to the experience. if you are half the animation/graphics freak that I am, you’ll certainly appreciate the fact that there are very few titles our there that can match the level of detail that is put in the new MW. when I returned to R6 after a month it played and felt like a joke in comparison especially in terms of its gameplay fluidity and animations. this will hopefully prove my point:
https://www.youtube.com/watch?v=qmRp58sePT4
2 games, 2 different goals, the level design is perhaps absent in the CoD series, but that doesn’t mean linear lvl design in general is bad, it’s meant to encourage proper pacing and narratives. Also a linear level can still offer different directions and routes and somehow be more complex than you think (Splinter Cell, Half-Life, Return to Castle Wolfenstein, Quake 2…)
“One of the worst single player campaigns for a shooter of all time.”
man scr#w off ,mw2 was over the top and had a variety of situations, cant say the same for wolfenstein 2 that is LITERALLY what you are describing here, linear corridors with repetitive game play, heck doom eternal is more linear than 2016. But by far the worst is biosht infinite, that game was super linear and had no variety in gameplay you kept doing the same thing all over again, it was so boring that i wish it had over the top action scenes like cod.
You keep whining about cod and linearity but the truth is everything became linear, bioshock became linear with infinite, wolfenstein 2 was super linear and eternal was signficantly linear than the previous game.
If you really want this kind of level design, download “doom the way id did it “and “doom the way id did it 2”. They basically copy the way id software did maps in doom 1 and 2.
If you want more nolinear stuff download a wad called h#llbound. Cant be too careful with john’s swear filters these days.
If you want to see the best level design i have ever seen in fps play deathwish mod for blood, also amc tc, it has a mission called millhaven that is very nonlinear.
Oh and powerslave/exhumed has a mouse support mod on pc. Maybe play that.
The truth is fps have becoming more linear since quake 1, quake 2 was more linear with less keycards, half life was more linear and the cod style level design started in medal of honor and continued with cod 1 and 2. The fact that games like bioshock that suppose to be nonlinear became more linear is the tip of the iceberg.
One important thing to remember is that x360 did not have alot of ram so devs had to delete previous rooms and load the new ones, this is why there are explosions and archways collapsing or doors locking behind you. Or in the case of dead space, bulkhead doors with loadings on them….and yet dead space 2 was more linear.
Well if you gonna make it linear and scripted might as well make it over the top with variety, unlike wolfenstein 2 and biosht infintie that were giant repetitive borefests and i repeat doom eternal is guilty of this to a lesser extent it also has more linear maps than the last game and its more repetitive.
Actual game design knowledge spotted
Modern Warfare 2 was trying to replicate what the first one did, but obviously there was not novelty there anymore. So you end up with “controversial” scenes to compensate.
didnt care one bit about the airport scene
Me neither, but i remember at the time…all reviews focus a lot on that, even the promotional stuff…kinda pathetic that they rely on that to sell the game
MW was so good and varied and got so many things right (mission variety, graphics, the story, etc) that MW2 simply could not live up to the standards MW1 set. it’s very much like RE2 and RE3. both really good games but on their own merits. admittedly, MW2 was not expected to bring much novelty to the table, rather it was only supposed to give the fans more of the same but in a slightly different way and I think it did that really well. on the other hand, MW3 with which the series culminated was meant to be so much more and it failed due to the internal conflicts that were rampant in those studios back then.
I think that the series as a trilogy works great, in a cheesy b-action movie with all its cliches. With that said, this games onliy lived by their multiplayers and the hype of its trailers, MW2 was huge, so i couldnt blame someone for beign dissapointed after played it, so at least improvements were expected. MW3 was just the biggest selling sh/tshow in the series, still way better than what came after.
More linear =/= worse, it depends on the game, there are sick ultra linear games like metal gear solid.
actually that game lets you explore the base and when you defeat bosses you get keycards to enter previously locked out areas.
It depends, that doesn’t make a game non linear anyway, the opposite of linear is open-world, and doesn’t seem to me that every open world game is good, actually more the opposite.
open world games are also linear, most open world games only have a campaign that is linear and scripted and the open world is collectathon stuff.
Main story of open world doesn’t determine if they’re linear or not, gameplay does and open world gameplay can’t be linear.
hahahahahahahahaahhahahahahahaaahaha
Laugh all you want, you proved multiple times you understand nothing about videogames so…
hahaahahha
COPE
MW2 has variety in its set pieces, but they all boil down to the same 2 or 3 QTE’s or turret sequences the entire game. Just because Wolf2 and Infinite are sh*t games doesn’t mean this is not. Don’t attribute this game’s awful design to low RAM, you already mentioned Bioshock 1 and Dead Space as examples of good games with good level design which both came out on the same consoles. DOOM Eternal has several non linear levels, and a very in depth combat system even if it’s not to everyone’s taste. Powerslave EX is phenomenal, I hope it gets officially released one day.
The issue with MW2 was that it was too short and over the top to a degree that it felt like a Michael Bay movie instead of a war movie.
yes
MW2 is the game that taught me never to trust the hype or the reviews from game journalists.
If this has online only single player campaign… https://uploads.disquscdn.com/images/5954fd4c04384722514424c11d8c9854155ab3f7b0713550b41f01eb127df236.gif
These PS4 exclusivity deals just make it easier for me to completely ignore CoD games in general. There’s just no ened to buy them on PC, if they don’t want my money, simple as.
Considering this game will most likely be over priced and always “on sale” for like $30us at the most for the next 8 years. consider me uninterested aF
not even interested although same launch date on pc. no ty