Project Borealis feature

New developer diary released for the Half-Life 3 fan game, Project Borealis, focusing on Wind & Air Physics

The team behind the upcoming Half-Life 3 fan game, Project Borealis, has released a new developer video. This video focuses on the wind and air drag systems the team has developed for this new first-person shooter game.

Project Borealis is using Unreal Engine 4 and promises to offer the best Half Life fan game to date. As you may have guessed, the game will be based on the Epistle 3 script published by Half-Life writer Marc Laidlaw.

Unfortunately, Project Borealis is still in a very early development stage. As such, don’t expect to be playing it any time soon. Still, it’s good knowing that it’s team is passionately working on it.

Back in October 2018, the team released a tech demo for Project Borealis. So, if you haven’t downloaded it, we strongly suggest doing so.

Enjoy the following video and stay tuned for more!

Project Borealis - Wind & Air Drag

26 thoughts on “New developer diary released for the Half-Life 3 fan game, Project Borealis, focusing on Wind & Air Physics”

    1. hah, been there with black mesa that was a mess and incomplete on release and episode 3 mod which was meh.

      So no. I am not excited.

    2. Yeah cause who the FUQ is gonna buy a VR headset for 1 game. So rediculous, I hate when they act like “oh this game cannot be played without VR, Oh really now. Smh

        1. Hey everyone downvote me…
          And yeah VR is expensive, Valve Index is expansive and we don’t give a damn about the others VR that every VR fanatic state as alternative.
          HL Alyx made from scratch to sell Valve Index.
          HL Alyx is not a pure Half-Life game for pure Half-Life fans.

          1. But it isn’t. I was able to pick up a VR headset (HP WMR) for 150 bucks last summer. They’re cheaper used too.

            It’s disingenuous to ignore the other VR headsets that have come down in price, and just focusing on the pricing of one high-end VR headset.

            If it was made to sell just the Valve Index, why is it compatible with the Vive, Occulus Rift, and Windows WMR?

            Also, isn’t Half-Life as a ethos is to push interactive technology to new limits? Half-Life 1 was one of the first games to use color lighting and it was seamless in story-telling. Half-Life 2 made physics mainstream and it introduced Steam, now one of the biggest clients on PC.

            HL: Alyx is a Half-Life game. You just want the best to play it and you don’t want to compromise your experience.

          2. If you enjoy VR it’s good for you, i’m not against that, but you need to understand and to accept the fact that a lot of people are not into VR for different reasons (Money, sickness…).

            And to be honest there is No Compromise in this case, Half-Life is PURE PC game (Keyboard/Mouse). VR is not PC, VR is a platform for it’s own just like consoles, VR IS NOT FOR EVERYONE.
            HL:Alyx is a middle finger for 13 years of waiting an end to the cliffhanger. Free to downvote me.

          3. Money is a big reason why, but if you’re budgeting for PC parts, I don’t see a reason why to set money aside for VR. Half-Life Alyx seems like it’s going to run on a variety of cheap hardware judging by the system specs.

            Motion Sickness isn’t that big of a problem. I used to get heavy motion sickness, but now I can do a solid 4 hours in VR without feeling queasy, and I can’t game that long anymore, due to my work/lifestyle. Devs have made strides in making people feel comfortable nowadays too.

            I wouldn’t call VR a platform. The closest thing I can think of VR gaming as it’s own platform is the Occulus Quest, but you can play games on Steam VR with a VR compatible USB-C cord.

            Also: is Half-Life as a franchise a PC game? you can play Half-Life 1 on a PS2/Dreamcast and it’s not a bad experience. Half-Life 2 was ported to the OG Xbox, The Orange Box as well was ported to the PS3/360. The best way to play is on PC correct, but I wouldn’t call it a true PC game.

            I don’t downvote opinions though, even if I disagree with them.

          4. Since when did Valve (or any other big developer) care about ‘pure’ fans anymore.

        2. Its not about whether or not it’s EXPENSIVE, you plop. I don’t know if you are flexing or being sincere. First of all expensive is relative. And yes it is expensive for the fact that VR is a niche and a gimmick. The things they should be doing with VR they are not and that’s what makes it a gimmick. This so called VR is basically 2 TV screens on you’re eye balls, that’s not “VR”. Valve coming out of nowhere making a VR ain’t gonna inspire millions of people to drop hundreds to a thousand dollars on Peripheral from a company that barely makes games anymore.

          1. I am being Sincere and not flexing, I can screenshot my Microcenter receipts.

            Also, VR is not a niche anymore, considering that PSVR sold around 4 million units and Occulus was surprised about the sales of the Quest.

            Also VR is not a gimmick, depending on how a game uses it. Nor is it a 2 TV screens tied to your face, due to how the project a 3d image around you. Have you even put in effort into researching VR tech, or try it out?

            Considering that the Index is still sold out on the Steam Store, I’m certain Valve is making money on the Index. Also, the fact you don’t need a Index to play Alyx should tell you that VR is worth the purchase, with great games that are worthwhile already to give a shot.

          2. VR just doesn’t have it’s own killer genre yet. It automatically made racing and flight sims 100x better though.

          3. They’re pretty good but the movement in VR is where I find it struggles. A lot of the time it ends up being an on rails shooter. Arizona Sunshine was great though.

          4. I agree, though I would recommend Compound and Boneworks (Though I’m sure you heard of Boneworks), but compound is a lot of fun.

          5. I’ll have to check out Compound. Boneworks was a little disappointing for me, probably because I own a Rift. I couldn’t get over how gimpy my hands looked in that game and it was clearly made for use with the Index controllers. Also had the worst motion sickness in that game.

          6. I agree with the wonky hand issues. I did manage to get over Boneworks motion sickness though, especially with the mid-level checkpoint saves they made.

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