343 Industries has released a brand new update for Halo: Reach. According to the release notes, the December 18th update addresses a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
As the team noted:
“As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic. The team will continue to monitor player feedback around controller/M+KB input.”
Furthermore, this patch fixes an issue which prevented the sound effect for unlocking a season tier from playing. It also fixes an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
As always, Steam will download this latest update for Halo: Reach the next time you launch its client. Below you can also find its complete changelog.
Halo: Reach December 18th Patch Notes
Main Fix
- Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
Additional small fixes:
- Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
- A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
- A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
- Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
- Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.
Playlist Updates
Social 2v2
- [Slayer] Removed Solitary and added Synapse (Forge World).
Social 4v4
- [Slayer] Added Think Twice (Forge World).
- [Asset Denial] Removed Oddball on Solitary.
- Made various weighting adjustments. Players will spend a bit less time on Anniversary maps and a bit more time on vanilla maps and classic forge map variants.
Social 8v8
- [Slayer] Added default variants of Boneyard and Spire. The updated variants (Scrapyard and Spear Broken) will see additional playtesting and refinement before reentering the core map pool.
- [Slayer] Added classic Forge World variants Delta Facility and Wayont.
- [Slayer] Added new Forge World variants Brick and Hivemind by MythicFritz and Hexduster respectively.
- [Slayer] Removed Paradiso (Forge World).
- [Flag & Bomb] Replaced Neutral Bomb Assault with Multi Bomb Assault on Tempest, Highlands, and Hemorrhage (Forge World). This will reduce the number of matches which end in stalemates.
- [Flag & Bomb] Added Multi Flag CTF on Brick and Hivemind.
- [Zone Control] Removed Territories on Breakpoint and High Noon.
- [Action Sack] Fixed an issue where players could spawn out of bounds on Spear Broken (Spire) and reenabled it for Elite Slayer.
- Retuned weighting to better balance DLC and vanilla maps.
Halo: Reach Hardcore
- Retuned weighting based on player feedback. Previously, each map / gametype combination held equal weight.
- Zealot and Sanctuary CTF hold very high weight.
- Countdown and Pit CTF, Zealot and Sanctuary Slayer, and Nexus KotH also hold high weight.
- Countdown and Battle Canyon Slayer hold medium weight.
- Battle Canyon KotH holds low weight.
- Penance Slayer also holds very low weight.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Still no fix for the audio issue, terrible news.
What audio issues?
Low quality audio that sounds muffled and significantly worse than Xbox 360 version
Ahh I see
no audio fix no buy
Audio works fine, what do you mean?
https://m.youtube.com/watch?v=hK8_Xm1jnls&feature=youtu.be
The audio mix is lower quality than the xbox 360 version weapons sounds muffled
Interesting Indeed
Have about 150-200 hours into the PC version of Reach. have not had a single audio problems whatsoever.
No high frame rate or audio fix. Too bad, I have a code to redeem for Xbox Game Pass that came with my Ryzen CPU, but I’m holding off until they get this into a better state.
Framerate is fine, lol.
That’s a surprisingly honest statement from 343 Industries insofar as they didn’t try too hard to spin it as being anything other than their own incompetence with respect to their woeful QA testing.
Hopefully they’ll soon also fix the numerous other issues as highlighted by Digital Foundry and others.
Only problem I still have with mouse aiming is extreme sluggishness when trying to aim the Scorpion and Shade turrets. Everything else seems fine…
I also don’t have any audio issues, but I do get choppy cutscenes during online co-op. Gameplay is fine.
Did they fix the audio yet? The game has terrible audio in the sound effects department
Still stutters like Forrest Gimp.
No idea what you mean, I’ve been playing halo reach and doing the campaign and all the audio works fine
“Made various weighting adjustments. Players will spend a bit less time on Anniversary maps and a bit more time on vanilla maps and classic forge map variants.” Nice.
Next they need to turn down the auto-aim people using controllers just a little.