NVIDIA has released a new video, comparing the rasterized and the ray tracing versions of Minecraft. NVIDIA and Mojang will add official support for Ray Tracing in Minecraft in 2020. Thus, this video will give you an idea of the visual improvements you can expect from it.
Mojang and NVIDIA will use ray tracing for its shadows, lighting and reflections. The teams will use a path tracer that will be able to handle everything, and there won’t be any rasterization. As such, the game will be now using real-time global illumination, and emissive blocks like Glowstone and Lava can illuminate environments. Water, glass and other reflective surfaces will also show accurate real-time reflections. Shading and shadows will also be more accurate than before.
As we can see, the graphical improvement over the standard, rasterized version, is huge. However, and due to how ray tracing works, some scenes may be darker than before. This is mainly due to the more realistic lighting system that Minecraft RTX will be using.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Well done.
Hello,
Have u guys seen this news ? More details can be found under these links below, OC3D and NVIDIA.
Nvidia teams up with Minecraft Creators to showcase the game in its full path-traced glory
Path-tracing is coming to Minecraft, and with it will come truly next-generation visuals and a glimpse of what is to come for future PC releases. Today, Nvidia has offered gamers a detailed look at “Minecraft with RTX”, an upcoming version of Minecraft which will provide DXR raytracing and physically-based textures to the Windows 10 version of Minecraft.
The killer feature of Minecraft’s RTX/DXR outing is its use of path retracing, a feature which enabled ray-traced reflections, shadows, caustics, global illumination, and other realistic lighting effects.
https://www.overclock3d.net/news/software/nvidia_teams_up_with_minecraft_creators_to_showcase_the_game_in_its_full_path-traced_glory/1
At this time, Minecraft’s path-traced version has no release date on PC, though Nvidia claims that it is coming “soon”. To prepare for the game’s release, Nvidia has teamed up with the creators Razzleberries, BlockWorks and GeminiTay to showcase how path-tracing can impact the visuals offered by Minecraft. The screenshots below showcase these maps with raytracing enabled and disabled.
The first of these maps is from Razzleberries, titles “Of Temples and Totems RTX”, an adventure world that focuses on player exploration and the completion of challenges and other tasks. Each room highlights Minecraft RTX’s real-time shadows and global illumination, showcasing the graphical prowess of Minecraft’s upcoming raytracing-enabled version.
https://www.nvidia.com/en-us/geforce/news/minecraft-with-rtx-coming-soon-screenshots-and-guides/?
https://www.overclock3d.net/news/software/nvidia_teams_up_with_minecraft_creators_to_showcase_the_game_in_its_full_path-traced_glory/1
The next map that Nvidia showcased is from GeminiTay, and it is called Crystal Palace, which highlights the Volumetric lighting that’s added by Minecraft’s RTX/DXR enabled version. The map features a fully-built castle which was made with a 1:1 scale.
Lastly, we have “Imagination Island” from BlockWorks, an explorable theme park which is filled with areas which showcase the Minecraft’s coming raytracing potential in a good light. The map is said to be filled with easter eggs and host “four distinct lands”.
With this information dump, Nvidia has also reminded is that its technical talks for Minecraft RTX are now available to view online. This includes tutorials for Minecraft veterans to convert their java-based world to today’s Minecraft Bedrock Windows 10 edition, which will make these maps ray-tracing ready once Minecraft RTX is released, and a texturing guide which will help Minecraft modders create their own PBR textures.
– Best practices for converting Java worlds to RTX worlds
– Creating PBR textures how-to guide
For more technically minded gamers, Nvidia has also released several technical talks which detail Minecraft’s path-tracer and PBR-enabled textures.
– Minecraft with RTX: Crafting a Real-Time Path-Tracer for Gaming video
– Creating Physically Based Materials for Minecraft with RTX video
https://www.overclock3d.net/news/software/nvidia_teams_up_with_minecraft_creators_to_showcase_the_game_in_its_full_path-traced_glory/1