Red Dead Redemption 2-PC-4

Red Dead Redemption 2 supports both DirectX 12 and Vulkan, has more than 40 graphics settings, first mods

Red Dead Redemption 2 is finally available on the PC. While our PC Performance Analysis will not go live today (or tomorrow), we can confirm that the game takes advantage of the latest APIs. These are, obviously, DirectX 12 and Vulkan.

PC gamers can choose to use either DX12 or Vulkan from the game’s advanced settings. This is something that will please a lot of gamers. Moreover, we are certain that these APIs will increase the performance on older PC systems.

Not only that, but Red Dead Redemption 2 comes with over 40 graphics settings to tweak. PC gamers can adjust the quality of textures, shadows, grass, anti-aliasing and more. There is also a built-in benchmark tool for you to try. We’ll have more to share in our PC Performance Analysis article, however it’s good knowing that there are numerous settings to tweak.

Unfortunately, the game currently suffers from some crashing issues. According to reports, these issues may be related to Avast. Therefore, and if you’re using Avast or Avira, we suggest disabling it and trying running the game.

Last but not least, the first mod for RDR2 PC has already surfaced. This mod allows you to play as “Morgan Joker”. As you may have guessed, this is a face re-texture mod of the main player and nothing more. With this mod, Morgan’s default face will be covered in paint resembling the batman villain, The Joker.

Stay tuned for more!

60 thoughts on “Red Dead Redemption 2 supports both DirectX 12 and Vulkan, has more than 40 graphics settings, first mods”

  1. yo John . did you hear some info about SLI support ? i am reading that it is supporting and other ppl its not ….

    1. Afaik, it renders volumetric effects (volumetric Ray’s and clouds) at native resolution vs half res or whatever they run at by default. Heavy hit to performance, but a bit better looking.

      1. Does it? I know it works with OpenGL not sure about Vulkan.

        Edit: Just checked that the Vulkan support is still experimental in latest v4.4 release. So DX12 it is in the meantime.

    1. Yeah and just in case this wasn’t obvious to any others, if you try and use the new sharpening filter in the NVCP, it only applies when you’re using DirectX12.

      I haven’t spent a lot of time analyzing the performance yet, but they both seem to perform similarly and have very low overall CPU usage and very high GPU usage, which is what you’d want. I haven’t seen an appreciable difference between them yet.

      1. scalability is good but when you compare it to one x version you ll know what i m talking about it , something is not right with the game right now , it does nt even show the full of vram available , shows only 9gb for 2080ti

      1. idiotic or not , when you compare the one x version with pc version you ll feel the idiot one who s defending something wrong , the game is excellent but its broken and need to be fixed with future patch , it s more broken than the first time they launched online on consoles

    1. Oh, good to know, I was going crazy changing every little setting trying to get 60 fps on my GTX 1080 at 1920×1200. Guess I’ll just down to the first level of “favors quality” in the overall graphics slider instead of trying to get it up to 60 fps at higher overall graphics.

      My CPU is a 9700k, but the game doesn’t seem to use even 50% CPU, fully GPU intensive.

  2. Played for hour or so and I was getting around 65fps average on 1080 Ti at 1440p medium-high default settings. Excellent game.

      1. Yeah dude, Robo-Fernando is the most impressive A.I to date. It’s getting scary AF man. I knew this would happen. First A.I to live independently outside of its Engine. I don’t know how Timmy Tencent did it. But it’s some next level stuff. Probably gonna stuff him in one of those Chinese robot.

      2. even Tay was capable of evolving with enough holocaust questioning.

        and to think there are people who want us to be ruble by ai.

    1. Just curious, are there any games you can think of that are not excellent? Just name one please, we need to add a little spice here. You can do it!

      1. Lmao, ???. Dude it’s so bad that my girlfriend said “Excellent” this morning and I jumped. She’s wondering what she did wrong.

  3. Finally some common sense in the industry! Glad to see the Vulkan API used in such a high calibre game. We may see this running in POPos before the year is out.

      1. Indeed, and even with all 20 steps turned up to the max, it may as well not be on at all.

        This is some of the worst TAA blur I’ve seen in a while and I didn’t think anything could compete with AC:Odyssey because it’s rendering at a lower res and upscaling.

        Even with the sharpening filter enabled in NVCP (using DX12), it’s not enough, though it’s at least somewhat better. I tried going with FXAA but the temporal shimmering on the foliage is just too much.

        The blur is HORRIFIC…. It honestly counteracts half of the benefit to playing on PC at high resolutions with better textures. I’m hoping they improve it somehow soon.

        Also, if you’re using TAA, make sure to set it on medium, as the blur is less than it is on High. Initially, I assumed high would preserve more clairty at the cost of performance but actually it appears to just increase the blur radius and little else. Use medium if you’re using TAA.

        1. Likewise the in-game sharpening makes it look worse. It just ends up exaggerating how horrifically blurred the textures are instead of improving them.

          I’d say it’s pretty much a must to turn down some settings & forcing MFAA+MSAA. No point having shiny graphics if you can’t see them.

          1. Even with MSAA 2x + MFAA at 3440 x 1440, the temporal aliasing is terrible and is as much as an eyesore as the blurriness. Additionally, even with a 2080 Ti, I can’t keep the frame rates I’d like with MSAA turned on.

  4. Played for hour or so and I was getting around 65fps average on 1080 Ti at 1440p medium-high default settings. Excellent game.

  5. It’s a sh*t port, end of story (oh but muh future tech). Runs like crap (the recommended hardware wont even give you a playable fps on ultra), crashes and tons of other issues. The reason it come to PC 1 year later not two or more was just because RDO was dead so they couldn’t make more money out of it. it’s GTA IV tier of optimization.

      1. Yeah i Agree, but you still have to deal with Rockstar launcher tho, but again a month from now it might be in a better state.

    1. The more FPS, the harder the CPU has to push, în order for the GPU to max out. Of course getting to 700 fps would mean the CPU has to do more work. But in RDR2 you are 30-60 GPU maxed out, the CPU has no more work to do.

    2. The more FPS, the harder the CPU has to push, în order for the GPU to max out. Of course getting to 700 fps would mean the CPU has to do more work. But in RDR2 you are 30-60 GPU maxed out, the CPU has no more work to do.

  6. “xbox one x with medium to high settings analyzed from DF? yes.” the pc vs xbox one x video is not even out, you don’t klnow what settings the console is using.

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