Minecraft NVIDIA Ray Tracing

Here 48 minutes of gameplay footage from Minecraft with its new Ray Tracing effects

At Gamescom 2019, Mojang and NVIDIA presented a demo for Minecraft with its newly announced Ray Tracing effects. Gamersryde was able to capture 18 minutes of gameplay footage and share a video, showcasing the new RTX effects.

Mojang will use ray tracing for its shadows, lighting and reflections. The team will use a path tracer that will be able to handle everything, and there won’t be any rasterization. As such, the game will be now using real-time global illumination, and emissive blocks like Glowstone and Lava can illuminate environments. Water, glass and other reflective surfaces will also show accurate real-time reflections. Shading and shadows will also be more accurate than before.

DigitalFoundry has also released a video, featuring 30 minutes of gameplay footage. As you may have guessed, the team at DF went into more technical details about the Ray Tracing effects. Thus, I suggest watching that video too.

Unfortunately, NVIDIA and Mojang did not reveal when this Ray Tracing patch will be available for download. Still, we should note that this patch will be available for the Windows 10 version of Minecraft, and will – obviously – run in DirectX 12 on NVIDIA’s Turing GPUs.

Enjoy!

Gamescom 2019 : Minecraft - PC - Ray Tracing / RTX

Minecraft NEW Ray Tracing RTX Mode Hands-On And Tested In Depth!

8 thoughts on “Here 48 minutes of gameplay footage from Minecraft with its new Ray Tracing effects”

  1. This looks absolutely amazing for a game that isn’t known for having the best graphical direction beyond that the graphical direction of the original game fit the cartoonish angle of the game.

    Ray Tracing will seriously bring us into a new era, and I hope it gets here within the next two years and becomes the norm, as well as all the performance hits being hammered out.

    1. Don’t expect full ray tracing/path tracing solutions (like the ones we’ve seen in Quake 2 and now in Minecraft) to be used in modern-day games anytime soon. They still require a lot of raw power.

      1. I don’t expect it too, it just would be wonderful if it will be used in games sooner than later. I’m up for a wait no matter how long it takes. This stuff is the first graphical leap forward that has me excited in quite some time

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