At Gamescom 2019, Mojang and NVIDIA presented a demo for Minecraft with its newly announced Ray Tracing effects. Gamersryde was able to capture 18 minutes of gameplay footage and share a video, showcasing the new RTX effects.
Mojang will use ray tracing for its shadows, lighting and reflections. The team will use a path tracer that will be able to handle everything, and there won’t be any rasterization. As such, the game will be now using real-time global illumination, and emissive blocks like Glowstone and Lava can illuminate environments. Water, glass and other reflective surfaces will also show accurate real-time reflections. Shading and shadows will also be more accurate than before.
DigitalFoundry has also released a video, featuring 30 minutes of gameplay footage. As you may have guessed, the team at DF went into more technical details about the Ray Tracing effects. Thus, I suggest watching that video too.
Unfortunately, NVIDIA and Mojang did not reveal when this Ray Tracing patch will be available for download. Still, we should note that this patch will be available for the Windows 10 version of Minecraft, and will – obviously – run in DirectX 12 on NVIDIA’s Turing GPUs.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Visuals, Woah .
Not .
Not ready with a 20 series card. There, I finished your sentence.
It looks like better lit s**t. Mind blown.
The last game that needs it.
This looks absolutely amazing for a game that isn’t known for having the best graphical direction beyond that the graphical direction of the original game fit the cartoonish angle of the game.
Ray Tracing will seriously bring us into a new era, and I hope it gets here within the next two years and becomes the norm, as well as all the performance hits being hammered out.
Don’t expect full ray tracing/path tracing solutions (like the ones we’ve seen in Quake 2 and now in Minecraft) to be used in modern-day games anytime soon. They still require a lot of raw power.
I don’t expect it too, it just would be wonderful if it will be used in games sooner than later. I’m up for a wait no matter how long it takes. This stuff is the first graphical leap forward that has me excited in quite some time
Looks pretty damn nice!!!