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Ambitious Far Cry total conversion mod for Crysis, Far Cry Reloaded, gets new FlyThrough video

Modder ‘roadiereloaded’ has released a new flythrough video for his upcoming ambitious Far Cry total conversion mod for the first Crysis game, Far Cry Reloaded. FarCry reloaded is going to bring some of the FarCry levels in Crysis, remade with CryEngine 2.

This total conversion mod will feature 9 levels fro Far Cry that will be packed into a single big level. These maps will feature underground labs, ancient ruins, dense jungle, mountain paths, long dark scary tunnels, mercenary camps, shipwrecks, a river section, caverns, tropical beaches and monsters.

However, and according to the mod’s description, Far Cry Reloaded will not pack any new assets, weapons or gameplay features. As such, this might be just a recreation of the nine most famous maps of the first Far Cry game and nothing more.

Roadiereloaded aims to release the mod in December 2020, so you can rest assured that you won’t be playing it anytime soon. Moreover, I’m not certain whether this total conversion mod will attract PC gamers as by then most of them will not have the first Crysis game installed on their hard-discs. A standalone release would be a cool solution, though the modder has not revealed anything yet about such a thing.

I should also note that the flythrough video is a bit choppy so hopefully the performance of the final version will not be as bad as showcased here. I would also love to see higher LOD values as there are a lot of pop-ins, so hopefully the modder will provide such options.

Enjoy!

10 thoughts on “Ambitious Far Cry total conversion mod for Crysis, Far Cry Reloaded, gets new FlyThrough video”

  1. so copy/paste the heightmap and now its a thing? should of waited for more progress before showing this.

    1. If only that kind of terrain work would be doable in 30 seconds this mod would actually have a chance of ever coming out. But no, I bet weeks went into shaping this wasteland with nothing to do. Vaporware.

      1. I’m sure you never touched the Map Editor, there’s not even vegetation in the video.

        Whoever did that video didn’t waste more than one day on it.

        The fact no gameplay whasoever was shown is another red flag, creating maps is extremely basic work (then again what was shown is pretty basic), compared to the whole scripts and logic they would need to port from Far Cry.

    1. And that’s without a single tree on the island, no AI, few unique objects. I wonder how the creator plans to make a dense jungle with enemies if he can’t even record the barren terrain smoothly.

      1. I wonder too sometimes. My hope is that in the dense jungle standing right in front of a tree the tris will drop far enough for the player not to notice the lag much. Great comments btw. Going to look good in the release trailer next year or in the Mod Obituary – whichever comes first.

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