Cyberpunk 2077 E3 2019 demo was running at 1080p & Ultra settings with Ray Tracing enabled on a Titan RTX

A few days ago, we shared with you the specs of the PC system that was running the E3 2019 demo of Cyberpunk 2077. And today, we’ve got some additional details about the resolution and the settings that were used in order to showcase this demo.

CD Project RED’s Alvin Liu stated that the game was running at 1080p on Ultra settings at E3 2019, and with its Ray Tracing effects enabled.

“The game was running on Ultra, but we are continuing to improve our visuals.

The game demo was running at 1080p, but our trailers and publically released assets are at 4K. The UI is designed mostly at 4K (eventually it will entirely be at 4K native), but we have the technology to swap assets and do intelligent scaling to handle 1080p, widescreen, 720p, 1440p, and so on. We can also design specific UI at 1080p and other resolutions, on a need by need basis, such as on a screen or graphics with heavy icons that might look bad otherwise.”

Regarding the Ray Tracing effects, Alvin Liu claimed that the team used RTX for Ray Traced Emissives, Sky Light, and Ambient Occlusion, though they are still looking into further improving the Ray Tracing effects.

“Ray Tracing was on [in the demo]. We were showing off Ray Traced Emissives, Sky Light, and Ambient Occlusion. However, I’ve seen super impressive screenshots internally about raytracing (they get sent out in a digest e-mail), so we’re clearly still working on it as they looked more impressive than what I remember seeing in the demo. Especially at night and with neon reflections. NVIDIA also has representatives and work with our studio to continue to improve and utilize this technology, similar to Witcher 3 and Hairworks.”

Now as it’s pretty obvious, the E3 2019 demo did not feature all of the performance optimizations that CD Projekt RED will implement in its game. As such, these PC requirements for running the game at 1080p/Ultra settings do not reflect those for the final product.

Before closing, here is the PC that was used in order to run the Cyberpunk 2077 E3 2019 demo.

  • CPU: Intel i7-8700K @ 3.70 GHz
  • Motherboard: ASUS ROG STRIX Z370-I GAMING
  • RAM: G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
  • GPU: Titan RTX
  • SSD: Samsung 960 Pro 512 GB M.2 PCIe
  • PSU: Corsair SF600 600W

Cyberpunk 2077 is currently scheduled for an April 16th, 2020, release.

Thanks WCCFTech

35 thoughts on “Cyberpunk 2077 E3 2019 demo was running at 1080p & Ultra settings with Ray Tracing enabled on a Titan RTX”

    1. Yup. I don’t think most people realize just how much of an accomplishment it its to get it running in real time.

      Typical movie ray tracers can spend anywhere from minutes to DAYS on a single frame. The fact that we can get games running at 1080p/60fps (even with the best hardware) with ray tracing is insane.

      1. I think you’re the genius here. I would NEVER had thought that without your infinite wisdom, thank you!

  1. As someone with a 2080ti and have messed around with raytracing. I would say MOST of the time higher res looks better than lower res + ray tracing. BF5 for example. It is 100% not worth the resource hit at all. Minecraft (path tracing), omg yes! Quake 2… yes. But even Quake two would barely pull 1440p with ray tracing on. The simpler the graphics the more of a difference ray and path tracing seems to make. But even modern games still have amazing lighting nad reflections programmed into them, they just are not real time time ray traced.

    1. Many modern games do have real time shadows, reflections etc already, ray tracing just makes things slightly more accurate. Like you mentioned Battlefield, but even in BF you can look into a window with RT on and it doesnt reflect everything anywhere near as realistic as windows tend to do irl.

      1. Yeah, if I understand, certain things in modern games are pre-programed with real time shadows. But ray tracing just turns it on for everything based on a global set of paratmetics based on the reflection levels of various textrues (ie, wood vs chrome). So plenty of games had real time lighting programed in but it would only be for say trees, so if you look in a pudddle or chrome in game like BF5, you would see trees and buildings, but no clouds, or explosions, or even players.

  2. “we have the technology to swap assets and do intelligent scaling to handle 1080p, widescreen, 720p, 1440p”

    ?

    1. Don’t worry, feel free to turn the settings to very low and play at 120Hz 8k like a true PC gamer.

    2. CP2077 will probably worth playing in the future once cards like the 3080ti or even the 4080ti are out. At 4k 60fps with RT.

        1. Optimizing….. then people will shout its downgraded. Also don’t expect a miracle. At the most u will probably get extra 20fps +

      1. Who cares, for CP2077 I will purchase 2 Titans if that’s necessary 😛 (Assuming that game leave up to it’s hype)

    3. RTX 2080 Ti and RTX 2080 run well in 1440p with RTX on. RTX 2070 and RTX 2060 run well in 1080p with RTX on. Cyberpunk will be out in April 2020 so there is still plenty time to optimize performance and final result with RT. Similiar rumors about 1080p on RTX 2080 Ti were written for RTX games last year too, and the results are much better.

    4. What are you talking about? Every pre-release demo of RTX ran at 1080p, like BFV and Metro Exodus, but both games can push 1440p max settings + RTX max setting at 60+ fps.

      CDPR will thus far have the most complicated work in integrating and optimizing RTX in their game, because it’s going to be the most complex and large open world RPG to date.

  3. i’m tired of hearing about a gameplay we never got to see, who cares, don’t tell me about it CDPR, show me first then you can talk all you want

  4. guys complaining about the 1080p on titan rtx… here’s the thing
    1. no dev wants a game that stutters during their E3 demo, and they also want to show the best looking game…hence the 1080p, ultra + RT using a titan.

    2. yes i do agree that nvidia pushed RT out a bit early, turing at 50$ premium over pascal would have been a killer, and 7nm ampere + RT would’ve bbeen better, but nvidia is a big company, maybe their analysis is that releasing RT now is better so that 7nm + 2nd gen RT would be much better now that devs have an idea on how to develop for lower performance RT cores.

    3. the reason RTX is a MASSIVE drop in performance it is right now, is the amount of RT cores on each card.
    yes RT is very performance heavy, but implementing more CUDA cores + RT cores + Tensor cores in 1 xx80ti card would result in a big TDP difference from the previous gen.
    laptops show this very clearly
    even the full RTX 2080 laptop is much slower than desktop; even tho the 1080 vs desktop 1080 were closer
    only when you drop down to rtx 2060 you start to see that they’re somewhat close .

    RT cores cannot pump out 144 FPS and do all that ray tracing due to their limited amount yet.
    that’s why nvidia disables using DLSS + RT on 1080p for a card like 2080ti.

    i honestly think Tensor cores should’ve been better left for 7nm for more RT performance

  5. Hello JOHN,

    Have you seen this news ? Cyberpunk 2077 PC version with raytracing, first screenshots – Reserves 80GB for Install……

    According to a listing on the European PlayStation Store, Cyberpunk 2077’s install requirement will weigh in on the more hefty side of things. The European PlayStation Store has listed the title and the required minimum space to download it sits at 80GB. Before players jump up in their seats, keep in mind that this number could merely be a placeholder and not the final official size. The reason for thinking this could be a placeholder is due to CD Projekt RED not being finished with development. Meaning the game could either increase in size or could possibly shrink

    Read more: https://www.tweaktown.com/news/66441/cyberpunk-2077-rumored-require-minimum-80gb-space/index.html

    https://www.tweaktown.com/news/66441/cyberpunk-2077-rumored-require-minimum-80gb-space/index.html

    https://www.gamespot.com/articles/cyberpunk-2077s-install-size-is-80-gb-on-ps4/1100-6468096/

    https://www.guru3d.com/news-story/cyberpunk-2077-pc-version-with-raytracingfirst-screenshots.html

      1. Yeah, I know it’s for the PS store, but I read somewhere on reddit that this also applies for the PC, or at least they might have similar PC requirements, for the drive space.

        Oh BTW, I was NOT talking about the screenshots, because I know you guys are already aware of this……

        I gave GURU3D’s link, because they also UPDATED their article (see the bottom), regarding this 80GB storage requirement, and GURU3D is purely a PC TECH site, so I though then this might be true to some extent as well.

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