Assetto Corsa Competizione is a brand new racing sim game from KUNOS Simulazioni that is powered by Unreal Engine 4. The game has just left Early Access so it’s time now to benchmark it and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti and GTX980Ti, Windows 10 64-bit, GeForce driver 430.86 and the Radeon Software Adrenalin 2019 Edition 19.5.2. NVIDIA has not included any SLI profile for this title so there was no point at all testing this demanding game on our GTX690 (which would perform similarly to a single GTX680).
KUNOS Simulazioni has implemented a lot of graphics settings to tweak. PC gamers can adjust the quality of View Distance, Shadows, Anti-Aliasing, Effects, Post-Processing, Foliage, Textures, Mirror View Distance, Mirrors, Opponents Visibility, Materials, Bloom, Volumetric Fog, Foliage Fog and Advanced Sharpen Filter. The game also comes with options to customize image settings like White Balance, Saturation, Contrast and Exposure Gain.
Assetto Corsa Competizione does not feature any in-game benchmark tool. As such, we’ve benchmarked the intro sequence of a Single Race in Storm with 29 cars. This is a worst-case scenario so consider our benchmarks as stress tests, meaning that the game can run with higher framerates – on the very same hardware – when there aren’t as many cars on screen (and in better weather conditions).
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core and a quad-core CPU. Unfortunately, and while the game appears to be scaling on multiple CPU threads, it is being held back by its API. Our simulated quad-core and six-core CPUs performed identically and while we were able to get an average of 69fps at 1080p on Epic settings, there were some drops at 39fps (when the camera was showing all of the 29 cars).
Assetto Corsa Competizione only uses DX11 and requires high frequency RAM modules in order to be enjoyed with constant 60fps. What this ultimately means is that even those using modern-day CPUs, like the AMD Ryzen 2700X or Intel i7 8700K, will face performance issues if – for whatever reason – they’ve paired them with low or mid frequency RAM modules.
Due to the aforementioned RAM frequency limitations, the performance gap between our AMD Radeon RX Vega 64 and the NVIDIA GeForce RTX2080Ti wasn’t that big on our test system. On the other hand, the AMD Radeon RX580 was simply unable to come close to a constant 30fps experience at 1080p on Epic settings, meaning that Assetto Corsa Competizione also requires a high-end GPU in order to be enjoyed.
At 2560×1440, our RTX2080Ti was used at 61% when there were all 29 cars on screen, and its average usage in our stress test was at around 80% (with a peak of 97% in some scenes). As such, and due to the game’s extremely RAM frequency requirements, there was no performance difference on our system between 1440p and 1080p on that particular GPU. On the other hand, our AMD Radeon RX Vega 64 and GTX980Ti were used to their fullest and offered 30fps/41fps and 28fps/31fps, respectively. As for 4K, our RTX2080Ti was not held back by our RAM, was used to its fullest and was unable to come close to a 60fps experience on Epic settings.
Graphics wise, Assetto Corsa Competizione is not particularly impressive as it does not look as great as Forza Motorsport 7 or Project CARS 2. Its weather effects are not great and its car vehicles are not better designed than those found in the two aforementioned titles. And while this new racing sim comes with better environmental textures and is definitely pleasing on the eye, we were expecting better eye-candy from a racing game using Unreal Engine 4.
All in all, Assetto Corsa Competizione has some optimization issues on the PC right now. The game is being held back by its DX11 API and requires high frequency RAM modules in order to overcome its optimization issues, and requires really powerful GPUs for gaming at resolutions higher than 1440p. Moreover, and despite its higher GPU requirements, the game does not look as great as Project CARS 2 or Forza Motorsport 7; two titles that run significantly faster than this latest racing sim.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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i just tried the game and graphically it looks terrible, like something from 2013…. like flat… no realistic reflections, basically looks like nothing in the pictures there…
graphic settings were maxed out too…. gonna have to fire it back up see whats going on
i agree. i was able to play it maxed out at 1440p with 60FPS. and my 1st thought was how bad the lighting was. This game is very underwhelming graphically. i literally deleted the game 45 mins ago. lol.
btw John which of the ryzen 3000 are you planning to upgrade to?
The 3900X, unless the 3800X is faster in all the gaming benchmarks (by the time games require more than 16 threads, the 3900X will be really slow and unable to properly run them). Basically, we’ll have to wait for the first gaming benchmarks for AMD’s new Ryzen CPUs
Rebember to put 4x8GB 4000CL17 😛
That brutal Infinity Fabric will flow…
Not waiting for Zen 3 in 2020? I was planning on upgrading to the 3900x, but will wait. Also I’m running a 3770k and from what I see is a newer CPU didn’t fair much better at 1440p and at 4k there is almost no FPS difference between my CPU and a 9900k since everything is more GPU depenfent at that res. Still interested in seeing 3xxx benches.
I’d argue it looks better than PC 2 from the limited gameplay I’ve seen. PC 2 had some disappointingly low quality textures and its lighting was wanting. Still, no excuse for the poor performance
day 1 full released, bought on steam store, no support for QWERTY keyboard, lots of fatal error with CTD, so refund in D1 too…. 🙁
“as it does not look as great as Forza Motorsport 4”
Shold be Forza Motorsport 7 or FH4…
Yeah, brainfart. Fixed.
lol at that Forza graphics comparison. Dude…no one can beat Forza Motorsport 7 or Horizon 4 graphics. And at least those games are fun to play.
Unlike this shallow and boring crap.
It’s rather unfair to hold Assetto Corsa to the same standards as Forza Motorsport 7, it’s clear that Turn10 has a much more resources to work with, many more engineers to optimize.
I agree though, it’s far from a bad looking game but it pales in comparison to FM7 which strikes an impressive performance/visuals balance.
Turn10 are one of the very best dev around I think, nothing wrong with not matching them when it comes to tech.
Assetto Corsa at least seems to be a solid racing sim. We don’t have many of those on PC, as the Motorsport series is heavily biased towards arcade, same goes for PC2.
I’m all for more racing games. After a not so stellar FH3 launch, I’m glad the devs worked on optimizing the game, did more multi core work on FM7, which FH4 reaped the benefits of. With a GTX 1080 I run FH4 at 4k Ultra/extreme settings, no AA. Most of the time I’m at 60fps, some fps drops to mid 50s.
This is hardcore racing simulation, don’t buy it if you are not using dedicated wheel and pedal set. I tried it with gamepad and just kept spinning out all the time.
“our RTX2080Ti”
Seems like the other cards are not yours, don’t understand why this site always makes excuses for nvidia…
Unreal Engine showing it’s problems again, i wonder how the game will play or look on consoles.
First time on this site, good stuff…Thanks