Quixel’s next-gen photorealistic Rebirth tech demo was running on an NVIDIA GTX1080Ti with 60fps

Last week, we shared a tech demo from Quixel showing next-gen photorealistic graphics in Unreal Engine 4. Quixel used its Megascans photogrammetry tech in order to create something truly astounding and what’s interesting here is that this tech demo can run with 60fps on existing hardware.

As Quixel noted in a new video, the Rebirth tech demo can run with more than 60fps on a single NVIDIA GeForce GTX1080Ti. Yeap, Quixel did not use the more powerful NVIDIA RTX2080Ti in order to showcase this tech demo, proving that current-gen games can actually look like this (provided developers take full advantage of GPUs like the GTX1080Ti).

In order to prove that this demo is possible on the GTX1080Ti, Quixel showcased portions of the demo running in real-time, during which the player can interact with the environment.

Now I’m pretty sure that there won’t be a developer out there that will release a game with this kind of visuals until next-gen consoles hit stores. After all, most PC exclusives these days are not graphical showcases and while the multi-platform current-gen titles look best on the PC, they won’t ever come close to the quality of the Rebirth demo.

Still, we hope that more and more developers will start implementing photogrammetry into their games as this technique can significantly improve visuals. For example, games like Sekiro and Outward suffer from some really awful low-resolution textures so proper photogrammetry techniques could greatly benefit them.

But anyway, enjoy the following video (I’ve also included the original video for Rebirth) and stay tuned for more!

Behind Rebirth: 60 FPS photoreal gameplay in UE4

Rebirth: Introducing photorealism in UE4

16 thoughts on “Quixel’s next-gen photorealistic Rebirth tech demo was running on an NVIDIA GTX1080Ti with 60fps”

  1. “No ray tracing…” But Huang and his volleyball headed partner Wilson over at EA made me think I could never get these kinds of visuals, ever, unless I’m running 10 RTX Flux Capacitors SLI’d.

    I know RTing is something else entirely, but come on – even our best guesses with PBR and SSR combined with photogrammetry look pretty damn amazing imo. Ever since the damn PS4 could run Star Wars decently (for a console) due to photogrammetry, I have been waiting for more of that.

    But companies cant give us that holy grail just yet, right?

  2. “No ray tracing…” But Huang and his volleyball headed partner Wilson over at EA made me think I could never get these kinds of visuals, ever, unless I’m running 10 RTX Flux Capacitors SLI’d.

    I know RTing is something else entirely, but come on – even our best guesses with PBR and SSR combined with photogrammetry look pretty damn amazing imo. Ever since the damn PS4 could run Star Wars decently (for a console) due to photogrammetry, I have been waiting for more of that.

    But companies cant give us that holy grail just yet, right?

  3. Damn that is insane and impressive!

    I just finished reading the article on “Bethesda will not share any news about Starfield or The Elder Scrolls 6 at E3 2019” someone needs to send these two videos to Bethesda, just saying.

    I really think TES6 should be built in UE4 and they should dump their Creation Engine.

    1. Considering it’s based on the Gamebryo, which was first released in 2003, the Creation Engine should have been dumped years ago. Todd Howard deserves nothing but a good spanking for continuing to insist on still using it.

  4. “No ray tracing…” But Huang and his volleyball headed partner Wilson over at EA made me think I could never get these kinds of visuals, ever, unless I’m running 10 RTX Flux Capacitors SLI’d.

    I know RTing is something else entirely, but come on – even our best guesses with PBR and SSR combined with photogrammetry look pretty damn amazing imo. Ever since the damn PS4 could run Star Wars decently (for a console) due to photogrammetry, I have been waiting for more of that.

    But companies cant give us that holy grail just yet, right?

    1. he says there is no ray tracing but i just watched another video from unreal engine utube channel which was analysing this rebirth video and he said there is ray tracing in it and they even showed comparison pics with and without ray tracing .wtf

          1. It was not used in the demo that Quixel posted, this is a separate demonstration using their assets.

          2. No it isn’t, they let them use the demo assets in order to test work in progress ray traced GI, which currently does not perform well enough for real time.

    2. You’re definitely correct in saying that we can get damn good visuals without raytracing. But ‘damn good’ just doesn’t cut it anymore. We’ve advanced so much and real time raytracing is the final block in taking us from 90% photorealism to 99%.

      Even this demo doesn’t actually look photorealistic. It just looks damn good.

  5. We could have had games looking similar to this for the past 4 years, the technology and assets have been available for that long, if not more.

    It’s a question of putting in effort and having good art direction, which most games lack.

  6. who really cares about an in-engine DEMOS, i want an actual real game with visuals like this, we already have enough demos, i can’t remember a UE4 game in this generation that impressed me or wowed me, unlike UE3 in previous gen

Leave a Reply

Your email address will not be published. Required fields are marked *