Anthem – Day-1 update detailed, full patch release notes revealed

Electronic Arts and Bioware have detailed the day-1 update for Anthem. According to the release notes, this patch will improve loading times, fix many infinite loading screens, fix multiple challenges not tracking properly, address a number of issues that were causing players to disconnect or crash and will add numbers for weapon and gear modifiers.

Furthermore, this patch will improve the texture quality on the NPC Prospero, will prevent the game from hanging in Javelin menu when unlocking the second, third or fourth javelin, will decrease the shield values for some enemies and will address a variety of situations where killing enemies does not properly progress world events.

Moreover, this patch fixes an issue that would cause a Stronghold server crash after defeating the last boss, adjusts lighting in Tyrant Mine underwater section to make it easier to navigate to the exit, and further improves the keyboard + mouse controls.

This patch will be available on all platforms on launch day, and you can find its complete changelog below.

Anthem Day-1 Patch Release Notes

High level fixes

  • Improved loading times
  • Fixed many infinite loading screens
  • Fixed multiple challenges not tracking properly
  • A number of issues have been fixed that were causing players to disconnect or crash
  • Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

  • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
  • The gather party mechanic has been made more lenient in a number of situations
  • At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.
  • Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
  • During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
  • Challenges now unlock for players at the correct levels
  • Fixed some camera issues during cutscenes
  • Legendary Contracts can now be accepted from the Social Hub contract board
  • Some enemies have had their shield values decreased
  • Loot now properly drops for players who are downed
  • The texture quality on the NPC Prospero has been improved
  • Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
  • Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
  • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
  • Completing the tutorial expedition will now show the correct Ranger appearance
  • After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
  • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
  • Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress
  • The start of expedition screen has been improved
  • Addressed a variety of situations where killing enemies does not properly progress world events
  • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
  • Scar snipers can no longer shoot through Storm Shield
  • Corrected an issue where players would get stuck on the end of expedition screen in some situations
  • Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing
  • Addressed a number of situations where players can get stuck on the environment in the launch bay
  • Increased the damage of the electric status effect
  • Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
  • The Platinum Mission feat now grants completion as intended
  • Status effects can more reliably be applied to Titans

Strongholds

  • Fixed an issue that would cause a Stronghold server crash after defeating the last boss
  • Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room
  • Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall
  • Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
  • Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
  • The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
  • Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Gear and Weapons

  • After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
  • Ice damage bonuses are now correctly applied on ice gear
  • Suit-wide bonuses from inscription are now functioning properly
  • Players can no longer salvage equipped items
  • Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for
  • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
  • The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip

Javelins

  • The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
  • The Storm javelin now reacts to getting hit when its shields are up
  • Fixed an exploit that allowed the Storm’s ultimate attack to be used more times than intended
  • The Colossus javelin can now shield and revive at the same time
  • Interceptor Combo Aura has been increased in power and now has a damage over time component

Crafting

  • Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork

Controls

  • Additional Mouse and Keyboard control improvements have been made

UI

  • Some conversations were not popping up the reputation points post conversation completion, this has been fixed
  • The squad screen now displays the correct information for each player
  • Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
  • Settings should no longer reset upon exiting and restarting the game on Xbox One
  • Motion blur can now correctly be turned off
  • The Electric Status Effect now shows scaled damage properly
  • An option has been added to hide the Squad Member HUD
  • The edge of the compass will now pulse to indicate enemy locations
  • A notification has been added in Fort Tarsis if a player’s vault is at the cap of 250 items
  • On the “Repair the Strider” step of “A Cry for Help” the search radar has been adjusted to correctly lead the player to all 4 tools
  • Primer and Detonator icons have been added to all Interceptor gear
  • Corrected a user interface issue where a player’s ultimate would show as available when it isn’t

23 thoughts on “Anthem – Day-1 update detailed, full patch release notes revealed”

  1. Bioware has not been able to make a good game since ME2. ME:Andromeda proved that the studio has no talent left at any level (writing, dev, etc.).

    1. Sad but true. The 2 co-founders of BioWare retired in 2012 and I think most of their best talent saw the writing on the wall and didn’t want to go down with a sinking ship and just left the company as well.

        1. I think they took a big retirement payment from EA too and in exchange they signed a contract to not say anything bad about EA. At an interview a few months after retiring they both said EA didn’t interfere in the development of Mass Effect 3. If anyone believes that EA didn’t interfere then they are naive.

  2. I wonder if they still have a few talented devs who could find a way to get rid of the insane loading screens that happen everytime the player wants to do something.

      1. Reeeee Larson, Polygon and PC Gamer told me to press Y to respect the wamen. #metoo #yourtruth #sostrong #bullyhunters

    1. Yup, definitely beautiful and not at all like a drag queen with a bad plastic surgeon. Anyone who says differently is guilty of wrongthink.

  3. I expect it to go the way of Destiny 2 albeit the shill media may seek to maintain the hype for a little longer so to keep on ‘earning’ those sweet EA advertising $$$.

    When things become truly desperate for EA then maybe EA BioWare will double down by inviting Anita Sarkeesian over for a second visit to their Edmonton office to once more enjoy “having tea with this great group of women”. smh

    https://twitter(dot)com/anitasarkeesian/status/956644302301552641

    1. Louis stream was depressing, just when ea was gonna have to close down studios, they will stay afloat for at least 1-2 years thanks to apex legends.

  4. People that play games like Destiny or The Division seems to find Anthem entertaining.

    For everyone else it’s a generic and boring multiplayer game

    1. Only because it’s new & shiny. In a week the spectacle will wear off & people will realise there’s nothing else there to keep them invested.

    2. As somebody who put many hours into Division i think Anthem is miles behind. Its a terrible multiplayer game with one of the worst online infrastructures ive seen in any current gen multi title. You cant interact with anybody in any way, grouping up with friends is a nightmare, hell even the simple act of changing your loadout requires you to go through 5+ minutes of loading screens. Half the game is loading screen after loading screen, waiting for a 5min mission just to get kicked back into a another 5min loading screen. Anthem is a disaster.

      1. I myself who has played both of them as well find Anthem to be way more fun then Division. When I tried to play Division after playing Anthem I just couldn’t go back most likely due to how much fun the combat is in this game and just overall the flying gives the combat an extra point.

        But I don´t understand how grouping with friends in this game is a nightmare? Me and my 3 friends have not had a single issue. But I do say that the loading screen if you are going to free roam or start a mission is long like 1min 40sec when I timed it. But once you are out on the field the loading screens load way faster. But we will have to wait and see for the Day One Patch how much will it help with the loading screens.

  5. The patch is now Live now, JOHN.

    High level fixes

    Decreased loading times for older disk drives
    Fixed many infinite loading screens
    Fixed multiple challenges not tracking properly
    A number of issues have been fixed that were causing players to disconnect or crash
    Weapons and gear now have numbers present for modifiers.

    https://www.ea.com/en-gb/games/anthem/news/anthem-day-one-patch-notes

    https://www.overclock3d.net/news/software/anthem_s_day-1_patch_is_now_live/1

  6. Off Topic, but related to EA……@John.

    EA plans to skip their E3/Play Press Conference this Year.

    Following Sony’s lead, EA has decided to skip their traditional pre-E3 Play Press Conference, shifting their focus to multiple live streams that will be able to dedicate more time to each of their games, enabling the publisher to showcase more gameplay and a little insight into the teams behind them.

    https://www.ea.com/eaplay2019

    https://www.overclock3d.net/news/software/ea_plans_to_skip_their_e3_play_press_conference_this_year/1

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