NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 418.81 WHQL driver is described as a reference driver that can be installed on supported NVIDIA notebook GPUs and adds support for DLSS in 3DMark Port Royal.
Furthermore, this driver adds/updates the SLI profiles for Anthem, Assetto Corsa Competizione, Battlefleet Gothic: Armada 2, Life is strange Season 2, NBA 2K19 and Space Hulk Tactics. It also implements performance improvements on multiple titles, such as Witcher 3. whenusing G-SYNC and SLI on Pascal and Maxwell GPUs.
As always, NVIDIA has included a number of fixes in this new driver. For instance, this driver resolves some flickering issues that could occur in games if G-SYNC was enabled, as well as a blank issue that could occur on select G-SYNC compatible monitors.
Those interested can download this new driver from here, and below you can find its complete changelog.
NVIDIA GeForce 418.81 WHQL Release Notes
Gaming Technology
Includes support for new GeForce RTX laptops, and delivers the optimum performance in Futuremark’s 3DMark Port Royal benchmark, which has just added a new feature test
for NVIDIA Deep Learning Super Sampling (DLSS).Application SLI Profiles
Added or updated the following SLI profiles:
- Anthem
- Assetto Corsa Competizione – AFR enabled for Turing GPUs
- Battlefleet Gothic: Armada 2 – AFR enabled for Turing GPUs
- Life is strange Season 2 – AFR enabled for Turing GPUs
- NBA 2K19 – AFR enabled for Turing GPUs
- Space Hulk Tactics – AFR enabled for Turing GPU
Software Module Versions
- nView – 149.34
- HD Audio Driver – 1.3.38.13
- NVIDIA PhysX System Software – 9.18.0907
- GeForce Experience – 3.16.0.140
- CUDA – 10.0
New Features
- Implemented performance improvements on multiple titles, such as Witcher 3. when using G-SYNC and SLI on Pascal and Maxwell GPUs.
Fixed Issues
- [Gamestream][OS HDR]: Stream is not set to launch in HDR despite having HDR display attached to the PC and client. [2467526]
- [GeForce Experience]: Share FPS overlay appears in the Twitter UWP app from the Microsoft Store. [2465033]
- [G-SYNC]: Flickering may occurs in games if G-SYNC is enabled. [2399845]
- [G-SYNC]: With G-SYNC enabled, after hot-pugging a G-SYNC display and then a GSYNC Compatible display, the right half of the G-SYNC Compatible display may go blank. [200484819]

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Added or updated the following SLI profiles
– nice . so its not dead …. yet
Sli never dies.
Where’s my driver for Resi 2 Nvidia?.
So Nvidia is gating AFR SLI profiles to Turing now…? Not cool, yet not surprised coming from them.
Higher nvlink bandwidth makes it less garbage. Still garbage either way.
what’s “not cool” about it? realistically the most make sense multi GPU implementation in games still AFR. even when game developer try to implement multi GPU using DX12 they still use AFR.
Looks like my response went over your head? I understand AFR is the most common process used for SLI. But the fact Nvidia notes this feature is enabled for Turing GPU’s+.
iam still not updating my win 10 64bit v1803 to v1809, so still BIG no to Dx12 RTX….. because iam still using gtx 1080 8gb……..^^
I didn’t know you were such a DUMB moron and an IDIOT to say the least, GG !
Hello JOHN,
Sorry to bother you, but kindly give this a read. It looks like DLSS indeed helps with
performance BOOST in the latest PORT ROYAL benchmark.
Even though, this isn’t a gaming test, but it gives us an idea about the perf gain we can get when using DLSS.
In this 4K stress test, Nvidia’s DLSS technology has been found to deliver a performance boost of almost 94%, having a larger impact on GPU performance than the game’s native 1440p mode.
This highlights one of the major benefits of DLSS, as it’s upscaling not only reduced the amount of number crunching that’s required to create a final image but it also significantly decreases the memory bandwidth requirements of the benchmark. In this case, it allows the RTX 2080 Ti to deliver a larger performance impact than the reduction in GPU core
computational needs of the scene.
More info can be found here:
https://www.overclock3d.net/news/gpu_displays/nvidia_s_dlss_tech_can_almost_doubles_the_rtx_2080_ti_s_3dmark_port_royal_performance/1
https://www.3dmark.com/3dm/33124875
Thanks for reading.
Keeps constantly crashing on my 1080ti, guess I’ll roll back to 417.71 …
OFF Topic news, John. Microsoft Studios has been rebranded to Xbox Game Studios
https://www.overclock3d.net/news/software/microsoft_studios_has_been_rebranded_to_xbox_game_studios/1
John,
A new driver update is out. Provides the optimal gaming experience when using DLSS and Ray Tracing in Battlefield V and Metro Exodus.
https://videocardz.com/driver/nvidia-geforce-game-ready-418-91-whql
https://www.nvidia.com/Download/driverResults.aspx/142736/en-us