Here are some screenshots from Star Citizen Alpha 3.4

Our reader “Sean” has shared with us some new screenshots from the latest alpha version of Star Citizen. These screenshots also showcase the new area Hurston Dynamics Showroom and Central Business District.

As we’ve already reported, Star Citizen Alpha 3.4 adds sensitivty controls for headtracking in the options menu under “comms”, Lorville Central Business District, New Mission Giver: Wallace Klim, new armor, helmets, and a new personal weapon, as well as new visual updates to quantum markers and turrets.

Furthermore, Star Citizen Alpha 3.4 brings numeral bug fixes, adds a select/rent ship button to main Arena Commander splash screen, adds a “disband group button” for the party leader, makes the video call feed on direct P2P comms calls less transparent, improves FPS AI strafing behavior and more.

Enjoy the screenshots!

19 thoughts on “Here are some screenshots from Star Citizen Alpha 3.4”

  1. I went back to SC last night after almost a year of no playing, and I have to admit it’s shaping into an amazing game, the sense of scale is just mindblowing.(and the game is finally playable).

    1. The game in its current state is quite good, For me personally the game wasn’t even playable a year ago, but now it runs much better with higher frame rates.

    2. Thanks to:

      Object Container Streaming

      Object Container Streaming (OCS) is a complex system in Star Engine which manages ‘object’ state within the game world. The specific OCS implementation in Star Citizen Alpha 3.3.0 relates to the loading and unloading of object data within your game client as directed by the connected server. OCS is a foundational piece
      of the game engine/server and is required for the expansion of the game world to be possible. OCS will improve client performance for both SQ42 and the PU, reducing RAM usage, and provide the basis for Server Meshing, allowing game object state to be passed between server instances

      Asynchronous Background Spawning (ABS)

      Asynchronous Background Spawning (ABS) is the ability for the objects mentioned in OCS above to load on a seperate thread within a batch,
      preventing the main thread from stalling when an object loads (and thereby reducing or eliminating game stalls and micro-stuttering). For example, this fixes the game stalls experienced when a ship loads in within the game world.

      Implementation

      OCS is challenging to implement because it’s all about objects, and the whole game is all about objects. Everyone one of those objects had to be updated to work in this new system, and have code changed to communicate in this new system. Development on it has actually been going on for nearly 3 years now, but for 3.3 it really became imperative to finish it off – so many devs and whole teams were redirected to ensure that happens. Without OCS/ABS, the Hurston planet and moons along with Lorville quite probably wouldn’t have been possible for many game clients to handle (due to how much RAM it would take to have potentially all the moons and planets and stations and ships loaded)

  2. death to anti neegro communities such as republicans and 15 years old pro trump teenagers on the internet who watch ben shapiro and have 40 iq.

          1. No. They are not. No such thing.

            Regardless, why even respond to that? Report and move on. Obvious hate speech.

          2. white isn’t a race, east europeans are dumb as hell and rest of the europe is far inferior to arabs and pakistanis.

  3. Quarterly feature updates, bug fix releases, CIG employing more staff and now have over 500, weekly videos and updates on the game, finances released, 80 ships flyable, yearly showcases, road map updates. Meanwhile the real scammers are Ubisoft, Bethesda, EA and E3 that show games that don’t even look like the finish product.

  4. Wow 0_0! this game looks amazing. Both in scale and graphical fidelity (watched a gameplay video on gamersyde). I would love to play the singleplayer mode of this game

Leave a Reply

Your email address will not be published. Required fields are marked *