Shadow of the Tomb Raider feature 1

First Shadow of the Tomb Raider PC patch released, fixes texture issue, camera problems and more

Square Enix, EIDOS Montreal and Nixxes have just released the first patch for the PC version of Shadow of the Tomb Raider. Shadow of the Tomb Raider has just been released on the PC and this day-1 patch fixes some issues that the developers were not able to fix prior to the game going Gold.

According to the release notes, this patch comes with some improvements to photo mode camera control (including bugfixes for when axis-inversion is being used), a fix for a helicopter getting stuck in place at high framerates, a fix for a texture issue encountered on some machine / setting combinations, as well as a fix for a problem where the camera could unexpectedly turn away when Lara hangs on a ledge.

This first PC patch is 157MB in size and Steam will auto-downloaded it the next time you launch its client. Below you can find its complete changelog and our PC Performance Analysis article will most likely go live later this weekend, so stay tuned for more.

Shadow of the Tomb Raider PC Patch #1 Release Notes

  1. Steam Controller support (and the use of the Steam controller configuration UI) now has to be explicitly enabled in the gamepad options menu.
    • This is intended to not have it interfere with the native Xbox 360, XboxOne and PS4 controller support, no matter how Steam is configured.
    • We recommend leaving this option disabled unless you intent to use the Steam controller.
  2. Some improvements to photo mode camera control, including bugfixes for when axis-inversion is being used.
  3. Fix for a helicopter getting stuck in place at high framerates.
  4. Fix for a texture issue encountered on some machine / setting combinations.
  5. Improvements to stereoscopic 3D rendering.
  6. Fix for a problem where the camera could unexpectedly turn away when Lara hangs on a ledge.
  7. A variety of smaller fixes related to functionality, performance, and stability.

44 thoughts on “First Shadow of the Tomb Raider PC patch released, fixes texture issue, camera problems and more”

      1. Based on gamegpu benchmark results and YT gameplay gmae is just a little bit more demanding but basically everything looks better compared with previous game. Much more characters on the screen, more trees and dense vegetation, better shadows, better textures with more POM effects and tesselation. IMO Shadow of the Tomb raider is the best looking game IMO right now and same games like quantum break or ARK looks worse and still runs 2x worse compared to tomb raider so I think tomb raider optimisation is good.

        1. Without re-construction, Quantum Break remains one of the most impressive games to date. That lighting totally justifies its requirements.

          1. Come on man.with all due respect,Quantum break looks average and runs like shit.nothing justifies unptimized crap.

          2. I do know. Quantum Break is one of the best looking titles on the market and is a technical masterpiece and achievement overall.

          3. I have played uncharted 4 before playing quantum break and I wasnt impressed at all with quatum break graphics. On my 2GHz 1080ti game was dipping below 60fps even at lower resolutions so I had to turn upscaling on! Uncharted 4 looks much better and runs on ancient PS4. IMO New tomb raider is a first game on PC platform that can indeed match uncharted 4 graphics, and 1080ti can run it with good framerate at 1440p, while QB dips below 60fps even at 1080p.

      2. RYZEN 1700 GTX 970 16 GB DDR4 3200MHZCL15 144OP 24” 60 HZ IPZ
        DELL24P16D. MAX SETTINGS 1440P it runs at 27 fps average! But just the
        benchmark. Game runs perfecly fine without lag or stuttering which means
        that benchmark is wrong. Playing it on normal and played half an hour
        so far! I will continue tomorow!!!

          1. I have played 3 hours and no issues which means it is ok. It is realy suprsing what beast gtx 970 is when after so long it continues running max settings 1440p even at 30+
            fps in some games!

    1. The previous one launched in a pretty rough state. I figured I’d give it a couple months to smooth out. Glad I did. Nixxes doesn’t seem great at optimizing games before their launch…

      1. Yeah,nixxes optimization is poor.even now the game is not optimized.runs better than the first day but not truely optimized.

    2. Digital Foundry’s video told a different story. Seems like a very good PC port actually, especially when it comes to DX12 and multi-core optimization.

  1. My thoughts after playing into the game a bit on a 6700K/GTX 1080/16GB RAM (3000MHz) on DX11: It basically runs the same as RoTR (around 75-80fps@1440p/max settings). However it is prone to becoming heavily CPU-bottlenecked in hubs where NPCs are densely clustered (dragging performance to the 40-50fps range irrespective of visual settings or resolution).

    I was going to fiddle with settings to maybe get a 60 lock, but as a Win 7 user some of the drops are insurmountable (as such I’ve opted to enjoy the high fps in non-hubs and simply abide the middling performance in them). That said, the general performance outside of these select areas is par for course.

    Note: Conducted on newest drivers/patch.

    1. Make sure to enable Hyper Threading. In our initial tests we saw a noticeable performance boost when we enabled it in CPU-bound areas.

      1. Good point. I have it on by default IIRC. But a BIOS update or something may have disabled it. Will double check. Thanks.

      1. Unfortunately i will need a fresh Win 10 install, as the last couple of times I used the free update it borked my Japanese IME support (which I need for my job). Will acquire a Win 10 license key at some point though as I prefer the way it handles multi-monitor support.

  2. It runs mostly well on a 6700k and 980 ti at 1440p. There are some drops to the 40s but mostly it runs 55 to 65 fps with everything maxed other than AA. Setting CPU priority to high reduces these drops.

      1. RYZEN 1700 GTX 970 16 GB DDR4 3200MHZCL15 144OP 24” 60 HZ IPZ
        DELL24P16D. MAX SETTINGS 1440P it runs at 27 fps average! But just the
        benchmark. Game runs perfecly fine without lag or stuttering which means
        that benchmark is wrong. Playing it on normal and played half an hour
        so far! I will continue tomorow!!

    1. I play the game yesterday via GeforceNOW with ULTRA settings. And I got in benchmark 45FPS in FHD with their Tesla P40. This GPU contains 3840 CUDA cores. Did you try benchmark too?

  3. I get about 75-90FPS on highest settings no AA @ 7680x1440P @144hz | Intel 5820K | SLI GTX 1080Ti FTW3’s | 16GB RAM @ 3000mhz.

  4. RYZEN 1700 GTX 970 16 GB DDR4 3200MHZCL15 144OP 24” 60 HZ IPZ DELL24P16D. MAX SETTINGS 1440P it runs at 27 fps average! But just the benchmark. Game runs perfecly fine without lag or stuttering which means that benchmark is wrong. Playing it on normal and played half an hour so far! I will continue tomorow!

  5. RYZEN 1700 GTX 970 16 GB DDR4 3200MHZCL15 144OP 24” 60 HZ IPZ
    DELL24P16D. MAX SETTINGS 1440P it runs at 27 fps average! But just the
    benchmark. Game runs perfecly fine without lag or stuttering which means
    that benchmark is wrong. Playing it on normal and played half an hour
    so far! I will continue tomorow!

  6. Its a Denuvo title so I wont be buying it right now. If they cut Denuvo out then Ill gladly buy it. Also wont be playing a cracked version but i will give it a spin on my buddys PC

    1. Nice to know. The other games had pillarboxed cutscenes. It’s honestly one of the reasons that has made me think about going back to 16:9.

  7. cheap monitors, garbage cpu, probably some garbage gpu as well. regardless you’re a peasant compared to me. a peasant who spends money on controllers. also let’s imagine you didn’t go ask someone you know to do these for you with his/her setup (which could be anything from garbage to something half decent), can i ask you to post a picture of your house and your car too?also one from you wife and children.

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