Star Citizen 3.2 alpha is now available for download on Early Testing Servers

Cloud Imperium has released a new alpha version of Star Citizen on its Early Testing Servers. Star Citizen 3.2 alpha focuses on three major features: Mining, Group System and Quantum Linking, and comes with improved turrets, the ability to Quantum travel at a planet, the inclusion of 600i and the ability to scan areas. As such, it’s a build that most Star Citizen fans will welcome.

In addition, Star Citizen 3.2 alpha features ongoing performance improvements with specific quarterly goals to increase overall framerate among all PC specs.

Star Citizen - Alpha 3.2 teaser - PC Gaming Show 2018

Below you can find the complete changelog for Star Citizen 3.2.

Star Citizen 3.2 Alpha Release Notes

Testing Focus

  • Mining: Scanning, mining, extraction, and Prospector function.
  • Flight and function of the following: Avenger series, 600i, Eclipse, Blade, and Hurricane.
  • Orbital Quantum travel.
  • G-force effects.
  • Ship power tuning and power triangle usage/effects.
  • Store Kiosks.
  • Manned and Remote Turrets.
  • Group System.
  • Quantum Linking.

New Features

General

  • Added sensitivity settings for xbox controller.
  • Implemented new Groups System.
    • Group members can be added from the contact list of the MobiGlas, the contact list of the main menu, or by direct interaction (F) with a player.
    • AR Markers will appear for all party members.
    • All party members will be granted access to each other’s ships.
    • A party chat channel is created on the contact app of the MobiGlas.

Universe

  • Mining on planetary bodies.
  • Dumper’s Depot now offers ship weaponry for sale, with different locations offering different styles of goods
  • Grimhex: Energy ship weapons, gimbal mounts, power plants, and quantum drives.
  • Levski: Missiles, missile racks, and coolers.
  • Port Olisar: Ballistic ship weapons, gimbal mounts, and shields.
  • Quantum Linking, or party based group quantum travel, is now enabled.

Mining Gameplay (using basic keybindings)

Prospecting for Deposits: To scan for deposits, use the “ping” mechanic. Enter the ship’s scanning mode (TAB) then hold and release LMB to scan. Any minable deposits will appear highlighted with a UI targeting bracket around them. Note: A ping will also temporarily increase passive radar detection range.

Scanning Deposits: Enter mining mode (M) and aim the mining reticle at the rock you wish to scan/mine. Your ship will automatically begin the scanning process and reveal the contents of the rock.

Fracturing Use LMB to activate the ship’s mining laser. Keep the “Rock Energy Level” inside the optimal window (green) by adjusting the “Laser Throttle” using the mouse wheel. Once the “Rock Energy Level” is inside the optimal window the “Fracturing Sensor” bar will begin to increase and once at 100% the rock will break apart into smaller chunks. Chunks that can be further shattered/mined will highlight orange when targeted whereas chunks that are now extractable will highlight purple.

When the “Rock Energy Level” bar exceeds the optimal window and goes into the red, the “Overcharge Sensor” bar will begin to increase. If the “Overcharge Sensor” bar goes to 100%, the rock will explode violently damaging the player’s ship and destroying all extractable material.

Extracting Ore: To extract ore from the purple highlighted bits of rock, switch from “Fracture Mode” to “Extraction Mode” using RMB, then using LMB to activate the extraction tractor beam. The “Cargo Capacity” bar will begin to increase as the ore is extracted to the ship’s cargo.

Selling Ore: Ore can be sold at GrimHex, Levski, and Port Olisar at specific kiosks located near the Admin Clerk desks. Interact with these kiosks (F), select the Prospector from the top left ship drop down menu then select “Sell to Refinery”. Stores throughout the verse have been expanded with shopping kiosks that allow the player to directly purchase and equip items from a single interface.

Quantum Linking Gameplay

  1. Form a party with the players you intend to link with. This can be done from the main lobby, from the friends list in game (F11 to bring up, RALT to activate cursor), or from in game by interacting (F) with the player directly.
  2. Anyone within the party can activate their quantum drive (B) to spool and calibrate to any location and anyone who calibrates will automatically send their calibration data to any other members in the party who are within 10km.
  3. After the group settles on a destination that one of the players has calibrated to, everyone needs to align to that same destination and spool their drives.
  4. The initial Calibrator should see a list of members of his party on his Calibration UI and their spool status (the little empty circle next to their name that fills when they start to spool) along with a status for party alignment (circle and name will highlight).
  5. Once everyone is spooled and aligned, the Calibrator holds “B” to initiate quantum travel and everyone who is aligned, spooled, and within 10km of the Calibrator will enter the jump as a group.
  • Added orbital path generation for Quantum Travel, allowing travel around planetary bodies to near surface destinations.
  • Wanted value now goes up once the ship is despawned when illegally parking rather than immediately upon touch down.

Ships and Vehicles

  • Added: Anvil Hurricane.
  • Added: Aopoa Blade.
  • Added: Aegis Eclipse.
  • Added: Origin 600i explorer variant.
  • Ships now have scanner/ping items and function to ships.
    • To enter scanning mode, press “TAB”. Hold LMB to charge a ping pulse. Press “V” narrow the ping focus and “C” to widen it.
  • Added remote turret camera view and controls to applicable ships
  • Remote turret control stations can now enter this view via the interaction system. Implemented on Ursa Rover, 600i, and the Super Hornet.
  • Added: ASAD Distortion Repeater.
  • Overheat will now cause item wear.

FPS

  • Added: Kastak Arms Scalpel.
  • Added: Klaus & Werner Demeco.
  • Added: Gemini F55.
  • FPS weapons are now included in dynamic economy pricing.
  • Added headshake on recoil.

Arena Commander

  • Added the Vanduul Blade to Vanduul Swarm game mode.

22 thoughts on “Star Citizen 3.2 alpha is now available for download on Early Testing Servers”

  1. The mining is looking quite fun and engaging. Hopefully they can come up with something equally thought-out for salvaging.

  2. Are they still adding ships to this game? Well, more pretty pixels for you to buy and park in your virtual hangar on your virtual plot of land I guess.

    1. I mean… I’m as critical of Star Citizen as the next guy, but what you described isn’t particular to the Star Citizen (lack of) game. You essentially described every video game where you can own stuff.

      1. True. Star Citizen stands out to me though. They just keep asking for more money from backers and their $27,000 package for all ships just puts the spotlight on them all the more. What other game asks for so much money? I don’t think this game is a scam and I do think it will be finished eventually and I will be the first to praise it highly if it turns out to be as good as I suspect it will but in the meantime……

        1. They aren’t asking money from anyone.
          The only money they “ask” to sell the game is 45$ or 60$ for the package that includes SQ42.
          Anything above the base package is a voluntary donation.
          Stop being such a disingenuous, or perhaps just plain ignorant moron.

  3. Okay, here’s some Off Topic GPU/tech related news.

    As some of you might be aware that as per recent rumors NVIDIA is preparing to launch next-gen GPUs, and according to sources, they might name it TURING.

    This seems sort of confirmed, because Nvidia just made a TWEET this weekend in which they wished “Alan Turing” a very happy birthday !

    Alan Turing was the man behind cracking the Enigma code, a well known mathematical figure as well, and Nvidia just congratulated him on his birthday.

    So, this might hint that they can use TURING as their naming scheme for their next upcoming 7nm architecture GPUs, because it has been a tradition for NVIDIA to use a product code name based on some mathematician, like PASCAL, Fermi, Kepler etc.

    The trend is obvious, imo.

    Let’s hope for the best, but sadly according to SEMIAccurate website, Nvidia might delay their upcoming GPUs as well, be it Volta or Turing, because of the sudden decline in MINING.

    Check the twitter and other links posted below.

    https://uploads.disquscdn.com/images/cdf56528ce121f5331b316f7a18f6274ae56da86c60c1a4d24a8a99ad05d7795.png

    1. I remain confident that Nvidia will launch the nextgen midrange cards this year. Whatever they decide to call it. This is how they have done release schedules for the past 3 generations. Pascal, Maxwell, Kepler. The biggest argument against Nvidia doing this is that AMD doesn’t have anything set up for gaming GPU releases until next year but that argument doesn’t hold water imo. Nvidia doesn’t want AMD to release first. Nvidia wants to release first and sell as many GPUs as they can before AMD brings competition. They want the market all to themselves for as long as possible and there are plenty of people wanting to upgrade for months now.

      My only concern is the rumors that Nvidia plans to hike the prices considerably on nextgen GPUs. That would not surprise me.

        1. To be fair we will have to expect a price increase on nextgen GPUs from Nvidia and AMD anyway. It’s getting more and more expensive to manufacture GPUs as the process node continues to shrink and the transistor count continues to escalate by the billions. I would have expected Nvidia to add $50 to the MSRP of the 1180 but some tech editors are thinking that Nvidia is going to price them even higher. I have seen estimates of $700 or $800 for an 1180. That seems extreme though but when you are the only game in town you can push prices high.

          1. i think new and future AMD cards are still going to sell much cheaper than nvidias, because nvidia has always been charging a premium for their mainstream high cards since the beginning.

          2. Nothing Nvidia does on pricing surprises me anymore. Remember 6 years ago the GTX 680 released with a MSRP of $500 and that was a midrange Kepler GPU and then about a year later the Kepler Titan released for $1,000. $500 was what we paid for a high end Fermi GPU of the previous generation. The hell of it is that Nvidia said the GTX 680 still sold very well and the first Titans “sold like hotcakes”. People will complain about the prices of Nvidia GPUs but apparently at the end of the day they will pay the prices anyway.

          3. On another news, MICRON has just begun the mass production of 8Gb GDDR6 memory chips.

            So we might see these new GDDR6 high performance memory chips in upcoming GPUs, but we still don’t have much info on the production cost and mass availability of these new Memory solutions.

            Check the official website of MICRON for more info. I just hope NV/AMD adopt GDDR6 in some of their high-end Video cards in future.

          4. Yes the GDDR6 is slated for nextgen cards. There have been rumors that Nvidia had been buying up GDDR6 for a while now and there’s only one reason for them to do so if the rumors are accurate. I don’t know who manufactures their reference cards for them but they would need the GDDR6 VRAM for those.

    2. I’d assume Nvidia will wait till the last possible moment before release to announce it. This way they can still get rid of their severe overstock they ran into when they committed to the same over production as AMD did back in 2012ish due to mining. Late this year, early next.

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