Shadow of the Tomb Raider feature 1

Shadow of the Tomb Raider PC version to be shown behind closed doors, official E3 2018 screenshots

Square Enix has released the official E3 2018 screenshots for Shadow of the Tomb Raider. In addition, NVIDIA has announced that it will host a behind closed doors, first time playable demo of Shadow of the Tomb Raider on PC.

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.

Shadow of the Tomb Raider will be released on September 14th.

Enjoy!

11 thoughts on “Shadow of the Tomb Raider PC version to be shown behind closed doors, official E3 2018 screenshots”

  1. I was told it was going to be shown off on the next 80 series GTX card. But looks like those rumors I was told from a friend are just not happening. A real shame since it’s behind closed doors. However he was right when he told me over a month ago that BFV was going to be sponsored by Nvidia. 😀 Well can’t be right all the time

    1. Yea that’s a sure bet. They’re ready and probably delaying release date of the new gpus to squeeze as much as possible from the 10**gen. I for one can’t wait for the new 2080/1180! I’m ready to upgrade my Titan Xm is getting old (while still giving a good experience).

      CMON NVIDIA!

      1. The rumor mill says that Nvidia has been buying up GDDR6 VRAM from Samsung for a while now. They wouldn’t be doing that unless there was a reason. I expect the 1170 and 1180 will drop sometime soon. Maybe a couple more months at the latest.

  2. Makes no sense to announce it’s being shown behind closed doors, which means they won’t be showing the public how it looks on PC.

    This is like the complete opposite of marketing your game.

    1. I’m not talking about triple-A games, or how consoles contribute to games developed. I’m talking about VISUALS. You genius. Besides, PC sales suggest PC versions are selling as much as the consoles. So that argument isn’t really holding up anyway. Each platform contributes there part of the sales. I’m talking about how consoles hinders the advancements of graphical fidelity, something they have been doing for over a decade now.

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