Last month, 4A Games announced that Metro Exodus will support real-time raytracing thanks to NVIDIA’s RTX. 4A Games will be using true raytracing to render both Ambient Occlusion and Indirect Lighting in full real-time, and the off-screen video below – courtesy of PCGamesHardware – showcases the benefits of it.
As you will notice, this real-time raytracing technique for ambient occlusion and indirect lighting does not produce any artifacts (like the screen space solution) and is more stable and realistic than before.
As we’ve already mentioned, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Loved the book and the previous games, eagerly waiting for this one
You have to buy three GTX 1180 in order to enjoy 4K 30 fps when raytracing is enabled.
so don’t do it then…
instead wait for a 1370, 4-5 years later.
A better choice : don’t use raytracing and enjoy 60 fps
That’s your choice. 🙂
Most people don’t have a gpu that can do 60fps at 4k with all settings maxed. You have no clue what your talking about.
If a gamer can offord a 4K monitor he cannot buy a 4K GPU ???? lol
Yeah ofc, you think that gtx1180 is better that few titans lol
And you know this how?
Jesus raytraced is beautiful! Really hope exodus is as good as the first two iterations!
Looks absolutely incredible. Outdoors the difference is negligible but indoors its night and day.
Yeah man it looks so good, I would of died to have seen it in person.
Well you know this tech is going to move truck loads of new GPUs for sure. I just hope Nvidia is making islands worth of their new GPU stock for they are going to need it. Also really hope AMDs next GPU can magically jump/get to the same level, then we really have a party can you imagine!?
Regardless I can’t wait for the day I can run this tech at home and play Metro Exodus, I freaking love the series it is so good.
I hope they make enough gpu’s as well and AMD sort of said what their going to do as well. They’re still not going to compete at the high end but they want to basically make cards equal for the 1080 for around $250 or so.
I also heard the same on videocardz and I think Guru3d as well, should be good.
As much as I would love to have a 1080 Ti x2 performance with RT right now in a single GPU, I have to say mass conversion of the majority of PC gamers all having a base of a 1080 performance GPU would be better than anything else at the moment. It be massive for game devs and the scene as a whole.
I really think AMD will deliver on that front and the card will sell out hard core and be the new popular GPU on Steam stats.
Will see, no matter what the next round of GPUs is really going to be crazy! I would think though Nvidia will counter AMD with their 1080 card(with the new chip-set) at that price as well but with an incentive it can run RTX.
Man would I like to go into the future and already know what goes down later on in the year 🙂
Yea i’ve always seen nvidia as the company you go for if you want the best of the best today and amd as the company that supplies enthusiasts with less money and similar performance. Often its been hard for amd because people tend to pay a little more to get those extra few percent but if they can truly make a $250 card with 1080 performance that should sell like hotcakes.
So hoping to see this in the next Elder Scrolls game. Well, excepting that Bethesda’s implementation of it will likely be bugged but I digress!
OMG, that would be insane I really hope so too. Man they really need to move to UE4.
LOL no kidding I wonder if Gamebryo would explode and just output on screen [ can not compute system overload… ]
🙂
The ultimate dream of mine, would be seeing Morrowind, Oblivion and Skyrim being ported to a new engine, with this form of RT.
It’s never going to happen though, because Beth would screw it up, and they likely see no profit reason to remake all 3 games in a new engine with this kind of tech.
Maybe the modding community will seek to do that given that they’re already working on Skywind/Morroblivion/Skyblivion with the current engine. Here’s hoping, at least.
Normally I’d be all for that, but given that modders have already spent the past 6+ years working on mods on that level for skyrim, are still working on them, it doesn’t really give us what we’re looking for because they still haven’t finished them. Some of them are either on hold or still being worked on to this day.
Yep, official releases would be preferable for a number of reasons. I was merely saying that in the likely event they don’t happen then we have the possibility of the modding scene doing so… even if it does take several years.
We do, but we have to wait a very long time, and the chances can be 40/60 that the longest projects end up getting canceled.
if it was 70/30, I’d be all for it and wait for a decade.
100% this ^^^ same, that would be incredible!
I actually don’t understand why all companies(that have classics that can/have the demand to be made into a remake) don’t do this with a secondary team while they work on their main new/follow up game. It seems perfect for the down/new dev time for their new title and also provide massive profit + fan service for a proper remake of their classics they know we love.
It makes sense why smaller teams can’t do it with their budgets and team size. Still if you would think if you delegated a few people to ramp up the new project to a certain state while your main team pumps out a remake would help 100% to fund your new project(s). So maybe it be 100% worth it.
All well, I guess we need to keep on praying and dreaming. If Bethesda ever did what you said I buy it in a second.
Damn Morrowind + Oblivion all pimped out in the latest UE4 tech! or heck even in Skyrim’s engine would sell millions with out question. Seems like a no brainier 🙁 , it just hurts hey LOL
There is no reason to port these games into new engine. But new games would use it. I hope for it too.
At first I didnt spot any difference, but static photos from video description shows massive difference :).
Last light was good wasn’t it ? Aways had beefy gpus so sometimes when it’s badly optimized i can’t tell or it’s harder to see
Well remastered felt like a little scaled down but both the vanilla and the remastered were good games. Original metro 2033 was indeed a performance clusterfk. Over time it became mor eplayable and hardware upgrades overcame the flaws.
“I heard it was bad”. Spoken like DSOG expert.
Is it just me or is the non-raytraced version uglified on purpose? It doesn’t seem to be using the usual techniques found in modern games.
It’s basically Crysis 2’s ambient occlusion (or slightly better) but with no shadows and absolutely no indirect lighting. Crysis 2 already looked better than what they are setting up as a “comparison” here. nvidia are disgusting.
Man… you have “Zero” idea what you are talking about… apt name pal…
Nonsensical fluff comparison. Ray tracing GI doesn’t replace pure SSAO. Games right now are not just using SSAO. There’s various methods of baked and real-time GI in current games and nvidia’s raytraced lighting doesn’t surpass those in any noticable way. If it did they wouldn’t need this absurdly misleading comparison. Look at the GI in games like Kingdom Come or Far Cry 5. THAT is what Metro Exodus needs to beat, not pre-2010 games that had zero indirect lighting.
Real Ray Tracing by definition gets rid of the need for SSAO.
SSAO is a screen space approximation of the ambient occlusion effect. Ambient occlusion is a side-effect of true global illumination.
If you can actually implement true GI (as seen through Ray tracing) you do not need SSAO or even SSR really (reflections can also be calculated through ray tracing with GI).
They also weren’t comparing just SSAO, they had image based lighting as well. That’s a pretty standard approach for modern games given that they do not have some form of realtime GI.
SVOGI (the GI in Kingdom Come Deliverance and all modern Cryengine titles) is a voxel based solution. While it is far better than a screen space algorithm, it has some restrictions that keep it from looking as good as ray traced GI.
Ray Traced GI already beats any real time GI technique to date as it is not an approximation. It is simply less precise (casts less rays) than an offline render (that also uses ray tracing).
^this…Right on the money.
Last Light and then the Redux (both) are great, the only “poor” port was the original 2033.
Exactly. TFW “HD remaster” redux runs better than the original.
Hoply there will be option to DISABLE this completly, no hardcoded bloatware.
Anything with NV is bloatware with problems…
Martin, stop reading ddworld and stuff like that. There are other people who actually understand what they are talking about. And find out what bloatware means. Gameworks library is nothing like that.
Except this is part of DirectX feature now not nvidia specific feature.
So says the dumb
Lmao what? Metro Redux looks and runs extremely well. Have you even played the previous games?
so, minimum gpu for raytracing 1080p in this game => gtx 1070 8gb ?? T_T
Highly doubtful if support for anything lower than Volta would be implemented for RTX, because of specific hardware optimizations for RTX and AI denoising (on Tensor Cores). NVidia stated that it’s possible to emulate it on older hardware, but it will just run a lot slower.
Looks amazing. The fact that areas under tables, chairs and stuff like that are way too bright is one of the main things I hate about today’s game graphics. This type of ray tracing seems to remedy that in a pretty awesome way.
Let’s hope it’s not too expensive hardware wise.
Sweet baby blue eyed tiny graphics Jesus is this amazing!
Just not worth reducing the quality of the rasterization, is not it???
It’s not nvidia solution. DXR is part of direct x. Just that right now only nvidia volta have the right hardware to make it run faster. Amd can implement their own DXR solution on their future hardware. It is up to AMD when to make such hardware inside their GPU. just look at FL12_1. Nvidia support the feature on their since maxwell back in 2014. AMD finally decided to support the same feature with Vega in 2017.