Immortal: Unchained – First Impressions + 10 Minutes From Closed Alpha

Immortal: Unchained is an upcoming hardcore action-RPG sci-fi shooter that is set in a dark, sci-fi universe. The game is described as is described as a unique take on a well-known sub-genre, blending a third-person action shooter with a hardcore RPG. Toadman Interactive has provided with a closed alpha key for it and below you can read our first impressions of it.

Immortal: Unchained is unmistakably inspired by the Dark Souls series. It shares a lot of similarities with both The Surge and Dark Souls; from the save system to the overall design. However, and contrary to both The Surge and Dark Souls, in Immortal: Unchained you can have guns. And that’s something really, really cool.

Graphics wise, we were not really impressed with Immortal: Unchained. But then again, this is an alpha build so we hope that the final product will look better. The good news here is that the game is powered by the Stingray Engine and runs extremely well. Our GTX980Ti had no trouble at all running it with 60fps at 1080p (unfortunately we could not enable via DSR any 4K resolution).

The closed alpha has some polishing issues. Animations could have been better, enemy bullet reaction is not that great, the melee animations are mediocre, and the gunplay – while for the most part feels fine – could use a bit tweaking.

The most important thing, though, is that Immortal: Unchained appears to be fun. Even in its alpha build, the game is enjoyable and a nice take on the “Souls” games. Still, we did notice some ridiculous ‘cheap‘ traps, especially in the snowy stage. And that’s perhaps my only gripe with Immortal: Unchained. The game is not particularly difficult, however, you’ll lose a lot of times due to these traps. The enemy AI is also not particularly clever or advanced, something that the team will have to further tweak.

Still, Immortal: Unchained can become the next ‘The Surge’ if Toadman Interactive plays its cards right. The game has potential and we hope that the Toadman will address its issues. The team needs to fix the game’s AI issues, avoid using the ‘cheap‘ traps, offer a nice variety of enemies and levels, and will improve its visuals.

Enjoy!

Immortal Unchained Closed Alpha - First 10 Minutes - PC Max Settings

42 thoughts on “Immortal: Unchained – First Impressions + 10 Minutes From Closed Alpha”

  1. Yet another Souls like game…

    Solid pass from me. I wish the trend would die down already. I dislike seeing heavily “inspired” (more like direct ripping of core concepts) games simply spamming the same ideas over and over.

    1. I love how games that aren’t even like Dark Souls get labeled as “Dark Souls like” now. It’s truly becoming annoying. Dark Souls is ok at best. It’s not the best game ever and we don’t really need this trend to continue onward with the same games being released over and over again by different companies.

      There has to be a way to change up the formula to make this non-dark souls like.

      1. Better Souls Like then MP, Survival, minecrat, base defense and otehr modern “social” teenage poo.

        1. I agree with you on some levels but there isn’t anything wrong with MP games. What I meant was that this game could clearly just be a third person action game with no mention of Dark Souls or making it “Dark Souls like”. Very few developers are actually capable of hitting the charm of a Souls game.

          It reminds me of games that call themselves Rogue Likes that don’t actually have any characteristics of the game Rogue. Permadeath doesn’t define that term though plenty of game developers feel it does and neither does RNG.

      2. It’s hard to change it, as people are directly borrowing from the Souls series each and every time.

        The only way to not make it a clone of the Souls series is to simply not borrow anything from that franchise. Don’t copy the combat, the combat pacing, the style, the way you save, the way you die etc.

    2. I love souls-like games. I know people got sick even of them by Dark Souls 3 alone but…not me. I would keep buying them if they were making more.

      Like dude there are only 2 souls-like games released so far..Lords Of The Fallen and Surge and 2 yet to be released this and Code Vein.

      I mean so you got tired of this sub-set of RPGs…don’t play them? Why you wish them dead? Why can’t I have fun? 🙁

      For me, only Lords Of The Fallen was not great since they did not even try to change anything and simply made in every way worse version of Dark Souls. Surge on other felt different enough. Immortal feels really fresh as well since it’s souls-like in it’s core BUT your main weapons are classic gun types like if it was third-person shooter.

      1. “Like dude there are only 2 souls-like games released so far”

        How can you be this clueless? Salt and sanctuary, Necropolis,Nioh, hyper light drifter,eitir, Malebolgia,darkmaus and ofcourse bloodborne

        ” only Lords Of The Fallen was not great since they did not even try to change anything and simply made in every way worse version of Dark Souls.” Also there are 4 sci fi dark souls clones being developer right now, this, surge 2 as well as lords of the fallen 2, dolmen and some other prototype dark souls in dead space game that i dont remember the name right now.

        I heard the opposite that they change the core mechanics” too much” that made the game easier. My main problem problem is that they dont change them at all. Respawns, no saving no pausing, you lose your exp when you die, same upgrade system, enemies keep on freaking respawning and so fourth. I would be interested in a souls game that doesnt have respawning enemies nor you lose your exp when you die. They are all the same just like borderlands clones like destiny, division, shadow warrior 2.

        Why not make it like elex instead and no by that i dont mean gothic like i mean make it more than just a world with monsters, add quests, add new gameplay mechanics like the jetpack, why do those games have to be a freaking dungeon with enemies waiting to ambush you. Heck, evil within is a better “dark souls with guns” than this game, because aiming is manual, ammo is limited and has more variety.

        1. Well ok forgot Nioh. Bloodborne I just take part of Souls games. I loathe that term “soulsborne” .
          When you turn it into 2D game it stops feeling like Souls game to me. Hyper Light Drifer is comletely off…Salt and Sanctuary is like 2D dark souls thou, true. Well and have to admit I have no heard of those indie ones…they don’t look good 😀

          Also…I LOVE ELEX! I love all action-RPGs! There is not enough of them being released for me since I just like all of them, all first person/third person action RPGs. Fairly sure I played every single one there is. From Gothic, Arx Fatalis…all the way to Kingdom Come.
          Well and souls-like ones I like as well. More so because they are so different from regular action-RPGs in their structure. They are more like dungeon crawlers. All the reasons you stated why you don’t like souls-like games is exactly why I love them, since it’s different.

          1. But its not necessary. I mean elex doenst have respawnig enemies nor you lose yourexp after dying. This is what i dont like abourt dark souls like games.

      2. “Like dude there are only 2 souls-like games released so far..Lords Of The Fallen and Surge and 2 yet to be released this and Code Vein.”

        uhh, no. There are a massive number of games within the past 4-5 years that have all been heavily influenced by the Souls series. You have games that copy literally everything about a Souls game, and then you have games that toss in Souls like mechanics and combat aspects.

        Yeah, I don’t play them, but I’d love to see devs out there making more RPG’s that don’t completely revolve around having to be like the Souls series. Almost every RPG these days has something from the Souls series embedded within it, be it the combat style, the combat pacing, items, mechanics, visual style etc, that it becomes monotonous and bland.

        What some of us here want to see, is a fresh new take, new blood that can craft something new for the genre, but instead we’ve got JRPG and Souls like wannabes. Hardly many RPG devs want to try anything truly new and completely unique these days, and that’s a bad sign, because it means that part of the industry is reliant on spamming what one niche crowd likes, while ignoring the rest and not improving for the industry as a whole.

        Look at Fortnite. Rather than Epic sticking to their guns like they had for 6 years in creating their original core game, they instead listened to a Chinese company that only cares about spamming to make vast quantities of money, and ended up copying PuB, a game that was becoming vastly popular due to it’s refining on what previous games had tried running with when it came to the BR battle mode.

        Epic has now abandoned their Paragon Mobra game, which had an actual creative spin to it, to just rolling with Fornite BR, a game that’s F2P and basically rips on another game, with the only creative spin being a core concept used from the base game they spent 6 years working on, and then neglected once the BR mode became so popular.

        Look around you mate. The industry has done this song and dance for well over 2-3 decades, where we’ve gone from spamming the moba genre, to the FPS, the MMO and now the Souls like and BR modes. Chasing easy green is all most studios care about these days, rather than actually trying to be risky and unique, while also being creative.

        Smaller studios tend to take the bigger risks, but after a while of hitting it big, they either fall back onto spamming what worked till it becomes stale, or they sink to the bottom depths of obscurity with time.

        1. I really don’t know about other souls-like games. When I say souls-like I mean game that actually like From Soft game in their structure. Not games that people wrongly say they are “like dark souls” ..

          Well the things is, I just love action-RPG…all of them. From Arx Fatalis to Elder Scrolls. I just enjoy them all and have nothing against souls-like either. It don’t really feel like all action-RPG being released are souls-like. Only those 4 (ehm ok and Nioh, forgot that 😀 )

          1. I like Action RPG’s that all retain their own individual uniqueness, rather than having to borrow multiple elements from the Souls series.

        2. So I just found about this new upcoming game “Dolmen the Game” which is indeed another souls-like. So, ok, there seems to be quite lot of them as of late 😀 like proper, third-person action-RPG souls-like games.

          But yeaah looking at it now it actually do seem like there is more
          souls-like RPGs than regular action-RPGs. I mean what action-RPG is even coming out? All I know is that Two Worlds 3 should be releasing next year and Cyberpunk 2077…someday.

          So yeah you guys probably have a point. I still gonna play each one thou since I enjoy them either way. No matter that they are lazy way for devs to make action-RPG.

    1. Genre? What does that mean exactly Because all of them are the same, they even use the same upgrade system. Yes it needs to die along with rogue likes.

  2. “inspired by the Dark Souls”
    Best part of DS is its level design, none of it’s clones has that to date.

    1. I don’t know why they say that this game is Dark Souls like… i didn’t see anything that looks like DS… In fact this game looks and feel like $hit with an extremely boring level design, the hero from the back looks a little like kratos from god of war, and beside that Immortal: Unchained is certified Dog $hit.

  3. Off topic : Heads up for those who are using Citra like me. The devs just released the version with a GPU renderer which gives games a big boost in performance

  4. I would only to make a point, that its easy with guns because you can keep your disance… and your stamina…while fighting meele enemies. Its like a cheat.

    I think this is proven in the fist 2 minutes of the video.

    Honestly i wish they stopped copying “dark souls” and made hard games with enviroment hazards, tomb raider and doom were filled with traps and large monsters, dodging was essential, yet they didnt need to copy dark souls to do it.

    Everyone nowdays is HUR DUR ILL COPY DARK SOULS, OR BORDERLANDS OR ROGUE LIKES, freaking talentless hacks.

  5. what they need to do is slow it down a bit more…its not quite boring enough, OHH OH OH put the entire game in constant slow mo!!!…and make it to where you can ONLY shoot the robot in the foot!!!

  6. I’m gonna have to agree with everyone… This is really painfully slow, locking on for a shooter is dumb, and they forgot colours exist… Also, the UI style has no consistency in shapes..

  7. Gameplay looks good but everything else looks soulless
    esp level design, looks generic as hell

    also why is the main protag is a pitch black dindu?
    oh right… swedish developer

  8. Having played a bunch of them they all got 3 things in common.

    1.randomly generated levels
    2.Permadeath
    3.Some form of upgrade system that you can do for your next run.

  9. Lock on shooting? Far future with melee? Too Human comes to mind. I see a few seconds of bullet sponge stationary AI and I’m already falling asleep. Pass.

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