Star Citizen 3.0

New Star Citizen trailer showcases its alpha 3.0 features

Cloud Imperium has released a brand new trailer for Star Citizen, showcasing its alpha 3.0 features. As we’ve already said, Star Citizen Alpha 3.0 features planetary landings, persistent universe content, a new back-end item system, implementation of commodities, trading, automated cargo buy/sell kiosks, and, indirectly, piracy, as well as network improvements and user interface enhancements.

As its description reads, players will step into a first-person universe and experience boundless exploration, awe-inspiring ships, weapons and gear, and intense combat in space and on the ground.

“Whether you’re immersed in Star Citizen’s Persistent Universe, engaged on the battlegrounds of Arena Commander and Star Marine, or racing at break-neck speeds in the Murray Cup, your adventure awaits.”

Enjoy!

Star Citizen: Alpha 3.0 Feature Trailer

15 thoughts on “New Star Citizen trailer showcases its alpha 3.0 features”

      1. People are still buying into the game also. I have seen it reported that Cloud Imperium drew in an additional 35 million dollars in 2017. On their website they claim to have almost 2 million people with accounts.

        I guess if Roberts needs even more money he could sell virtual houses to go on players virtual lots that they bought and maybe charge additionally if they want a swimming pool in the back yard. Possibly some pictures to hang on their virtual house walls and furniture. Some people will buy damn near anything.

    1. I think they tried to artificially prolong the fight there so it would seem more epic. It turned out clunky, though.

  1. Is it possible for this game to be released so late that there will be competitors on par with it in terms of graphics?

    1. In terms of graphics other games are already on par with Scam Citizen. Scale is all they have left now. But scale doesn’t mean anything without content that somehow fills that scale and that’s basically impossible. You can’t really fill dozens of planets in a realistic depiction of space. Not even procedurally. They bit off more than anyone could ever chew the moment they settled on this concept many years ago and all this time they’re just delaying the inevitable.

      1. Damn, I actually took time to answer you above. Had I know you were just another Manze alt I wouldn’t have take the time. Just another name to add to the ignore list. Don’t bother answering, I won’t see it.

  2. LOL at the commenters below the video doing damage control about the performance issues. Surely the performance will improve but have some sense of proportion. If people with GTX 970s can’t run it now (still a midrange card) then it’s not going to be fun for 99% of players any year soon. They might improve performance by 50% before release but that would bring people who are currently getting 10 fps up to 15 fps. There’s a guy actually boasting about getting 45 fps on a 1080 TI. With GPU prices the way they are 2-3 years from now a 1080 TI will still be high end. If we assume 50% performance improvement that puts a high end card at under 70 fps in the forseeable future! That’s barely playable in a space sim / FPS hybrid.

    1. Haha, look at the Captain Clueless here, making comments even though he doesn’t understand that the performance issues hardly has anything to do with individual setups, but rather the net code.

      Example: I’ve gotten steady 70 fps with a 980ti on Ultra on a fresh server. Due to the flawed way physics are being handled at the moment, everyone’s FPS tanks when lots of individual objects and large ships are being spawned. This is getting fixed and there are several solutions in the pipeline.

      Case in point: if you don’t know what you’re talking about, just be quiet.

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