New ELEX patch adds new Difficulty settings, new anti-aliasing methods and improves graphics

Piranha Bytes has released a brand new patch for its latest action RPG, ELEX. According to the release notes, patch 1.0.2946.0 adds new Difficulty settings, new anti-aliasing techniques, improves weather and lighting, and resolves some Quest bugs.

Going into more details, the new Difficulty settings adjust Player Damage, Opponent Damage and Stamina cost. Moreover, the new AA techniques that Piranha Bytes added are FXAA T2x and SMAA T2x.

This new update for ELEX also adds Chinese language package, improves breaking chance of lockpicks for chests, fixes some icon issues, reworks and improves many meshes and textures, and improves combat behavior for some monsters.

As always, Steam will download this patch the next time you launch its client, and below you can find its complete changelog.

ELEX – Patch 1.0.2946.0 Release Notes:

New Difficulty Settings:

  • Player Damage: damage dealt by the player.
  • Opponent Damage: damage dealt by your Opponents.
  • Stamina cost: modifies the stamina cost for your actions.

Engine:

  • Added FXAA T2x and SMAA T2x anti-aliasing techniques

Quests:

  • Improved Angrim’s routine behavior, when he should have a small-talk with Zerwas. (Works only if Zerwas hasn’t already talked to the third Berserker)
  • The map targets regarding the research papers of the Clerics will now be updated correctly if the player has the task to obtain them for the Claws.
  • Fixed some Duras ques targets
  • Fixed a bug with Eva and a letter
  • Fixed illogical dialogue with Connor regarding his recruitment for the Clerics, fixed map targets for Connor and Xander in terms of Connor’s recruitment
  • Fixed issue where player can get stuck in a dialogue with Karl (only new game)
  • Gondar’s key can now be found near his corpse 
  • One of Hunter’s Quests should now closer properly if the player decides to kill Gustav
  • Fixed map targets involving Balder trying to become a Legate of the Clerics 
  • Fixed several daily routine issues
  • One of Galar’s quest should now close properly if the player convinces him to work for the Clerics 
  • Ryan should have now a proper trading inventory
  • layer can get the Alb Commander armor. Depending on the players actions he can even get the Alb Elexetor Armor now.
  • Regarding your actions before (Jax helps Trevor or Lucky Sam), Mad Bob’s second Scrap Delivery Quest will work now properly and all involved NPCs should trigger the right dialog options.
  • Fixed a bug where the player was unable to give Chloe the Elexit bags of some Berserkers.
  • If the player used the power of Suggestion to get hand on the stolen Elex packages Kral has in his possession, he will now do so. If the player already had the Suggestion dialogue with Kral he now only has to report back to Caldrim and the quest situation will behave normal
  • Fixed some dialogue issues regarding Thorgal and Emmet’s farm
  • Korin will now behave normally if you pickpocket metal parts from him for Jora.
  • The dialogue with the dead letter box makes now clear what the player needs to do if he looted Logan’s chest in beforehand
  • Hakon now rewards the player with a proper sword 
  • Fixed an issue where the player was sent by Cormag to help Born. If Born is dead, he will now be able to tell Cormag that Born is dead and the questline will proceed as intended.
  • Fixed an issue where Snake had an illogical dialog option 
  • Fixed some illogical dialogs Cindy might have had in certain cases 
  • One of Balder’s quests should now have a proper quest target and close properly if the player reports back to Balder. Furthermore, he is now a trader if the player joined the Clerics (if the player was already a Cleric you have to talk twice to Balder to make his trading info appear).
  • Removed Ethan’s loyalty exploit for crew members 
  • Alois should now take money from the player if he has to pay up for a committed crime.
  • Walter should now hand over some shards if the player asks for it
  • Fixed illogical dialogue for Oran after player bribes him to trade again with one of the Clans
  • Adjusted amount of Elexit for Shorty in certain cases
  • Removed illogical dialogue option for Rijka in case Bertram is not alive anymore
  • Fixed a dialogue issue regarding Irdor’s reward depending on the player’s actions
  • Vito should now trigger a certain info about the thieves guild at the right time
  • A quest target showing Martha will now be removed correctly if the player delivered all the food
  • Ragnar’s quest should now succeed correctly if the player told him that all warlords gave him their approval for redemption. If this situation lies in the past, just talk to Ragnar again until he has nothing to say anymore and the quest should succeed itself
  • Fixed a map target regarding Alois’s quest involving Paige 
  • A quest regarding Irdor’s food problem will now be closed if the player hands him enough Cultivator’s bread loaves
  • Fixed missing quest targets for one of Caleb’s quests
  • Fixed some map targets involving Caldrim and Kral
  • Fixed a quest and map targets involving Jorg, Caleb, and Fenk
  • Fixed a situation where Ray should attack Walter
  • Fixed a dialog with Logan about Ulrich and Konrad
  • Shorty now has a trade inventory

Game:

  • Added Chinese language package
  • Improved breaking chance of lockpicks for chests
  • Weather and lighting improvements
  • Added missing small white socket stones
  • Some NPCs had wrong weapons equipped, now they have a proper one
  • Arva and her Troll will now react in a correct behavior
  • 2-handed weapons and heavy weapons now need the perk Level of 2 to dismantle them
  • You need the Build Ammo perk on Lvl 2 to build ammo for heavy weapons
  • Fixed a bug where the player has endless jetpack energy
  • Fixed an issue with the Pickpocket skill when the player has an equipped item that gives him a bonus skill
  • Fixed some issues when creatures and NPCs fell through the ground
  • Sunglasses don’t give armor bonus anymore
  • Fixed a bug with energy regeneration 
  • Crony regenerates HPs now after he got unconscious
  • Socket Items now give a bonus when attached to a shield
  • The XP malus for using stims is working now
  • The perk Good Eater now doubles the effect of food, it was tripled before
  • Fixed an issue where the loot screen was hidden by the body of the player
  • When falling the player uses his fall animation correctly
  • Dead ambient creatures don’t have collision anymore
  • Female body parts now behave correctly during dialogs
  • Fixed a bug in which weapon modes were not shown in the HUD
  • Adjusted some loot
  • Option for deactivating the evade roll on double-click is saved now
  • Fixed some icon issues
  • Pure mana also regenerates mana now (only for Berserkers)
  • Fixed some issues with ranged weapons not having an ammo count when drawn
  • All potion can be used in quick slots
  • Sulfur will now be shown in the inventory screen of the player
  • Fixed some recipes
  • The perk “One with the Weapon Ability” now has a cooldown
  • Some weapons didn’t deal damage with the 4th hit, they’ll do now so
  • Creatures stop chasing the player now if the player is far away
  • Fixed some issue with exploiting Elexit by trading.
  • Improved combat behavior for some monsters
  • Flamethrower single shots now have a cooldown and a decreased radius
  • Many mesh and texture reworks and improvements
  • LOD range of red rusty metal plates has been corrected. The plates are now using the correct LOD when close by and are no longer flat
  • The collision mesh of one of the rusted electrical towers is more accurate. The player no longer falls through some of the horizontal beams

25 thoughts on “New ELEX patch adds new Difficulty settings, new anti-aliasing methods and improves graphics”

  1. This game needed at least another 6 months of polishing. I’m a huge fan of the Gothic and Risen series but this game is just so dated with it’s animations and combat mechanics that it is just too jarring to endure anymore.

        1. Witcher 3 is simply different kind of action-RPG really. Same as Witcher 3 ain’t same as Skyrim.

          Elex have stat restrictions on LOT of stuff. Which is something quite old-school, forcing you to specialize. In most other RPGs these days stuff and equip is locked only behind overall level.

          Choices matter, every single thing you do will come back at you. The way how even in first village you can both finish stuff people ask you to do while at same time getting exiled for doing so is just amazing.
          This is what I liked about it most. It’s kinda hard to explain but world just feels much more organic overall.

          The problem is combat…in the end you do lot of it but it’s simply not really fun. Which is quite a problem in ACTION-rpg. The system itself is quite deep but incredibly clunky. Sure Witcher 3 combat system is basic but it works. Look’s good too.

          1. “Choices matter”

            But do they really?

            If you don’t want to join the medieval people, you’re outta luck. Apart from the fact that you barely get any choices, your choices don’t change much.

            Join the Sci-Fi people or the Bounty Hunters and see how little your actions matter.

            All their energy went into the first village.

        2. Yeah , it really is .
          In Elex , I actually want to explore.
          In Witcher 3 , I just want to get it over with

          1. Lol so because someone doesn’t share the same opinion as yourself about a particular game you come out with that, that’s pretty pathetic.

          2. You don’t get it, it has nothing to do about opinions. It’s about being at least somewhat knowledgeable on the topic you’re talking about. Witcher 3 is very, very light on RPG mechanics, and that’s not an ‘opinion’.

          3. This game got bad reviews when i mean bad i dont mean 7 out 10 or 6 out 10 we are taling about 4 out of 10…and you dare say its better than witcher 3??????

          4. First, I never said it’s better than Witcher 3, I said it’s a better RPG than Witcher 3.

            Second, lol, you actually pay attention to mainstream reviews?

          5. When many mainstream and amateur reviewers around the world give similar scores(french reviewers,uk reviewers and north american reviewers…) And also user scores on metacritics sits on below 7 you know the game is far from being good.
            Maybe it got patched heavily since launch but some games are bad to the core and i dont think bug fixes are enough for this.

    1. Have to say that I don’t mind stuff like that even now. Since I have no problem enjoying old games (finished first System Shock just now, it was absolutely amazing, one of the best games I have ever played) I have no problem when new game feels like old game either.

      1. I enjoy older games still to, hell a lot of them are still in my favourites list. However, they haven’t just released have they and therefore aren’t judged by today’s standards.

        1. Well when you talk judging them then totally! I’m not a critic thou so I don’t need to judge them. Just play them.
          Then it’s just about if I have fun or not, which I do.

          Thou yeah they released it too soon. Certain things thou would simply need bigger capital and more people I think. Like animations.
          Would love if someone gave them bigger budget to make a game.

    2. runs fine few little issues this update patch should help..i cant put it down its outstanding game. so what if its dated atleast its fun to play.
      not all about graphics!

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