Destiny 2 locks content, that was previously accessible to people, behind its latest Curse of Osiris DLC

Activision and Bungie have just released the Curse of Osiris DLC for Destiny 2. And according to reports, Bungie has locked some content that was previously available to people behind this new DLC.

Before the Curse of Osiris DLC, players were able to do the prestige Raid (hard mode raid), Nightfall (end-game strike with modifiers) and Trials (end-game PvP) on a weekly basis for rewards. However, these activities are no longer available to those that do not own the latest DLC.

This basically means that all three of the aforementioned activities have been moved to something like a DLC playlist. As a result of that, vanilla players can no longer access them.

The key point here is that this content has been locked from players that have already paid for it. This is precisely why gamers are against this so-called ‘service for games’. Locking people out from content they have already purchased is a really ridiculous and awful move.

Activision and Bungie have not commented yet on this. However, and since a similar thing also occurred in the first Destiny game, we don’t expect them to react on this!

25 thoughts on “Destiny 2 locks content, that was previously accessible to people, behind its latest Curse of Osiris DLC”

  1. Nah screw this game. I was lucky enough to get it free (from a giveaway) and not play the first one but even I can tell that:
    PvE & PvP balancing is BS (needs to be separate, anything remotely fun/good is nerfed because PvP is all that matters).
    I can’t pick a matchmaking playlist (sh*ts random!?).
    Little to no enemy variation from the vids I’ve watched from D1.
    AI is braindead unlike Halo AI (enemies only kill you because of God lvl tracking).
    The game is short and lacks content. (I stopped playing after like a week, nothing to do and no I didn’t max but one character, it’s just so freaking repetitive and tedious).
    I’m locked out of content already wtf and I can’t access things I could b4 the dlc drop.
    From what I heard shaders are consumables instead of unl use unlike D1 so that’s bs.
    Anything cool looking is locked behind a damn loot box.

    I had some expectations because this was a sequel to a game I heard was trash at launch and finally came to PC (also made by Bungie). But I never knew it’d be this bad. I’ll maybe come back once the game is fully out (but I doubt it).

    1. “PvE & PvP balancing is BS (needs to be separate, anything remotely fun/good is nerfed because PvP is all that matters).”

      Seems like Bungie’s been taking lessons from Blizzard….. rofl.

      1. lol it’s sad because this game had (as in there’s no way it’ll be what it could’ve been with this loot box craze and Activision at the helm) so much potential.

        It was suppose to be exploring planets: instead we got cut off little map sections.
        We were suppose to be badass guardians: instead we’re (barely super?) soldiers that can occasionally use ONE awesome ability (with only ONE variation) for a few (like 3-8) seconds.
        There was suppose to be actual random events: instead we get like 2-4 never changing events.
        Weapons were suppose to be unique and fun: instead we get standard military weapons and one laser beam type. It’s like they’ve never seen a sci-fi movie/game or never played Rachet&Clank.
        Enemies/Aliens were suppose to be unique: instead it’s the same 3-5 types with different skins. Most being completely humanoid and lacking any flavor/personality.

        I really expected something like no other game from what I was hearing years ago about Destiny (I know you guys remember those articles that hyped everyone up).

        1. You’re 100% correct. That’s one of the main issues. I don’t feel (nor play) like a super powered guardian. You’re literally a Spartan with different grenades choices and one power ability (and a varying hover/jumping ability).

          This series may as well had been a Halo spinoff with how it plays. I don’t feel any of Bungie’s creativity or passion in this game.

      2. “Hubris or insanity”
        No it’s laziness. They clearly don’t want to put in the work. The sequel as far less content than it’s predecessor. Little to no variations from what I’ve been reading up on D1 (this includes classes, powers, enemies, planets, weapons and etc).

        This game is a huge letdown.

        1. Of course, they scraped their 10-year plan for Destiny in favour of milking the sh*t out of the franchise to death.

          Go figure.

          1. That’s the underlying problem. From my understanding during it’s inception was that it’d be:

            One Destiny game that would be constantly updated (leaving previous consoles once it couldn’t handle the bigger mechanics; allowing you to transfer your char(s) along the way) and adding more worlds, powers, weapons, enemies, classes, story, vehicles and etc. If possible cross platform (for PvE only).

            Instead we got this…. this repetitive grind fest Halo spin off.

          2. Yeah, I think that was the general impression they were trying to give, if I recall correctly; a single, long-term project… in theory, at least, as when they started saying that “this Destiny” wouldn’t be coming to PC, but the next one would, or something like that, yeah…..

            As for the Halo thing, I think that may be our own fault, after all, when Destiny launched a lot of people were disappointed that it wasn’t the Halo Clone they were expecting, so for the sequel…… they made an actual Halo clone >.>

          3. Lol I find the Halo part very ironic. This was their perfect opportunity to create something that completely deviated from Halo. People wanted the Halo-esque feeling AND those aforementioned features Destiny was suppose to be have (the features that hyped the game up to oblivion).

            The problem is Bungie focused more on that Halo feeling instead of those promised features. D1 to D2 could’ve (SHOULD have) followed up on those features but once they realized people were sheep and would pay for a barely mmo Halo type game. It was clear where thier priorities went.

  2. What do you expect? Activision, EA, Ubisoft and Capcom are the elite 4 of the greediest publishers.

    Honorific mention to Nintendo and their “now you have to buy stuff like hard mode, soundtest, cheats and physical lootboxes if you wanna fully enjoy our games”. They arrived later to the DLCs game but they looks like they want the first place.

    1. Yeah the original Halo was suppose to have more levels (like 24 if I recall), weapons (about 6-10 of them were cut) and vehicles (about 4 were cut out). Certain levels were based around those cut vehicles.

      Similarly Halo 2 was rushed to all hell and most of that content was moved to Halo 3.

      1. Funny, from what I’ve read they only intended to make the one Halo game, but its success lead to them using the unused parts to make Halo 2, which, yeah, they then had to truncate when Microsoft told them to get it over with and release something already, resulting in Halo 3 in order to let people “finish the fight.”

        1. I specifically remember those game informer (back when i couldn’t wait to get home!) articles talking about how grand Halo was suppose to be and that one scripted demo (before meeting MS).

          There’s a couple “history of Halo” vids on youtube that shed some light on major changes and tribulations that came from being bought by MS. Although I wish I could find the article where a couple Bungie devs were talking about some of the coolest features Halo was suppose to have.

          1. Back when it was still a Mac game? Huh, interesting. I never thought the Xbox ultimately limited that vision, considering how consoles in those days were actually cutting-edge, technologically-speaking, rather than mediocre pieces of sh*t, as the are today.

            I’ll look into it, thanks ^^

          2. No problem! Most cut content was due to time constraints because of Xbox’s launch (One of the main reasons I hate rushed titles. Also why I barely ever buy games at launch). Others were because the Xbox couldn’t handle some of the extreme things happening on screen.

            For instance, most don’t know but there was suppose to be a weather system in the game!

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