Deus Ex: Mankind Divided is free to play on Steam until Thursday

Deus Ex fans, here is something special for you today. Deus Ex: Mankind Divided is currently free to play on Steam. This free trial will last until Thursday, and there are 44 hours left to it. Therefore, we strongly suggest downloading and playing the game while you still can.

In addition, Square Enix is offering this latest Deus Ex game with a 75% discount until Thursday. This basically means that you can get it for only 12,49€. I’m pretty sure that you never asked for this but hey, this is a great deal for those that were on the fence.

Deus Ex: Mankind Divided looks great even today and packs an incredible soundtrack. The game also features better gameplay mechanics than Human Revolution. However, its story has been literally butchered by Square Enix. According to reports, Square Enix planned to release a trilogy with Adam Jensen. As such, the epilogue of Adam’s story would be featured in the third and final game. However, and after some disappointing sales, the franchise has been put on ice.

But anyway, this is a great deal and Mankind Divided is a great game overall. It also features some truly amazing little details about Adam Jensen. Obviously we won’t spoil them, however you should at least pay attention to its title screen. It does reveal something interesting.

Have fun!

23 thoughts on “Deus Ex: Mankind Divided is free to play on Steam until Thursday”

    1. I played it and I loved it. Took me 40 hours to beat the main game. At $20 its a must buy as it’s story and gameplay is quite good.

        1. I didn’t feel that way as there are several endings. But don’t get caught up so much in that. Enjoy the journey.

        2. You get no sense of closure and just when you think you’ll start to uncover the real puppeteers behind the conspiracy the credits start rolling.

    2. 13 bucks. Thou shall not buy anything called “season pass” or anything promising extra-content at launch, both of which the digital bling edition includes.

  1. One of the worst cases of publisher interference butchering a game that I’ve ever seen. Even with that said, the developer’s talent and vision really shine through considering the limitations they had to work under. Buy this game, then never touch another Squeenix title again. Besides, they have no other worthwhile franchises after killing Thief and selling Hitman.

  2. they pissed off alot of people with there insane pre order campaign. thankfully they changed it, but the damage was done.

  3. they pissed off alot of people with there insane pre order campaign. thankfully they changed it, but the damage was done.

  4. That’s the discount I’ve been waiting for. So I just bought it but who knows when I’ll actually play it. Everything about this game leaves a bad taste, from the lack of content to the “season pass” for a singleplayer game. I’m glad they ended the franchise, preventing worse disasters.

    1. If SQEnix actually let Eidos finish the game and not release a chopped first half then we’d probably still be singing it praises. But then again the game still lacked innovations and was basically Human Revolution on a new (not to mention laggy unoptimized) engine. The one location that actually is all about cyberpunk and looks cyberpunky you basically run through in about 30 minutes max and never return to.

      And it’s a huge shame and irony to what happened to the game, that corporate greed (basically one of the themes of the game) stumped all the creativity since you can clearly see the talent behind it, the visuals, attention to detail, not to mention the music.

      On the other hand the game featured almost nothing that would set it apart in a good way. I mean those human sized vents are cheap and lame, Dishonored somehow manages just fine without them. The crappy combat mechanic and experience curve that basically forces you to play stealth (combat music also sucks balls compared to stealthy one and exploration music).

      Having rewatched Blade Runner lately I was amazed by how few games we have set in a cyberpunk world and none of those that we have really have the scope, production value, emotional impact and deep social commentary in them.

      1. I think human-sized vents are okay. I don’t like them in movies because they do feel like a convenient shortcut in place of more believable ways characters could infiltrate some place, especially with all the noise that vents irl would make if you crawled in them. But in games it’s a different story. You don’t plan and rehearse your mission like movie characters could. In games the player relies on improvisation a lot and the resulting gameplay would require dumb, blind enemies like Dishonored to work. I don’t like Dishonored’s level design and AI at all. I think both stealth and combat flow better in DXHR than in Dishonored.

        1. Your mileage may vary but I honestly found enemies in DXHR and MD not be much smarter than in Dishonored. In fact enemies in Dishonored on hard difficulty are very attentive and spot you easily.

          The level design in Dishonored (to me personally) felt more like a real lived-in world rather than Deus Ex’s levels that are tailored specifically for some shady governement operative to infiltrate. Going through a level flows way better in Dishonored imho than in Deus Ex.

          In any case it’s huge shame what happened to Mankind Divided. I wish Square Enix just sell the IP or part ways with Eidos so they could make some Deus Ex-inspired game in a cyberpunk setting.

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