Hellblade-Senuas-Sacrifice feature 2

Hellblade: Senua’s Sacrifice – Hotfix 1.01.1 addresses performance issues on AMD’s graphics cards

Ninja Theory has released a new patch/hotfix for the PC version of Hellblade: Senua’s Sacrifice. According to the team, this hotfix addresses the performance issues that have been reported on AMD’s graphics cards.

Ninja Theory did not reveal which scenes have been affected by it, however we are pretty sure that the infamous beach scene (at night) will now run better on AMD’s GPUs than before.

It’s certainly great witnessing an indie team supporting its title, unlike other big triple-A publishers we have left their PC games to their fates (we are looking at you Square Enix).

This patch will be auto-downloaded from Steam the next time you open its launcher.

Have fun!

19 thoughts on “Hellblade: Senua’s Sacrifice – Hotfix 1.01.1 addresses performance issues on AMD’s graphics cards”

      1. Is on the high side. Maxwell usually is around 1450-1550. If he is playing at 1080p, 1580 is possible in some games.

      1. “Create a shortcut for HellbladeGame-Win64-Shipping add to it either -USEALLAVAILABLECORES -sm4 or -USEALLAVAILABLECORES -dx10”

        1. loool! that is not ARK and there is no resources for supporting SM4 mode! but you originaly sayd about dx10+SM5 not SM4 which is total BS

        1. To be fair, the near monopoly Intel has on video cards does push developers to only optimize for their cards.
          In a way, it is their fault. In a way, it’s also the consumers, and the devs, and Trump.

          1. I’m not sure why Intel getting blame, but I’m down with that too.

            I’m sure some rednecks will want to blame blacks too lol

            If anything AMD has more influence over developers these days due to AMD hardware being used in consoles

          2. You’re unaware of the anti-competitive practices Intel has used throughout the years?

          3. Nope watched adored tv ‘s video on it.

            It’s horrendous.

            I just was unsure why you were referencing when discussing gpu

          4. It’s a similar situation. Both push developers to focus only one one companies parts. You focus where your customers are. It’s pretty simple business.

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