Need for Speed – Ultra versus Low Comparison Screenshots

Need for Speed is now available on the PC and below you can find some comparison screenshots between the game’s Low and Ultra settings. As we can see, there are minimal differences between these two presets. On Low settings, some shadows are missing, the absence of Ambient Occlusion is noticeable, and some environmental objects are less detailed.

The game only offers two anti-aliasing methods: FXAA and TAA. Both of them blur the whole image, therefore we’ve decided to run the game at 2560×1440 and without any anti-aliasing at all.

Ultra screenshots are on the left, whereas Low screenshots are on the right.

NFS16 2016-03-19 14-21-20-27NFS16 2016-03-19 14-21-46-05
NFS16 2016-03-19 14-26-49-01NFS16 2016-03-19 14-27-16-85
NFS16 2016-03-19 14-28-11-36NFS16 2016-03-19 14-28-32-84
NFS16 2016-03-19 14-37-18-96NFS16 2016-03-19 14-37-39-02
NFS16 2016-03-19 14-40-51-35NFS16 2016-03-19 14-41-12-14
NFS16 2016-03-19 14-44-16-57NFS16 2016-03-19 14-44-39-38

Unfortunately, the game was not loading the Low Textures while we were contacting our tests. The game needs to be restarted in order to load the “new” texture settings and since there is only a checkpoint save system, it’s really difficult to find the exact same spot for side-by-side comparisons.

In order to showcase the difference between Low and Ultra settings, we’ve made the following comparison, in which you can clearly see the difference. Ultra textures are on the left, whereas Low textures are on the right.

NFS16 2016-03-19 14-59-55-51NFS16 2016-03-19 14-56-43-75

10 thoughts on “Need for Speed – Ultra versus Low Comparison Screenshots”

  1. The only slight difference I can see is the number plate looks a tad more blurry on the last screenshot.

    1. There are some differences: more effects(subtle), more lights and little sharper textures. Also the lighting is little different in some places but that could be because of the additional lights.

  2. LOL chromatic aberration taken to a new level. Even for the in-game floating icons. See the last two pics. Plus i’ve never seen such a black aura around cars IRL (HBAO). What a terrible implementation. Or is that a black neon haha!

  3. This is ridiculous. No difference of any importance. And when you are going 200mph, you will notice even less.

  4. This is actually a very good looking game, miles ahead of NFS Rivals, my only suggestion is use TAA over FXAA, with all the little light particles and reflections in this game, fxaa comes across as an almost incomprehensible mess, really something you have to see in motion to tell though

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