Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It


Unreal Engine 4 v4

Great news for all gamers as Unreal Engine 4 will natively support the latest version of the PhysX SDK, PhysX 3.0. That applies only to the PC build of Unreal Engine 4. As Nvidia’s Andrew told us, UE4 PC has native PhysX 3.0 middleware. Andrew also claimed that next-gen consoles – that will be obviously coming to PC too – PC titles will support PhysX 3.0 (Editor’s note: Andrew contacted us and clarified things. He was not referring to console titles but to next-gen PC games such as The Witcher 3. Apologies for that). PhysX 3.0 features better multi-threaded capabilities, something that will benefit both Nvidia and AMD users.

As Nvidia’s AndyBNV claimed:

“PhysX 3.x is multithreaded. Will be seeing it used a lot more next year with the growing adoption of Unreal Engine 4, and the launch of next-gen games.”

And the upcoming UE4-powered PC games won’t  be the only ones supporting PhysX 3.0. As CD Projekt RED confirmed, The Witcher 3: Wild Hunt will also support PhysX 3.0. Yes, AMD users won’t be able to enable some GPU-specific PhysX features, however the game will run better due to its better multi-threaded capabilities.

Enjoy, and stay tuned for more!