The GOG version of The Witcher 3 is available for pre-loading, and some users found the XML options via which PC gamers will be – most probably – able to tweak the game’s graphics settings. Via the game’s XML files, PC gamers can enable the Sharpening filter (that was used in most early screenshots). Not only that, but there is an “Uber” quality for a lot of graphics options (including the game’s Terrain, Textures and LOD settings).
As we can see, the game comes with Low, Medium, High and Uber settings for a variety of options. The game will feature “Uber” textures that will be 2048×2048 in size. Moreover, Grass Density can also be increased to “Uber” quality, as well as Foliage Visibility, Shadow distance scaling and Water tessellation. Moreover, the game will support NVIDIA’s HBAO technique.
Kudos to our reader ‘beq-beq’ for informing us.
Here are the most important XML configs. You can visit The Witcher 3’s forum for the complete list of XML configs available in the game.
Postprocess.xml
Fullscreen / Window Mode
Gamma
AllowBloom
AllowShafts
AllowAntialias
AllowBlur
AllowDOF
AllowCutsceneDOF
AllowVignette
AllowSharpen
Virtual_SSAOSolution
AllowMSAA
AllowMotionBlur
AllowFog
AllowChromaticAberrationRendering.xml
Vysnc
Hairworks
Shadows
Terrain
Water Quality
Grass
textures
foliage_visibility
level_of_detailShadow distance scaling
<Option id=”3″ displayName=”uber”>
<Entry varId=”CascadeShadowFadeTreshold” value=”1.0″/>
<Entry varId=”CascadeShadowDistanceScale0″ value=”1.0″/>
<Entry varId=”CascadeShadowDistanceScale1″ value=”1.0″/>
<Entry varId=”CascadeShadowDistanceScale2″ value=”1.5″/>
<Entry varId=”CascadeShadowDistanceScale3″ value=”1.5″/>
<Entry varId=”CascadeShadowQuality” value=”1″/>
<Entry varId=”CascadeShadowmapSize” value=”3072″/>
<Entry varId=”MaxCascadeCount” value=”4″/>
<Entry varId=”MaxTerrainShadowAtlasCount” value=”4″/>
<Entry varId=”MaxCubeShadowSize” value=”512″/>
<Entry varId=”MaxSpotShadowSize” value=”512″/>
<Entry overrideGroup=”Rendering/SpeedTree” varId=”FoliageShadowDistanceScale” value=”54.0″/>
</Option>Water tessellation
<Var id=”Virtual_WaterOptionVar” displayName=”water_quality” displayType=”OPTIONS” tags=”refreshEngine”>
<OptionsArray>
<Option id=”0″ displayName=”low”>
<Entry varId=”GlobalOceanTesselationFactor” value=”8″/>
</Option>
<Option id=”1″ displayName=”medium”>
<Entry varId=”GlobalOceanTesselationFactor” value=”16″/>
</Option>
<Option id=”2″ displayName=”high”>
<Entry varId=”GlobalOceanTesselationFactor” value=”32″/>
</Option>
<Option id=”3″ displayName=”uber”>
<Entry varId=”GlobalOceanTesselationFactor” value=”64″/>
</Option>
</OptionsArray>
</Var>Grass density
<OptionsArray>
<Option id=”0″ displayName=”low”>
<Entry varId=”GrassDensity” value=”1400.0″/>
</Option>
<Option id=”1″ displayName=”medium”>
<Entry varId=”GrassDensity” value=”1600.0″/>
</Option>
<Option id=”2″ displayName=”high”>
<Entry varId=”GrassDensity” value=”2000.0″/>
</Option>
<Option id=”3″ displayName=”uber”>
<Entry varId=”GrassDensity” value=”2400.0″/>
</Option>
</OptionsArray>Textures
<Option id=”3″ displayName=”uber”>
<Entry overrideGroup=”TextureStreaming” varId=”MaxResidentMipMap” value=”6″/>
<Entry varId=”MaxTextureSize” value=”2048″/>
<Entry varId=”MaxAtlasTextureSize” value=”2048″/>
<Entry varId=”TextureDownscale” value=”0″/>
<Entry varId=”DetailTextureDownscale” value=”0″/>
<Entry varId=”AtlasTextureDownscale” value=”0″/>
<Entry varId=”TextureMemoryBudget” value=”800″/>
<Entry varId=”TextureMemoryGUIBudget” value=”80″/>
<Entry varId=”TextureTimeBudget” value=”10″/>
<Entry varId=”TextureInFlightBudget” value=”128″/>
</Option>Foliage Visibility
<Option id=”3″ displayName=”uber”>
<Entry overrideGroup=”Foliage” varId=”MaxVisibilityDepth” value=”24″/>
</Option>LOD
<Option id=”3″ displayName=”uber”>
<Entry overrideGroup=”LevelOfDetail” varId=”DecalsHideDistance” value=”80″/>
</Option>Terrain options
<Option id=”0″ displayName=”low”>
<Entry varId=”TerrainErrorMetricMultiplier” value=”30″/>
<Entry varId=”TerrainScreenSpaceErrorThreshold” value=”4.0″/>
</Option>
<Option id=”1″ displayName=”medium”>
<Entry varId=”TerrainErrorMetricMultiplier” value=”20″/>
<Entry varId=”TerrainScreenSpaceErrorThreshold” value=”3.0″/>
</Option>
<Option id=”2″ displayName=”high”>
<Entry varId=”TerrainErrorMetricMultiplier” value=”10″/>
<Entry varId=”TerrainScreenSpaceErrorThreshold” value=”2.0″/>
</Option>
<Option id=”3″ displayName=”uber”>
<Entry varId=”TerrainErrorMetricMultiplier” value=”6″/>
<Entry varId=”TerrainScreenSpaceErrorThreshold” value=”1.6″/>
</Option>Post-Processing presets in-depth
<Preset id=”0″ displayName=”low”>
<Entry varId=”AllowBloom” value=”true”/>
<Entry varId=”AllowShafts” value=”false”/>
<Entry varId=”AllowAntialias” value=”false”/>
<Entry varId=”AllowBlur” value=”false”/>
<Entry varId=”AllowDOF” value=”false”/>
<Entry varId=”AllowCutsceneDOF” value=”true”/>
<Entry varId=”AllowVignette” value=”true”/>
<Entry varId=”AllowSharpen” value=”false”/>
<Entry varId=”Virtual_SSAOSolution” value=”0″/>
<Entry varId=”AllowMotionBlur” value=”false”/>
<Entry varId=”AllowFog” value=”true”/>
<Entry varId=”AllowChromaticAberration” value=”false”/>
</Preset>
<Preset id=”1″ displayName=”medium”>
<Entry varId=”AllowBloom” value=”true”/>
<Entry varId=”AllowShafts” value=”false”/>
<Entry varId=”AllowAntialias” value=”false”/>
<Entry varId=”AllowBlur” value=”true”/>
<Entry varId=”AllowDOF” value=”false”/>
<Entry varId=”AllowCutsceneDOF” value=”true”/>
<Entry varId=”AllowVignette” value=”true”/>
<Entry varId=”AllowSharpen” value=”false”/>
<Entry varId=”Virtual_SSAOSolution” value=”1″/>
<Entry varId=”AllowMotionBlur” value=”false”/>
<Entry varId=”AllowFog” value=”true”/>
<Entry varId=”AllowChromaticAberration” value=”false”/>
</Preset>
<Preset id=”2″ displayName=”high”>
<Entry varId=”AllowBloom” value=”true”/>
<Entry varId=”AllowShafts” value=”true”/>
<Entry varId=”AllowAntialias” value=”true”/>
<Entry varId=”AllowBlur” value=”true”/>
<Entry varId=”AllowDOF” value=”true”/>
<Entry varId=”AllowCutsceneDOF” value=”true”/>
<Entry varId=”AllowVignette” value=”true”/>
<Entry varId=”AllowSharpen” value=”true”/>
<Entry varId=”Virtual_SSAOSolution” value=”1″/>
<Entry varId=”AllowMotionBlur” value=”true”/>
<Entry varId=”AllowFog” value=”true”/>
<Entry varId=”AllowChromaticAberration” value=”true”/>
</Preset>
</PresetsArray>Rendering presets in-depth
<Preset id=”0″ displayName=”low”>
<Entry varId=”Virtual_TexturesOptionVar” value=”0″/>
<Entry varId=”Virtual_LevelOfDetailOptionVar” value=”0″/>
<Entry varId=”Virtual_WaterOptionVar” value=”0″/>
<Entry varId=”Virtual_TerrainOptionVar” value=”0″/>
<Entry varId=”Virtual_ShadowsOptionVar” value=”0″/>
<Entry varId=”UseHairWorks” value=”false”/>
<Entry varId=”Virtual_GrassOptionVar” value=”0″/>
<Entry varId=”Virtual_FoliageVisibility” value=”0″/>
</Preset>
<Preset id=”1″ displayName=”medium”>
<Entry varId=”Virtual_TexturesOptionVar” value=”1″/>
<Entry varId=”Virtual_LevelOfDetailOptionVar” value=”1″/>
<Entry varId=”Virtual_WaterOptionVar” value=”1″/>
<Entry varId=”Virtual_TerrainOptionVar” value=”1″/>
<Entry varId=”Virtual_ShadowsOptionVar” value=”1″/>
<Entry varId=”UseHairWorks” value=”false”/>
<Entry varId=”Virtual_GrassOptionVar” value=”1″/>
<Entry varId=”Virtual_FoliageVisibility” value=”1″/>
</Preset>
<Preset id=”2″ displayName=”high”>
<Entry varId=”Virtual_TexturesOptionVar” value=”2″/>
<Entry varId=”Virtual_LevelOfDetailOptionVar” value=”2″/>
<Entry varId=”Virtual_WaterOptionVar” value=”2″/>
<Entry varId=”Virtual_TerrainOptionVar” value=”2″/>
<Entry varId=”Virtual_ShadowsOptionVar” value=”2″/>
<Entry varId=”UseHairWorks” value=”false”/>
<Entry varId=”Virtual_GrassOptionVar” value=”2″/>
<Entry varId=”Virtual_FoliageVisibility” value=”2″/>
</Preset>
<Preset id=”3″ displayName=”uber”>
<Entry varId=”Virtual_TexturesOptionVar” value=”3″/>
<Entry varId=”Virtual_LevelOfDetailOptionVar” value=”3″/>
<Entry varId=”Virtual_WaterOptionVar” value=”3″/>
<Entry varId=”Virtual_TerrainOptionVar” value=”3″/>
<Entry varId=”Virtual_ShadowsOptionVar” value=”3″/>
<Entry varId=”UseHairWorks” value=”true”/>
<Entry varId=”Virtual_GrassOptionVar” value=”3″/>
<Entry varId=”Virtual_FoliageVisibility” value=”3″/>
</Preset>More extras
AllowSharpen=false
TextureMipBias=0

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Gonna have to wait and see if it confirms. However, LODs changing doesn’t change the max draw range most likely, as the managing director of CDPR said there was parity along the draw range for all platforms.
Where are the Bloomshafts? the arerial perspective fog? semi volumetric clouds? forward lit soft particles? real time reflections? All the nvidia PC specifics they were working on, aren’t in a single of the PC video demos that came out this year, not one.
I think the assets you’re talking about are the types that needs to be changed permanently. Thus, it cannot be brought back by simple XML editing 🙁
It’s done and we cannot do anything about it anymore. Maybe mods can bring some of it back.
indeed, only one thing to do, I cancelled my pre order.
Quit repeating terms you don’t even understand. The bloom shafts are CLEARLY still in the game. So are the volumetric clouds and real time reflections.
Ooooohh … there you are SaberEdge. Nice to see you again 🙂
Why didn’t you use your main accounts back at the W3 “toned down” article ?
not the ones from the video above, so stfu. you can see the ones who ARE, and the ones who arent in that video.
Where is any of this? https://www.youtube.com/watch?v=3SpPqXdzl7g
Most of that is still in the game. I also think the water shaders look better in the newer footage.
Here comes SaberEdge to the rescue 🙂
Here comes haters whose wouldn’t get witcher 3 either way
Pffft … hater ? seriously ?
I have anticipated this game the day it was announced. More so, the day the gorgeous 2014 (or was it 2013?) reveal was first shown. I didn’t pre-order it coz I’ve learned many things gaming for ages and not pre-ordering a game, no matter how hyped I am about it, is one of them. But believe me, I was going to buy it day one till I saw, with my own eyes, the “difference.”
You can dig my comments if you want proof that I used to highly praise this game. Though I don’t know if it’s here or on other websites
You got corrupted. That’s sad.
STEAM dayONE.
Corrupted ? because I didn’t like their practice and decided not to buy their product day one. I got corrupted ? Sounds right —__—
It’s not about hating, it’s about the fact that the game has been downgrade from what they first showed.It’s heading the way of Watch Dogs in terms of downgraded visuals.
It’s useless replying to him, he’s just a kid in love with a video game.
All thanks to consoles they had to lower their standards. The pre-release footage was developed in 2013 before the next gen consoles were released to the public, that was what they intended, and were forced to downgrade to accomodate the inferior specs of consoles.
Zzzzzzz. Keep talking about facts while I’m having damn fun STEAM dayONE
as much as I don’t like to say this, you should blame consoles for the downgrades. this will happen more frequent in the future. they only made a version on all the consoles, so that’s why was downgraded, but like all their other previous games they left those graphics from 2014 for people who knows to enable them.
That water shader looks what? have you seen the comparison of the water FX, the wripples? the blood on the water? its all crap now.
http://www.whatifgaming.com/developer-insider-the-witcher-3-was-downgraded-from-2013-list-of-all-features-taken-out-why
almost everything from that video has been switched off because conslows were sweating their asses off.
So from playable we can make the game totally unplayable? Hell yeah!
(Sorry I had a bad morning…)
PS: I bet they gave reviewers the PS4 version because the final PC version will be as they said it will. I mean graphically speaking way above consoles…better to not show PC just now.
while at the same time having the CDPR Managing director saying that the PC version will only have a marginal better quality? saying the draw range is the same for all platforms, aswell as the textures?…. I don’t think there will be any miracles, it’s a downgraded game due to consoles, and that’s how it is.
The assets such as textures were always the same though. It was never downgraded. They said long ago that assets are the same on all platforms.
These are not “just textures”, open your eyes already. http://imgur.com/a/K3uFC
And that makes no sense, especially on a game who came from a PC background only. But still, you can see what else they removed or didn’t want to implement, from the video below, and it was all used on the promo videos, and even advertised as and shown off as something that was going to be implemented, in an effort to make it seem like it wasn’t only for promo porpuses… but yeah, in the end, it was.
Do you know how expensive it would be to develop completely different assets per platform?
I have one platform, the one that made CDPR, and it got shafted, hey I’m not even saying its gonna be a bad game, I’m just saying they wont get my money cause PC was left as a side note, and all the promos and then the downgrade is downright lieing to the PC crowd. But hey thats just me and my money.
That’s it, vote with your wallet and don’t buy it if you think that’s what’s right (BTW, I think it’s a terrible decision). Just don’t be an hipocrite like other people who will pirate the game instead.
You don’t even need to pirate a game these days to play it without spending much money, I’m a gamer, I have loads of friends who play games, and among them there will be those who buy the game, so I need only borrow it and enjoy it, or go and play at their PC, or rent it later or buy it later for almost nothing and there’s also the pirate option, thats a reality. If they don’t care about the PC side, to the point where none of the anounced graphical nvidia options will be in, to the point of making the same draw distance for all platforms including PC, lieing to the PC gamers with those promos, and it seems the mouse and keyboard being crap according to some, worse than Dragon Age Inquisition… and having bought the previous 2 games on the PC, you really think I should feel bad even if I pirate it?
Actually they HAVE to create different assets for each platform if multiplats are done right. Witcher 2 used entire new engine for Xbox 360 because it couldn’t handle original Red Engine. Objects from older TW3’s build had more polygons. New ones look blocky. Lighting is flat and old reflection methods have been replaced with new cheap ones. It indeed costs more money to work on different builds at once, that’s why most devs target lowest common denominator and that holds back PC too. Witcher 2 for PC cost 8 million dollars (writing, voice acting, optimization, gameplay, marketing, motion capturing, music composing, sound design, art, graphics etc etc etc) and Xbox 360 version cost 7 million dollars (just for optimization and marketing alone. Other stuff was just imported from PC).
These Consoles are new but their hardware isn’t new. Both of these consoles are running on Tablet CPUs and several years old GPUs. The very reason why Witcher 3 was downgraded. These Consoles can’t even run Remasters on max settings.
They said. Yes. But they said too ( way before the platform parity crap) there will be no downgrade on pc… again, stop suckking cdpr cookie. The sell us. They lie
They showed this video just 5 months ago and see the amount of downgrade they did. This was the main reason for their release delay. It is impossible to make this visual with just day one patch.
https://www.youtube.com/watch?v=Fm7S18Tqyec
how was you day ? 😀
The cake was a lie!
Perhaps this might convince people who are claiming there is no downgrade because there is and anyone who claiming otherwise is ignorant. Take a look >http://whatifgaming.com/
P.S.> It looks like consoles fucked us again.
I want see screenshots of the game because i’m done with lies
Finally a good article. Well done.
Joker!! whats up?!?
No matter how many settings you enable it will still be downgraded trash
Still better looking than every open world game out there.
I don’t think “every” is right. There are lots of open world games and some are very stunning too. GTA V is a gorgeous game. Which looks better than the other is very subjective
I played GTA V on ultra 1440p it looks very good, but it’s not that impressive.
Fair enough. I will not speak for you. But again, which looks better than the other is subjective. And I, personally, finds Batman : Arkham Knight to be the best looking open world out there.
True that. But I am betting on Arkham Knight to be the best looking game of the year.
What do you mean ?
i won’t call it a trash but for now they went from hero to zero in just few days, at least for me. game industry becomes more trashier than ever before. i couldn’t stop laughing at new assassin’s creed “pre alpha” footage with it’s hilarious bugs and performance issues and reused craps from the last game.
Game breaking DRMs. (from dark spore to AC2,GTA,diablo and simcity)
Putting to much online stuff in single player games. (AC games)
Tons of expensive DLCs. (batman,MK X)
Selling you license of the game instead of game itself. (all games)
Exclusivity. (tomb raider,street fighter)
Parity. (many games including ACU and witcher 3)
Microtransations even on full priced games. (anything from warner & ubi)
Broken games both at launch and after. (most games these days)
Rehashed games & anniversary releases every year.
HD Remakes. (we broke the record this year)
Forcing people to pre order a game that hasn’t even properly announced (battlefront or any new games).
Paid mods now a thing.
Critics in anti consumer path, mostly they are doing damage control these days.
whats funny is some games like new Rainbow6 only have multiplayer option, that way they preventing piracy in their minds and they don’t have to do s**t for the game, they don’t need to hire people to write some good story (make you own story blah blah), they don’t need good level design, they don’t need an actual content for the game but only some maps and balancing and they have full control over the game and it open ways to make more money by selling microtransations and dlcs, and when they decide to shut down their servers, your game will shut down with it.
Well said.
Agreed, that’s pretty much why I just don’t intend to pre order anything anymore, and on top of not buying into any new hype and promo BS, I’ll mostly only buy stuff I’ll get to try first, one way or another.
imo the other way which is piracy won’t help, we can still wait to see the game, for example i watch hours of ACU gameplay and i saw it was as s**t as i think it would be or the new AC syndicate, that 9min was more than enough to read the whole game, specially when you played games long enough. or new COD game which was exactly advanced warfare but instead of dumb human enemies it have dumb robot enemies. game cost you at least 60$ and will eat at least 50gb of bandwith which it’s not worth, both buying it or pirating it. if the game is bad then it’s bad and it shows quickly why and how bad it is, why trying other way around when it’s bad? at least you won’t have to deal with it’s problems if you ingore the whole game. i didn’t palyed ACU or FC4 and i’m pretty ok with it and i know how s**ty they were.
:)) yeah, they knew people will find out about it soon enough and they didn’t hide it
it might be it, but usually companies specially the big ones will never learn, they do the same thing over and over and they apologize after it happenes every time until nobody ever buying their games, even then they are not going to change their strategies until they go bankrupt and blame gamers.
i liked MadMax’s latest 4min trailer, i was suprised, to me it was an improvement over it’s last trailers at least visually and inb4 downgrade :)) after this witcher 3 thingy i was very ok with max max, but now i hold it down till after the game released. i trusted CDRed and avalanche was a studio that i could trust, but now i’m better of not trusting anyone
Systems parity= cancer
Hard to believe this video is only 5 months old. So much downgrading within this time frame.
https://www.youtube.com/watch?v=Fm7S18Tqyec
It’s not that they’re ignorant per se, it’s just hard for them to come to terms with reality after so much hype and after preordering.
Well it seems like they are going to find out the hard way when the game launches and doesn’t look as good as advertised. This is exactly the kind of crap that will lead to a crash of games industry and mainly because of WB, Ubisoft with their pre-order BS & Season passes.
I know its a PS4 comparison to PC 2014 demo, but still gonna post it anyways…
https://www.youtube.com/watch?v=EkQ_moS4tTg
LEAKED INFO CONFIRMS A DOWNGRADE
http://www.whatifgaming.c o m/developer-insider-the-witcher-3-was-downgraded-from-2013-list-of-all-features-taken-out-why
THOSE RED TRAITORS WIL NOT GET EVEN A SINGLE PENNY FROM ME.
I don’t know if that insider is indeed an insider or troll but what he said is quite obvious. All of those features were indeed removed from the game because of Consoles (as he admitted). That’s the reason why water simulation is dumbed down and buildings look like blocks now instead of looking handcrafted like Witcher 2. Consoles are holding PC back… What else is new?
What else is new?
That CDPR treated PC gamers (the people that put them where they’re right now) as a a second class customer and took them for fools.
Just a touch of logic injected here: -Not- treating console gamers as second-class customers doesn’t mean they’re treating PC gamers as second-class customers. Treating console-gamers as having equal value to PC gamers is not treating PC gamers as second-class customers.
But this much is certainly true: CDPR is guilty of misrepresenting their product to PC gamers and would have done a great deal better to release two different versions of the game for those who have the hardware to utilize the better graphics.
Here’s a bit of logic:
They pushed the consoles to their limits.
They did not push the PC to its limits.
They optimized the consoles build so it was playable
They did not optimize the PC build at all (i7 and 980 for max settings, which are comparable to PS4 graphics)
PC gamers don’t have an “equal value” for them, it’s the laziest port in years.
The suggestion that they put more effort into consoles than they did into the PC version is flawed. Judging from all the videos they showed in the past, the game was designed to be graphically superior in almost every way. Of course they didn’t “optimize” for PC. The game was already optimized. The game was initially designed for PC so this isn’t a port. Everything they did over the past few years was intended for PC gamers and now that they’ve said “hey we want to include console gamers too,” you’re getting b*tchy because someone only gave you half of the pie.
That said (and in keeping with the metaphor), they should have just made two pies.
Yeah, it was a bit surprising because I thought CD Projekt is better than this. That’s the main reason why a lot of people still can’t face the reality.
people are upset because they thought CD Projekt would be different. But from now on, we will treat them as same as Ubisoft.
So as we said, it’s purely down to consoles as to why it doesn’t look like the 2013 version, just like a lot of games because the consoles are so weak. All those awards CDPR got for their gameplay footage in 2013 should be taken off them.
Honestly, the game looks horrible on the consoles, it looks like a cartoon.
According Ign’s review of the game on PS4,”30 frames per second was sometimes too much to ask”..hehe.
yeah, videogamer said the same thing, game barely hits the 30fps mark unless you open the inventory screen. it is good if these so called jurnos add performance of the game in their reviews instead of some bulls**t they are doing now. all of ACU reviews were like written by monkeys, game was unplayable but the reason for 6s or 7s was bad story and not the performance or bugs etc… lol.
It was pretty obvious from almost every PS4 footage I’ve ever watched. New consoles are like gen 7.5. Don’t expect any jaw dropping tech from those potatoes this gen. This gen looks even worse than the previous one so far (in terms of progression).
I don’t even care about graphics at this point, playing pictures isn’t exactly my thing. If there was a 720p option to boost frame rate, I would use it without thinking twice.
Yeah, they should’ve given the option to lower the resolution on PS4. Blame fanboys who compare resolutions and cry when it’s not 1080p on their precious PS4. The game would’ve looked better and performed better if they had targeted 720p for both consoles.
So where is the value for draw distance that all of us graphic whores need.
I was referring to assets alone. I know the game has been downgraded. Only a dumbass would think otherwise.
I’ll just leave this here for those who actually care about the game.
https://www.youtube.com/watch?v=KNVOTMx9oyA
Hidden message:
After 3 long years The Witcher: Wild Hunt is finally ready to go.
The reviews are already out and the reception is amazing.
We can’t wait to hand our baby over to you.
It is a very important milestone for all of us here.
We went from 50 people in the first Witcher
to over 200 creating a massive world of Wild Hunt.
It’s a grand scale now, but the nuance and soul of the series is intact.
We won’t have it any other way.
This is one for the fans who supported us all this time
Those who cheered for a different kind of fantasy.
One that’s dark unsettling and personal.
Here’s something to sweeten these last days of waiting
Here’s “A Night to Remember,”
A short, spoiler free cinematic.
PS: In terms of scale, let us just say the town of Novigrad has over 2000 openable doors! Imagine the mass of load time it would generate in The Witcher 1 😉
Sounds good. At this point it is unrealistic to expect the game to look like VGX (removed assets can’t be brought back). But it is quite possible to get SOD or at least ’35 min gameplay’ graphics, which also looked amazing. I’ll be happy if the game comes close to those visuals. That said, I’m going to play the game either way. Clearly they put heart and soul into this game… We can’t trust them anymore, that’s for sure.
tell me whether all the latest pc ultra footage looked anywhere close to that 35 min footage.
https://www.youtube.com/watch?v=Fm7S18Tqyec
Already confirmed. No Enhanced Edition this time. The only hope are post release patches, like Metro Last Light. Or that they learn the lesson and don’t do exact same thing with their next game. One thing is for sure,,, the backlash was massive.
Depends on how much financial loss there came from this “massive” backlash
Console gamers will still buy it. Won’t matter at the end.
Uber textures = 2048×2048? WHAT YEAR IS IT?
The majority doesn’t have 4 or 8GB of VRAM though. I, myself, only have 2GB (technically 1.5GB thanks to Nvidia’s shi* —__—). I bet modders will take care of that worries though
TBH, Witcher 3’s budget isn’t that high. They could’ve easily made it PC only and it would still be profitable in a very short time. It cost 40 million dollars to develop and market (15 to develop, 25 to market). Half Life 2 also had 40 million budget 11 years ago and back then PC gaming was nowhere near as big as it is now. It was still a huge success. CDPR are not lesser known studio anymore unlike back in Witcher 2 days. Would’ve been a lot easier to sell a lot of copies by giving us what was showcased…
CDPR spent 25 million to market. Don’t know if that contains M$ money as well.
So many of you are crying over nothing. The 2013 Trailer was never said to be real game play. It’s not like CDPR stated look this is how the game will look this is real gameplay. It’s not like they pulled a Ubisoft with watchdogs.
I mean are you freaking kidding me. And people keep comparing what was shown then and what is being shown now. But hey the horse looks a lot better now then it did then. 🙂
http://whatifgaming.com/
this is not gameplay video, shown in Dec 2014?
https://www.youtube.com/watch?v=Fm7S18Tqyec
PS4 version looks awful, too much colour like a cartoon to cover up the downgrade from the PC version shown.
yeah and guess what… “taken with a grain of salt”
It was meant to be real gameplay until consoles came out. CDPR as always developed games exclusively for PC until Witcher 3. Witcher 2 was released for xbox360 only after the fact. You can thank the console market for lowering the graphic standards for all gamers.
Well the horse sure looks a lot better now then in 2013 eh eh
Anyways if the game was meant to look like that. Well guess what. only .000000001% of the world would be playing it. Because you would need Multi Flagship GPU’s that are not even out yet.
Let alone the fact that DX11 can’t handle a fully open world game to have that much detail. It would of been worse then ACU.
does that 0.0000001 makes you sleep at night ? if it was true, you could still play the game 2 years later. Now that hope is lost.
get real about it. it was a freaking game trailer not real game play back in 2013. just have fun or stop crying about a game. geeez play and stfu 🙂
I play ACU on maxed settings no problem no lag at all no framerate issues. I can’t imagine Witcher 3 being that much more difficult. They said that there would be no loading screens but that does not mean that the whole world gets preloaded at one time. DX11 can handle a fully open world game with that detail because they intitially developed it that way with DX11 lol. CDPR always pushes the boundaries in graphics. When Witcher 2 came out it pushed current GPU’s to the max but was playable and initially only developed for PC. If you compare the XBox360 version to the PC version you can see how the quality was downgraded on the XBox version. I fear that I may never experience a full high quality PC graphics game because it is not cost effective for game developers to do so now that most games are developed to be multiplatform. Hopefully they will release an enhanced version like they did for the other games exclusively for PC.
I really hope that at least some people will learn their lesson after this. I’m not saying that CD Project s*cks or that you shouldn’t buy Witcher 3, but attacking other people for saying the obvious truth about the downgrade was not really bright. Turns out they were lying… just like Ubisoft.