The Crew – Biggest Development Difficulties, Won’t Feature Dynamic Weather, DLC Strategy Detailed

During a recent Q&A interview, The Crew’s Creative Director, Julian Gerighty, answered a number of questions from Ubisoft’s fans. According to Julian, The Crew is powered by Babel engine; a new engine that’s a proprietary by Ivory Tower. Moreover, The Crew won’t feature a dynamic weather system. Instead of featuring a full dynamic weather system, The Crew features certain weather conditions on certain areas.

But what about the inevitable DLC plans that Ubisoft has in store for this new MMO title? Well according to Julian, the team aims to deliver free content with missions and races, however they won’t be adding new geometry.

“I don’t think this is necessary. It’s more of… the idea of how can we get  even more out of the incredible playground that we have at the USA.”

The Crew will feature story and is described as the structure of the game, and is something that Julian considers necessary.

Moreover – and according to Julian – the biggest difficulties of creating The Crew were two. One was recreating the game’s world and the second was the only features and implementing them in a very discreet way.

Enjoy!

18 thoughts on “The Crew – Biggest Development Difficulties, Won’t Feature Dynamic Weather, DLC Strategy Detailed”

      1. Oh, okay if that’s true, then I would hope for offline mode, but still not expect it, since it is Ubisoft we are taking about. It really depends how they have implemented that single-player part.

      2. it’s hardly an MMO, like destiny or division. they are all single player games with always online crap attached to them. at first they said you can play it offline in single player but later they said it needs internet connection to run

  1. Not for me, Need For Speed is much better than this mess, The Crew looks like just a clone of “Driver: San Francisco” with a lot of bla bla for nothing.

  2. Ive played this several times in the beta and its pretty game, imo most clips shown is players driving around Detroit or NYC those cities are dark and dreary. Once you go to places like salt lake city, LA, Seattle there’s variety of scenery and different atmosphere. But you have to play it for your self, also this game is not a port either plays well on quad/dual core systems was able to play this on high using GTX 570, unfortunately they had the cap on 30fps but this game will receive 60fps support but there you go

  3. It seems like every new Ubisoft title must come with a new engine, because blah blah we built this engine to “insert some special feature only possible in this engine” nonsense instead of designing a engine that scales well and useable on many genres at least EA has got that going with Frostbite, the more engines that are built the more people become unsure of performance.

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