Fortnite: Battle Royale – Patch 1.10 introduces new inventory, packs several performance improvements


Epic Games has released a new patch for Fortnite: Battle Royale. According to the release notes, patch 1.10 introduces a brand new inventory system and reduces aim assist on controllers. Below you can find a screenshot that shows this new inventory system.

In addition, this new patch comes with numerous performance improvements. Fortnite: Battle Royale patch 1.10 improves general framerate when multiple characters are nearby. It also improves UI and PhysX performance. Moreover, it optimizes particles associated with players/weapons and audio for the safe zone indicator. It also fixes various hitches that could occur during gameplay, and improves performance when rendering lighting and shadows.

Epic’s launcher will auto-download this new patch the next time you launch its client, and you can view its complete changelog below.

Fortnite Battle Royale Patch 1.10 Release Notes:

GAMEPLAY

  • Decreased chance of getting Bandages from Treasure Chests and Supply Drops by 35%.
  • Reduced aim assist on controllers.
    • This should make it easier to lead targets with Sniper Rifles.
    • The updated aim assist system allows us to iterate easily. Let us know how you think we can improve aim assist.

Bug Fixes

  • Improved network priority for doors, which reduces the likelihood of seeing players run through a closed door.
  • Improved network priority for chests, which reduces the likelihood of them appearing to remain closed for a short time after opening them.
  • Players will no longer fall through the world if they are eliminated while jumping.
  • Gliders will no longer deploy if a player uses a Launch Pad in the DBNO state.
  • Player will no longer jitter while falling and skydiving.
  • Dancing no longer goes on cooldown if it fails to play.
  • Chests in attics no will longer spawn loot on roofs or outside walls.
  • Fixed an issue which caused players to sometimes survive fatal fall damage with 1 HP.
  • Fixed an issue causing teammates names to jitter.
  • Fixed an error message that players would sometimes receive when being invited to a BR match when they hadn’t completed the Save the World tutorial mission yet.

WEAPONS

  • Removed tracers from the silenced SMG.
  • Sniper Rifles no longer reload while in scoped view.

Bug Fixes

  • Fixed an issue which prevented grenades from exploding.
  • Fixed an issue which caused crosshairs to disappear if a Sniper Rifle was fired right before the Battle Bus took off. 
  • Fixed several issues with the Smoke Grenade effect:
    • Smoke effects now appear the same in and out of the Storm.
    • Players can no longer see through smoke effects when using a scope from within the smoke.
    • Players will no longer experience a “flash” effect when multiple smoke grenades go off at once. 

AUDIO

  • Reduced volume for ambient trap sounds, and made them less frequent.
  • Added a new warning sound that activates when a player approaches a ceiling or wall trap.
  • Teammate footsteps now sound quieter than enemies.
  • If you are spectating a player, their footsteps are quieter.
  • Added different footstep sounds for wood, stone, metal, and dirt/grass surfaces.
  • It’s now easier to hear footsteps through walls.
  • Added “terminal velocity” wind sound when falling from large heights, and impact/pain sounds for when taking damage from falling.
  • Increased the audio range for the sniper gunshot from 180m to 250m.
  • Reduced gunshot sound volume for tactical shotguns. (Does not affect audio range)
  • Reduced volume of revolver equip/reload/fire sounds. 
  • New sounds for Medkit, Shield Potion, and Slurp Juice consumables.
  • It is now easier to hear the sound of an another player gliding towards you after using a Launch Pad.
  • All audio for the dance emote is now adjusted with the SFX slider instead of Music.
  • Wind volume reacts more dynamically while skydiving or using a glider/umbrella.
  • Removed low-frequency content in the “ticking clock” sound that plays prior to the storm eye shrinking. 
    • These frequencies could have previously been mistaken for footsteps while running.

PERFORMANCE

  • Improved general framerate when multiple characters are nearby.
  • Improved server performance by reducing the number of redundant movement events sent from clients.
  • Improved Xbox One rendering by reducing CPU stalls.
  • Improved performance when rendering lighting and shadows.
  • Improved performance when rendering bushes and other clutter objects.
  • Improved game thread performance by converting more game logic BPs to C++.
  • Improved UI performance.
  • Improved PhysX performance.
  • Improved CPU performance on Xbox One and Windows by tweaking thread priorities.
  • Improved performance of particle systems by adding batching.
  • Improved performance of animation trail effects and particles.
  • Improved performance when using the glider.
  • Optimized particles associated with players/weapons.
  • Optimized audio for the safe zone indicator.
  • Tweaked how often animations update and optimized many other animation systems.
  • Reduced general hitching by optimizing garbage collection of objects loaded within memory.
  • Reduced network bandwidth used when spawning players in a squad match.
  • Fixed a server performance issue caused by building actors that moved every frame.
  • Fixed a server performance issue where rubber banding could be caused when jumping out of the Battle Bus.
  • Fixed various hitches that could occur during gameplay.

UI

  • You can now view your personal stats and XP gained at the end of a match or when spectating. 
  • You can now choose to abandon one of your Daily Challenges each day.
  • Added “Net Debug Stats” panel to the Battle Royale UI. 
    • This can be enabled by going to Settings > Game > HUD > Net Debug Stats 
    • This setting displays ping, bandwidth, packets per second, and packet loss for both uploading and downloading. 
    • If you haven’t received a packet from the server in more than 1 second, the UI will also display a “Connection Lost” warning.
    • Currently this is only available on Windows and Mac platforms, but we hope to enable it on consoles in a future update!
  • Added the option to send a friend invite to squadmates on the Spectator and Victory screens (PC/Mac only.)
  • Added some look-and-feel polish to the matchmaking buttons.
  • Added a warning message that activates when players attempt to disguise themselves as a bush while already disguised.
  • Replaced the 60-second warm up timer with “Waiting for Players”
  • Increased the size of the large map so it takes up more screen space when open.
  • The revive timer now shows the revive progress for both keyboard and controller players

Bug Fixes

  • Sensitivity sliders for the mouse and gamepad will now stop at 0.1 instead of 0.0.
  • Disconnected squadmates will now remain on the HUD and will be listed as “Disconnected.”
  • Character models inspected in Save the World will no longer be displayed in the Locker tab.
  • The Up button on the D-Pad no longer closes the inventory tab while using the Pro Controller layout.
  • Settings will now properly save when players apply them and back out of the settings menu quickly.
  • Added descriptions to equipped items in the Locker tab.
  • Storm zone graphics will no longer flicker when the storm begins to close in.
  • You can now report players that have unicode and Chinese characters in their names.
  • Fixed the timers on the Global Wins leaderboard.
  • When knocked down by the storm, the elimination message will now properly read: 
    • [PLAYER] was knocked down by the storm.

SPECTATING

Bug Fixes

  • Smoke grenade effects are now visible to spectators when watching a player within the smoke.
  • Fixed bug where teammates could be invisible while spectating them.
  • Scope visuals will no longer be stuck on screen while switching between players in spectate mode.

GENERAL

  • Fixed a rare crash that could occur when backing out to the Main Menu.