Fallout 4 – PC Graphics Settings Menu Revealed, Sports A Respectful Amount Of Options

And there is probably nothing stopping the leaks at this point. A couple of minutes ago, we shared the first leaked screenshots from the PC version of Fallout 4. And thanks to an annonymous reader, we are now presenting you the PC graphics settings from Fallout 4.

PC gamers will be able to adjust the quality of Textures, Shadows, Shadows Distance, Decals, Lighting, Godrays, Depth of Field and Ambient Occlusion.

Moreover, PC gamers can enable/disable Screen Space Reflections, Wetness, Rain Occlusion, Motion Blur and Lens Flares.

The game will also let you adjust a number of view distance options. You will be able to adjust Object/Actor/Grass/Item Fade, as well as Distant Object Detail and Object Detail Fade.

Fallout 4 releases on November 10th.

As always, we strongly suggest avoiding pre-orders. However, if you can’t wait until our PC Performance Analysis and PC Review get published, you can go ahead and purchase this game from GMG via the following button.

GMG button

67 thoughts on “Fallout 4 – PC Graphics Settings Menu Revealed, Sports A Respectful Amount Of Options”

    1. If you noticed in some games, you have to restart it for some settings to apply. This way, you set it from the start and enjoy the game.

          1. It works everytime. This is exactly the executable the launcher executes. If its failing to execute for you then the launcher would have failed too

      1. Still not a good option for those who wants to run the game through Steam Big Picture. The launcher gets in the way.

      2. But that’s just part of the problem, that launcher has nothing that should require restarting the game if it was on any modern engine

      3. Launchers are fine but I don’t like to set my settings and then just “go and enjoy.” I tinker with settings like a mad man and every single game I do comparison screenshots of all graphical settings. Gonna be a f’ing dragggggg if I can’t adjust settings in game without a restart and see the differences. I like games that keep the game visible in background so you can see what the differences are. Too consolish for me to just set my settings and be on with it. Call me crazy but meh

    1. Didn’t support SSAO, Screen Space Reflections, Rain Occlusion, Temporal AA or a host of other things, but yeah dude, its still the same engine.

      1. Yeah most of those features needed to be gotten from an ENB but now I think SweetFX 2.0 is enough in terms of post processing.

        1. It’s always better when its directly supported in engine rather than ENB. I love ENB but it was always kind of a hit and miss with everything working correctly.

  1. Yep same engine not next gen lol, thought so :I consoles holding pc game back I have ps4 I know it and other fanboys know it just to stupid to admit

    1. Doesn’t mean that because they’re using the same engine than previous games that it will be the same version.

      Look at the Unreal Engine and how much it evolved accross multiple versions.

        1. It could always be better, that’s the great thing about technology. Building a new engine is time consuming, and reusing an engine and improving it as much as you can makes more sense, until you hit a technological limit and you need to rethink the core components to push those limits. There’s always a cost of time and resources.

      1. How dude ? Bethesda always had good sales on PC but all their recent games were significantly dumbed down because of consoles.

      2. is that why pc is making more money than consoles and has the most exlusives?

        I wonder what would happen if there wasnt any piracy..OH WAIT most games have denuvo… no higher sales, must be what he is talking about instead.

  2. Who pre-ordered this is game is an beta tester.Wait for more patches after release.
    Same Skyrim menu settings,same old engine.

    1. It’s a new engine for the fallout series. The same engine as skyrim (with new stuff) so obviously it’s going to have the same options.

    2. It’s a refined, re-worked engine. But yeah same engine. Just not the same “old” engine. It’s fine to use the same engine as they know how to work within it. Better than spending half development cycle learning ins and outs of a new engine.

  3. Lack of options was never the problem, things like poor multi-threading and memory management, crappy assets across the board, a metric crapton of bugs/glitches and relying on the modding community to fix the most basic of issues have been. I can’t in good conscience give Bethesda my money anymore.

        1. I don’t know. That wasn’t incoherent and EVERY single thing he said is accurate. Every Bethesda game exhibits the things he mentioned.

    1. Downgrade? did you see the screenies? any more “toning down” and it’ll be shi* XD . I don’t think you have to worry about that

      1. i laughed, not exactly true, the game is pretty demanding due ot its size, i wouldnt say it has bad or dated graphics, i would say it has incomplete graphics as if it is on alpha, some things look better than others.

  4. One BIG way to tell if this is the Gamebyro/Creative Engine just tweaked again, is if it is locked at 60HZ. Because their physics engine goes absolutely bonkers over 60 fps

      1. You can run Oblivion/FO3/Skyrim over 60 fps, but it causes game breaking issues (mostly physics related, which is what the OP was talking about). Expect this game to work the same way.

  5. This game will look just fine (for what it is) on PC when it’s out. Most, if not all, of the crap we’ve seen is from Xbone and PS4. The Xbox stuff is laughable, my laptop can do that. PS4, a bit better but, I’d bet the farm PC is going to look great.

    Fallout has never been known for phenomenal graphics or animations. It goes with the territory. What Fall out is known for is decent graphics and phenomenal gameplay. Which, if that’s your cup of tea, will be there again. You can bet on it.

  6. thank God, “known” sites modders will support with eye candy mods, bug fixes and script extended mods to make the game unique as Fallout 3, NV, and Skyrim :)))

  7. YAY I love this new support for temporal anti aliasing. Witcher 3, Vanishing of Ethan Carter Redux (had 3 options) Crysis 3, all new COD’s, Star Wars Battlefront etc. While I don’t mind them refining the old engine I will be pissed though if that means it still has horrible memory leaks and poor multi core support.

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