CDPR On “Downgrade-Ation” – Smoke Effects Would Kill Any PC, Bad Decision to Change the Rendering System

CD Projekt RED has finally spoken the truth about the visual differences between the VGX trailer and the final version of The Witcher 3. As most of us have already guessed, the new rendering system is to be blamed for these less impressive visuals. Not only that, but CD Projekt RED acknowledged the fact that consoles held back the PC version.

As Marcin Iwinski told Eurogamer:

“If the consoles are not involved there is no Witcher 3 as it is. We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.”

Marcin acknowledged that a PC-only title would look better, however CD Projekt RED would not afford to create such an expensive game.

Both Adam Badowski and Marcin Iwinski admitted that the game’s visuals where changed because the VGX build did not work as an open-world title. CD Projekt RED faced major difficulties while trying to make that build work in the game’s open-world nature, however it appears that this was not possible.

Adam Badowski later claimed that the new rendering system may be blamed for some of the graphical differences:

“Maybe it was our bad decision to change the rendering system, because the rendering system after VGX was changed. There were two possible rendering systems but one won out because it looked nicer across the whole world, in daytime and at night. The other would have required lots of dynamic lighting “and with such a huge world simply didn’t work.”

As for the infamous smoke and fire effects, Adam claimed that they would kill almost all PC systems. Adam also said that without DirectX 12 these effects don’t work good in every game, which obviously begs the question; will CD Projekt RED add them via a patch with support for DX12?

Marcin Iwinski concluded:

“Maybe we shouldn’t have shown that [trailer], I don’t know, but we didn’t know that it wasn’t going to work, so it’s not a lie or a bad will – that’s why we didn’t comment actively. We don’t agree there is a downgrade but it’s our opinion, and gamers’ feeling can be different. If they made their purchasing decision based on the 2013 materials, I’m deeply sorry for that, and we are discussing how we can make it up to them because that’s not fair.”

And that is that. CD Projekt RED has finally told everyone the truth about the game’s visuals. And that’s a good thing.

A new patch will be coming that may improve the game’s visuals on the PC, however don’t expect major overhauls as the rendering system won’t be changed and those spectacular smoke and fire effects are not possible in DX11.

247 thoughts on “CDPR On “Downgrade-Ation” – Smoke Effects Would Kill Any PC, Bad Decision to Change the Rendering System”

  1. Hopefully we will some day get a DX12 patch, complete foliage overhaul, very optimized Hairworks.

    1. And some tessellation or parallax mapping for brick walls.

      It’s 2015 god damn it, S.T.A.L.K.E.R. had it in 2007. Where did it all go so wrong?

      Oh, wait, I know where, f*cking consoles and sell out b*tch wh*re devs.

        1. No, I am talking strictly about brick walls. How did you manage to miss that?

          If you compare brick wall against brick wall, the 8 year old S.T.A.L.K.E.R. easily wins.

          1. You graphics whores have lost your minds. I’m ashamed to be one of you.

          2. Hell, Doom 3 has had (modded) parallax occlusion mapping for a decade now! It looks freaking incredible in the Absolute HD mod. I’m surprised more developers don’t use the effect. It’s less computationally costly than runtime tessellation and looks almost as good.

      1. With this kind of camera system they decided not to waste a ton of power resources to something many people will never notice. They just can’t implement it to some big cities so the effect would be inconsistent. Stalker was 1. an fps game 2. not as big or detailed 3. not on consoles

        1. I have a feeling well get a enhanced edition once dx 12 comes out with all the extras physx and graphics stuff. If you ask me the graphics are great but its missing all the glorious gpu physx that makes you say wow. They could have used it to a totally glorious effect with all the spells, bombs, and destruction. Its just ok as is now but its like the destruction runs at a way slower frame rate than the game dose witch makes it look horrible.

    2. If they made their purchasing decision based on the 2013 materials, I’m deeply sorry for that, and we are discussing how we can make it up to them because that’s not fair.

      CDPR lied. They should have made their confession weeks ago.

      Giving refunds to all who want one and restoring the other rendering engine at some point (even as an optional mod) would go a long way toward making amends.

      I don’t know if CDPR can restore their fans’ trust in them.

      This is pretty disappointing.

          1. So what do you prefer, a super pretty Witcher 3 with no open world? Game development is expensive as f$ck and hard as f$ck and they had to make compromises. They gave us a beautiful 200 hour open world game instead of a ultra pretty area based campaign. Im stupidly happy with the fact that the game turned out so well.

          2. Yes, I would much prefer a semi linear game like Witcher 2 with those graphics than the kind of game Witcher 3 turned out to be.

            Open world is nice, I admit that but it’s not the be all, end all feature of all video games. Witcher and Witcher 2 never felt completely linear anyway, the area system they had gave you a nice illusion of a somewhat open and non restrictive world, which also allowed for the stunning graphics these games had, especially the second one.

          3. I think they wanted to copy Skyrim too much, turns out TW3 is restricted, though GTA used to be like that until you progressed through the story.

          4. This is why I preferred Arkham Asylum vs. City. Asylum was so much tighter. Non-open world games have so much better narratives and they allow the games to look nicer, play better, have better set-pieces and scenarios.

          5. Me too i prefer a classic map of the Witcher, instant of a stupid open world

      1. They offered me a full refund. I chose to not take it. Even with the downgrades, which I was honestly disappointed with, I’m still having a great time with the game.

      2. Um, they DID confess weeks ago when they started to release actual gameplay shots. Not verbally, but we all saw the actual game wouldn’t be a match for the trailer they released. You’ve had plenty of time to decide if you wanted to buy the game based on how it DOES look. I’ve still bought, it still looks amazing, just not as amazing as the video.

        1. Meanwhile they had several PR guys saying the they didn’t change anything, they’ve been lying till this statement.

          1. Yes, Marcin Mormont, their PR guy on their official forums, has been busy lying his äss off the last couple of weeks and months.

            The final game will look just like the VGX trailer footage he said. He said so, long after they had scrapped that built and render because of consoles. He also said that he was seeing the game every day. So he has been boldly lying, straight out lying and deceiving, all this time.

            Then when the review builds where send out he kept on lying about the downgrade and made fanboys spread his lies that the day one patch will fix everything.

            CDPR have willingly and knowingly, directly and without a doubt, lied to their customers. There is no way around that. No way to weasel out of it. It’s a fact now.

          2. And i saw the conversations on forums… its a shame. They lie to people. And then lock or delete threads
            But of course they weren’t saying this pre release. It would have been a mass cancelation of pre orders. Being pre witcher 3 a pc oriented studio…
            I still remember guys preordering the pc version 8 months before release and i was saying -guys wtf you doing… preordering now? Its almost 1 year till release.
            People answers was always this is cdpr. They are a pc studio.
            I know they are a pc studio(finished w2 many times) but… many things can change in 8 or 10 months…
            And here we are

          3. I was one of those people who never pre-orders but considered doing it for The Witcher 3, because CDPR (and GOG) have been so good for so long.

            I really didn’t think that they would compromise their principles and deceive those who made them.

      3. A serious question. You have a company. You have 2 options. 1 is financially viable. it makes sense and would justify the amounts of money you are going to allocate to this project. The 2nd one is a sentimental one. you want to please your fans. To make them feel good. But the numbers look shady. You will hardly break even in 5 – 6 months. Which option will you make?

        I know which one I’ll make because I’ve already made similar decisions several times since I started my own business. Good customer relationship is good, but at certain point, you gotta count your chickens mate. Take Amazon for example, they go to ridiculous lengths to ensure customer satisfaction. But the moment you start making unreasonable demands they will simply tell you to take your business elsewhere.

        CDPR went out of its way to please PC fans in the past. They offered the Enhanced Edition of their previous games free of charge to all existing customers. Now, tell me again how many copies did The Witcher 2 sell in its release window? Dont’t know ? let me tell you ..By august 2011, 5 moths after release, they were still short of 1M copies. Companies do not feed off love, they need profit margins and paying customers. And you are sitting there and asking them to give refunds to people who ignored all promotional material for the game, trailers, reviews, previews and a sh*t ton of screenshots except for one single video that came out 2 years ago. Yeah. Your logic is impeccable

        1. It’s not about “pleasing fans,” it’s about not lying to your customers.

          CDPR intentionally misled the public regarding the PC version of the game. Everyone knew that the console versions would be downgraded visually; CDPR explicitly denied that the PC version was downgraded.

          And they’ve admitted their wrongdoing:

          If they made their purchasing decision based on the 2013 materials,
          I’m deeply sorry for that, and we are discussing how we can make it up
          to them because that’s not fair.

          My logic is much better than your reading … and your integrity.

        2. Yeah… you have a point… but i think you are wrong. You dont bite the hand feeding you…
          Slowly but constantly…
          If you dont believe me… look what happened to crytek… its not always the way you described

    3. The foliage isn’t bad, just the grass is sometimes, it’s not as bad as those screenshots we seen. As for Hairworks ,well you do realise that TressFX takes about the same hit in performance, even more close up than Hairworks. According to benchmarks TressFX takes about 23% performance hit, while Hairworks has hair on multiple things in the world.

    4. I can easily wait for another Enhanced Edition that comes with all that and the 25 buck season pass content included a year from now, for only a fraction of the vanilla game’s current price.

      1. Precisely what I plan to do as well. I’m not super happy with being lied to, but the game sounds fantastic otherwise. That being said in 6 months time the game will hopefully be fully patched, nvidia Drivers will be fully compatible and addons will be out. Plus by then I should be able to do a PC upgrade that will allow me to play at 4k- I really can’t play games at 1920p anymore- too low res. it’s hard to go back to lower resolutions.

    1. They admitted that “everyone misunderstood them.” They never admitted a mistake. It was the “I’m sorry you were offended” apology… it means literally sh*t.

  2. “We don’t agree there is a downgrade but it’s our opinion”

    But there was a downgrade. And don’t they know about scalability? They could’ve opted to include the effects and people that don’t have the hardware for it could just turn it off.

    EDIT: I’m not hating on the game, it’s just that I hate that CDPR is lied about the situation instead of coming out with their hands up. Still, one of the most beautiful games I’ve ever played.

    1. Yes but the new rendering system isn’t a downgrade technically, it’s just PBR made the game look worse while the old rendering system wasn’t really that accurate with materials like their new PBR system.

      You can argue the new rendering system makes the game look more natural which I would agree, but it makes it looks too colourful, i’d would have liked to have seen some colourgrading post process effect to give it that TW2 type look but not too much.

        1. Well, people see what they want to see ,they don’t know technically the rendering system is better than the old system.

          1. people see an obvious downgraded visuals and they are right sean.even if the new rendering system is technically better,we got an inferior level of graphics.i also can’t easily believe that most PCs would be killed because of the smoke,fire effects.

          2. The evening looks the worst though, it’s too orange, night, day, cloudy looks really nice, materials, skin look nice, it just could have done with some colour grading to tone the colourfulness down.

  3. with W3 i lost all my faith in this company !
    What gonna they will lie us next?
    improved graphics patch?
    Kepler final vers of the game?

    1. In the end it doesn’t matter because there’s more console gamers who don’t care and will buy anything. From a business standpoint it makes sense for them but they end up delivering a final product that doesn’t resemble what was initially advertised.

      1. Tell that to Crytek.

        Keep p*ssing off your loyal fans and keep watering down your product to be able to have a presence in the console market and see how that works out for you in the long run, CDPR.

      2. It’s a shame honestly in special for CDPR.
        low fps on Kepler on my GTX 680 more precise and thats not because my card can’t handle it actually can and extremely good i’ve showed that in many other previous games includuing Crysis 3 at 1440p/ultra but….. Ubisoft=CDPR R.I.P 2015 downgrade + miss optimization

          1. modded driver 343?
            wut???
            its not the driver anyway its the game that works horrible!!!!! it even made me install Watch Dogs back and say sorry that i unistall it so fast.
            sad week.

          2. were you not the guy who suggested me to use a modded driver for the nvidia gtx 600 series that worked best for GTA?

          3. yes and its not modded !
            Its 347.26 WHQL official Nvidia ICafe driver its just better than normal drivers.
            sadly no iCafe for the Witcher 3

          4. sorry I ment the NVIDIA GeForce iCafe Graphics Driver 347.26 64-bit Grand Theft Auto V “Kepler” Driver Ready

          5. geez if it’s watch dogs bad…I am REALLY glad that I stop preordering things. btw it’s a real shame…btw how WD works for you? for me last time I tried was still a stutter fest

          6. Well WD after tha latest update works pretty nice here Ultra FXAA 45-70+Worse Mod and Sweet FX with no stutter at least they got rid off the stutter as for the FPS 1-2 more but is the same still on the other hand Witcher 3 26 FPS stutter fest with previous patch idk right now i will try it with 1.0.3 and post it on youtube i heard that its good for performance.

  4. They should’ve never shown the 2013 footage. Simple as that. It was a bait and switch.

    Had they just come out and been honest in the beginning and said “we’re making the game less visually impressive so that it can work on less powerful console hardware and we can make more money making Witcher 3 a multi-platform title” I would’ve been fine with that, but they didn’t do that.

    Reps for their company stated that the 2013 footage could be duplicated on high-end PC hardware and they lied.

    Gearbox pulled a bait and switch with Aliens: Colonial Marines and it sucked. Ubisoft did it with Watch Dogs and it sucked. CDPR don’t get a pass, in my book.

    1. Let’s imagine that we have never seen 2013 trailers. The game looks much worse even when compared to 2014 gameplay trailers, including that 35 minutes demo.

    2. You seriously think they would have admitted the reasoning behind the downgrade? Sony and Microsoft and fanboys would have been so mad.

      1. Exactly. They wouldn’t have and didn’t. They lied to PC gamers and console gamers, unfortunately.

    3. WoAH WOAH WOAH, Gearbox did a complete bait and switch of the GAMEPLAY, not the graphics. There is a HUGE difference between the game being less shiney and the game being a completely different game from a previously shown GAMEPLAY TRAILER.

    4. “Reps for their company stated that the 2013 footage could be duplicated on high-end PC hardware and they lied.”

      No that part was true. It could have been. What they said recently is “Most PC’s wouldn’t have been able to run it today” which accounts for all laptops, NUC’s… your mom’s old P4. Technically true, but a false equivalency.

      The 2013 demo was running on high-end consumer-grade hardware. They changed the engine to the 2015 build and that runs like a*s on current PC hardware (because it was optimized for the console GPU’s) so they can hide behind that and say “see it would have been WORSE” when the reality is the 2013 build was designed for PC’s without the consoles in mind, so it would have run BETTER on PC’s, but not run at all on consoles.

  5. Exactly. In short, don’t show something you’re not actually selling.

    I think they understand the audience they’re pandering to now, though. They know that console gamers won’t ask any questions and will buy anything that’s marketed to them. And they largely can’t tell the difference as far as graphics go so they can change it as much as they like and the consolers won’t bat an eye.

    *shrugs* Well, pretty disappointed in CDPR but I guess from an economic standpoint they just have to sell to the larger market, even if they have to sell an inferior product to do so.

    Maybe modders can make the PC version better. I’ll wait for a month or two and pick it up on sale.

    1. It was and is shady. I don’t mind them making W3 a console game, but don’t launch your marketing campaign by showing footage of a version of the game running on a high-end PC. That’s even misleading the console gamers who might’ve thought they were going to play THAT game.

      1. 10,000,000,824 times this.

        I wanted THAT game. I don’t want THIS game. I already played Dragon Age: Inquisition.

    2. Modders can’t change the rendering engine unfortunately. We’ll never be able to play the version we all wanted too. All that modders can do is add things to the shittier engine they released.

  6. What about the f*cking grass? That has nothing to do with bad performance, that’s just bad art direction. There’s a lot of it but it’s just ugly when it really doesn’t have to be. There’s other open world games that have grass that looks good and they run just fine. Well designed grass is not more taxing on the system than badly designed grass for f*cks sake.

    Why did they have to make those disgusting tufts of grass with a narrow base and a wide top? It looks completely fake and awful. They’re also too thick at the bottom and it creates a stark contrast of a sharp, straight line on the ground where the grass borders the ground texture. Why couldn’t they just space it out more like every other game does?

    And worst of all is the clipping, the grass is clipping through everything and that’s just bad placement. I hope they release mod tools soon or that the game is moddable without them enough so that modders can fix it. But damn the grass is ugly and there is absolutely no excuse for that. None that I could think of, if there is one I would love to hear it but I can’t imagine what it would be.

  7. Now I may ask…Will Cyberpunk 2077 be a DX12 game??? Hum…

    P.S: At least it won’t have too much foliage in it.

  8. “because otherwise W3 would never happened, yet they happily showed us the fake videos in the last 2 years while they knew people going to preorder W3 based on those videos.”

    I have a problem with this because there’s a huge jump in logic.

    They stated W3 wouldn’t have happened quite melodramatically, but the core meaning behind what they said was that due to the huge reach of all platforms together, it allowed them to gain more capital to fund the game. As you know, games are excruciatingly expensive especially since you’re going for a more realistic look and not a stylized version. This has no relation to the videos they’ve been releasing since, as they have been releasing those with the mindset that their rendering system would work. Over months, devs tune things so they work on a broader and broader demographic. This means getting rid of things that are simply too taxing on most systems and scaling them (ie implementing a system to set it low, med, high, etc) would be too costly.

    It’s fine you don’t want to buy their product because you feel it is false advertising, but it seems way too many just don’t understand that videos devs/pubs push out are supposed to be airbrushed, it’s supposed to lure you in. This is the norm in every single industry on the planet.

    I think instead of getting upset over these hype videos, many gamers instead should focus on building/trusting systems that give you all the information you need prior to buying a game. Reviews, benchmarks, current bugs, etc. This is much more useful than getting fussy over hype videos.

    On a personal note, W3 is kind of a let down. Very skyrim-ified.

    1. totally agree, it would be nice if publishers instead of releasing old time demos to release free benchmarks. So ppl before buying will always know if the game will work and how it will behave.

    2. They developed the 2013 versions for PC hardware, and once they realized that rendering engine wouldn’t work on consoles, they had to scrap it entirely for an older one that would.

      They sold people the 2013 (and 2014) videos.. and shipped something else entirely.

  9. No matter what CDPR does whiners will still whine simple as that they do with every game released nothing new. If it wasn’t this would be something else never fails. Hope CDPR ignores all the whiners,trolls and fanboy’s and focuses on patching, adding modtools, more content and generally improving the game for those of use who are enjoying the game and are looking forward to more.

    1. I wouldn’t mind if they brought back the quick (single button press) sign casting function from TW2. There is ALWAYS room for improvement.

      1. I agree there never a such thing as a perfect game or any thing really for that matter. I hope CDPR focuses on improving the game instead of worrying about people who complain because the game isn’t how they think it should be.

  10. How curios of them to say that no PC would run the game, yet they could run it just fine with 2013 high-end PCs. It’s also really curious how they say making a game that graphicaly intense would be too expensive, yet both Witcher 2 and 3 were made with the money they got from PC sales.

    1. Facepalm. Crytek usually demo their games in some monster rig. Can’t RED do the same?

      Question is, can 99% of gamers run Witcher 3 at ultra+ Hair 1080p?

      Nope.

        1. Same do I Thtas why I dont invest money in a rig that in a month will be ancient.

          NVIDIA x70 !

    2. They didn’t say “No PC could run the game.” They said “most PC’s couldn’t.” Also, what couldn’t… was consoles… which is why they changed the rendering engine. The fact is, the only thing that COULD have run the 2013 build in open-world is high end PC’s… which would have crushed the console side of things, that is the ONLY reason it was changed.

  11. Its okay RED. While Console hardware are crappy, most PC gamer cant even play it 1600p ULTRA 60FPS

    1. LOL, moar pixels the better, right? A 10k resolution will not fix foliage, tesellation and the oilish water.

      1. More pixel better because it will fix most ugliness of textures. Tough of course not a decent fix.

  12. Well at least CDPR stopped blatantly lying to their customers’ faces, but the damage to their reputation is already done.

    1. Pff.

      Their reputation as well any Devs Reputation will be judged by the game overall quality, not by only gfx matters.

      Surpassing 50hrs at Wticher 3 i found it worthy.

      1. You’re a sad little drone if you think it’s okay for devs to blatantly lie to their costumers about the product they’ll spend money on, and keep pressing on the lie, just because the game is good. Youl shouldn’t forgive them so easily, and you wanna know why? Because if you do, they’ll lie more and more. Every dev started good, EA and Ubisoft were once at the top, they were amazing, but when they started getting greedy, no one gave a sh*t and just forgave them, now look at them, two of the most despicable gaming companies out there.

        Keep forgiving CDPR, and see if they don’t turn out to become huge assholes as time goes by, because there’s mindless drones who just forgive and defend them even when they lie. And with CDPR, it might turn out to be quicker, because this is just their third game, and they’re already lying to their costumers to ensure some pre-orders.

      2. And again corinthians, you do seem to believe the world turns around you.
        The damage is done, even if you believe it or not, this matter will affect sales.

        1. No it won’t, not enough for them to notice. People buy the Witcher games for the game itself. The graphics are a bonus (and yes, it still looks amazing). Some might not buy it out of protest, but more fool them if they’re going to miss out on a great game because of that.

          1. Indeed, most are blaming RED, but they keep buying games from Ubisoft.

            Can’t be more hypocrite.

          2. You would rather give ubisoft your money than CDPR? You like getting your games 6 – 12 months after they have been released on consoles? You like always on-line DRM that actually doesn’t work? Micro-transactions, non-free DLC. I just don’t know what to say.

          3. Did you at very least give it a try?

            In spite gfx issues its a damn well written main story and superb side quest.

            After watch dogs I ain’t dumb to ever even on sale to give a penny to Ubisoft.

            Ubisoft no more

          4. Lol as a matter of fact I did, and am now loving the game. After going through White orchard and half of Velen I decided the game is worth my money and bought it. Some essential tweaks like miprefine, sharpen, and ini editing make the game pretty good, admittedly not like E3, but still, the atmosphere is just perfect. The forestlands in Skeilliege, I feel like getting lost in them.
            THIS IS THE BEST GAME EVER.
            I gotta say, I don’t like it as a sequel to W2, I like it as its own game. About the only thing which would make me deduct 1 point from the score.

    2. Yeah, that’s true but you shouldn’t forget that CDPR have monumentally f*cked up before and won back the goodwill of gamers by making amends. There’s a still a sliver of hope that they’ll make it right in the end by making a massive overhaul for the Enhanced version.

      It’s gotta be really substantial though, they f*cked up incredibly bad this time.

  13. If they made their purchasing decision based on the 2013 materials, I’m
    deeply sorry for that, and we are discussing how we can make it up to
    them because that’s not fair.”
    Thats what I want to hear!! Being honest is always the best way to make business.

    1. “Being honest is always the best way to make business.”

      You’re obviously not a business man and wouldn’t make a very good one at that. Honesty will get you murdered in business.

      1. I am, Paul, I have always been honest with my customers and Im doing well.
        You telling me liers and scammers are the best doing business? did you really think that way? So you must be a scammer and a lier too? Enjoy your twisted world.

      2. As opposed to lying? We’ve seen what that has gotten them. He’s right, if they’d been honest from the start, we’d all be here praising the game for how great it looks and plays and nobody would be complaining about any downgrade.

  14. This is just damage control. The truth is they went for the cash grab on consoles and don’t really care all that much about pc gamers anymore. We are still a healthy chunk of market for them or they wouldn’t even give us this scrap from the dinner table.

    Bottom line is the old engine couldn’t run on the poopoo consoles so they went with a downgraded engine aimed SPECIFICALLY for the consoles. Examine the graphics settings for me. There is only one set of assets(console assets) for each setting. Look at the textures, a real pc game will have at least two tiers of textures. There is only one set of textures and it’s the console textures. Ultra only loads more of the textures into memory, there is no actual ultra textures. Medium just blurs 25% of the textures while low blurs 50-75% of the textures. This is how the whole graphics options work. It’s literally the same assets as the console version we just get to actually realize the settings at full while the consoles have everything cut in half. Only thing we get extra is hairworks and hbao (WOOPTI-FRACKING-DOO)

    1. And yet people complained about VRAM usage in games lately, ultra is a bit more than 2GB VRAM, people don’t think it’s ultra in an open world? Can’t f*cking win, people are never satisfied.

      1. Yep. CD Projekt really optimized the vram usage in the game and even my 2GB GPU is enough for great looking textures.

  15. What are you trying to tell me… that i can dodge bullets??
    – no im telling you that im selling smoke… and a downgraded one…
    Kind regards, CDPR

  16. As i said it from the beginning… they sold us.
    Is a shame… all the lies around cdpr makes me sick
    What happened to that future proof uber setting created for next gen video cards aka 2016.
    All that crap that CDPR SAID MANY TIMES.
    F#$@ system parity…

      1. That makes no sense. What’s your point? Are you saying that it is OK to mislead or lie because some random guy on internet “won’t be able to max out anyway?”. I am not sure what you are trying to say.

          1. Suck what fanboy? You wasted 1000 on a 2gb card. You lucky that cdpr downgraded that crap. Lol. So now go to f%#@ a cow. Thinking in witcher balls

  17. It calls my attention that they said without consoles the witcher 3 would not be the same thing we are seeing now, maybe that would not be as bad as it sounds.
    Still this is not a COD or Fifa, I cant see this game reaching 3 millions of copies in both consoles and I cant see it selling 2 millions on PC on THE FIRST YEAR, maybe after some price drops and some sales the game could reach better sales on PC and will sell more copies than consoles by the time. No matter what fanboys says, this downgrade matter is affecting sales on PC and even RED is seeing the urgency of correcting their damaged image, thats why they come with these declarations.
    “I’m deeply sorry for that, and we are discussing how we can make it up to them because that’s not fair.” Its pretty clear for me.

  18. The game is fantastic, the graphic is good. Definitely not as good as the vgx trailer but I’m sure that they’re shooting for the sky when they first build this game. The fact is console is a bigger market than pc. Sure there’s a downgrade but it still looks good and “thanks” to the console, they managed to make the game as big as it is. Just enjoy the game and stop whining ffs.

      1. Never seen that article before, definitely very interesting. I guess the PC market are not as small as i thought, thanks.

  19. Sigh. After so many years supporting them via GOG, they wh*re themselves with consoles at the first opportunity. Now we need a new champion, CDPR place is now vacant.

  20. Ah, its a sad day today…CDPR openly stating that consoles are the reason they were able to make the Witcher 3.
    Another great developer buried in the console greed!
    Very sad day indeed! 🙁

    1. Just the reality of the gaming market. Consoles simply produce more money when it comes to AAA multiplatforms.
      Why should they invest heavily on the PC when they won’t even be able to cover their investments? Like they’ve said without the consoles Witcher 3 wouldn’t exist in this form.

        1. For what? that consoles generate significantly more sales than PC?
          Look no further than The Witcher 2. They haven’t even broken the 1M copies 5 Months after release. Withcer 3 crushed that number on preorders alone.

          1. But Witcher 2 sold more on PC. Have they released sale numbers for each platform for Witcher 3? Where is source that Consoles make more money than PC?

          2. We will have to wait and see when it comes to Witcher 3 sales figures. As for the proof you are seeking for the power consoles hold upon the market, look at the most recent successful PC game. GTA V. 2M and change own the game on STEAM according to SteamSpy, lets say another 1M on Rockstar’s Social Club. That’s 3M total sales, including double dippers such as myself, for such a hugely popular game. To put things in prespective the console version shifted 11M copies in 24 hours.

            http://www.forbes.com/sites/insertcoin/2015/05/01/surprise-gta-5-is-also-a-massive-hit-on-pc/

            proof enough for you?

            You can dig out the sales figures a sh*t ton of other games: AC, Fifa, Borderlands and so on

          3. Lol that’s no source that’s nitpicking and a very poor one at that (2 years late port). Portal 2 sold better on PC.

            eurogamer…net/articles/2011-08-30-portal-2-pc-outperformed-console-versions

            See I can do this too. Where is the proof that most multiplats sell better on Consoles?

          4. This will lead no where. If you truly believe the purchasing power of the console gamers do not set the general trends of the gaming market then so be it. I highly doubt anything I’d say will change your mind. So, fine. we are the masterrace.

          5. Borderlands 2 – 12 millions copies total and 5 millions copies on PC.
            Skyrim – 20 millions copies total and 8 millions on PC.
            Tomb Raider – 8.5 millions copies (on 5 platforms) and 3 millions on PC.
            Bioshock Infinite – 6-7 millions copies and 3 millions on PC.

            What you did is called nitpicking. GTA V came out 1.5 years ago. No wonder it didn’t break a record.

          6. What are you talking about? the Witcher 2 has sold more than 6 million.

            “Polish studio CD Projekt Red has announced 6 million combined The Witcher sales on this, the series’ sixth birthday”

            That’s 1 million a year.

          1. Yeah that too. AT LEAST 15+ million copies on PC were sold (at least… remember this only includes sales of 2012 and first week sales of Reaper of souls. It doesn’t include sales of whole 2013 and 2014 year). Console versions sold 5 million copies on all 4 systems combined (reaper of souls expansion included).

          2. eurogamer…net/articles/2011-08-30-portal-2-pc-outperformed-console-versions

          3. 1 year short also they never specified it they were referring to referring to units sold or total revenue earned.
            I’ve clearly said “PRODUCED MORE MONEY.

          4. So 64% of Witcher 3 sales in England were on the PS4.
            That is what I call a slaughter.

            So my point was proven in the end.

      1. Ofc it wouldn’t exist in this exact form but look at witcher 2, that was an unknown game series only for PC(at the time) and it worked out great.

        1. It was a good games but they wanted to make Witcher 3 better and way bigger and for that they needed more money. Also Witcher 2 had mediocre sales even after countless discounts.

          1. 3 million copies on Steam, considering that there is a non-Steam version of the game isn’t mediocre.

          2. Witcher 2 had a lot of discounts on Steam
            Most bought it for under 10$ together with the first game.

            In the first year it barely sold 1.7 million units.

          3. Surely, but not like witcher 3 wouldn’t have happened without consoles. Like I said TW2 was rather unknown, it wasn’t mainstream in any way, was somewhat hard to run etc. They have learned a ton with every game. I have never seen a hype train as huge and long as with TW3.

          4. Yeah but with a budget a few times smaller it would have clearly been an inferior game most likely even graphically.

          5. It might have been about the same but without a ridiculous amount of content.

            ”’ an inferior game most likely even graphically.”

            That’s just idiotic. The only reason the game was downgraded was consoles. There are no limits on PC and TW2 looked amazing when it came out.

          6. That is what you believe.
            They did say that most PCs would’t handle all the settings shown in the small demo in 2013 as well. Nobody invests blindly in a game just so it can be enjoyed at it’s fullest buy a minority(1-2 % of PC gamers). PC Gamers say “yeah you can deactivate those setting”, OK so why spend a lot of money to implement them in the first place then??

            Games are just about graphics, sound, voice, art, story, gameplay, game engine etc. are also very important. With a smaller budget the game would have been quite limited in those regards as well and the play time would be severely cut.
            Also TW 2 had a lot of technical problems when it fist came out, TW 3 is much better in this regard which shows they’ve invested more in this game.

          7. “Most PC’s” is a stupid thing to say… Sure… everyone’s laptop would struggle… the point is PC is about developing for the top, and letting people who can take advantage, do so. There’s a reason Crysis was used as a benchmark for SEVERAL years after it was developed.

          8. It’s not stupid, the average PC is barely OK for the minimal settings in Witcher 3.
            Developing for the TOP, so the 1-2% of PC gamers it’s just stupid, it’s a financial suicide.
            Crysis was released in 2007 now we are in 2015 times have changed.

          9. The Witcher2 didn’t have mediocre sales at all, it ended up selling 4 million copies on PC. How many copies do you think the averaege console exclusive sells?. For all Bloodborne’s advertising it just sold over 1 million copies not that long ago… Some PS3 exclusives struggled to hit 3 million copies.

            Also you kind of butchered CD Projekt’s statement, they simply said that they couldn’t make The Witcher3 the way it is if it was exclusive to only one platform whether that platform was PS4 , XB1 or PC.

            In the end The Witcher2 sold very well on PC seeing as it was never advertised once, it soon broke 2 million copies and had went on to 4 million. That’s more than enough for any exclusive. Having even more money is always going to better than “lots” of money so PC franchises end up on console as there is no one securing them to PC like what Sony or MS do with consoles. If you need proof of that just look at Diablo3 ending up on consoles after selling 12 million copies on PC. Just look at how many exclusives PC gets despite the fact there is no Sony , MS or Nintendo using the money they have made from license fees to fund a platform exclusive to advertise their hardware…

            So the money made on PC isn’t the issue here at all.

          10. Yeah after countless and countless discounts.
            After the first year it barely sold 1.7million on both PC and 360.

            I didn’t butcher anything, CDPR clearly said that without consoles the game would not exist in this form.

            The issue is Witcher 3 had a way bigger budget than Witcher 2 and PC SALES ARE NOT ENOUGH for it now. Maybe if it had a smaller budget but the bigger the game gets the more is obvious that PC can’t be the exclusive platform. Like I’ve said you very rarely see big budget AAA games exclusive to the PC platform.

            It’s funny to see how blind all this PC loyalists are. The only advantageous game gen on PC are MMOs. If we talk about Action Adventure and Generally Story Centered Games the consoles fare much better. Another funny thing is that although Witcher 3 is an RTG so a specific PC games CDPR realized that PC in not appropriate to be the exclusive platform for a game this big.

          11. Yes you did butcher CD Projekt’s words as they said they could never make this game if it were exclusive to a single platform whether that platform was PS4, XB1 or PC….

            I am not a PC loyalist, I prefer PC because I believe it to be hands down better game library, better visuals, better resolution , better customisation , better features and responsive 60fps controls/

            The Witcher2 sold better than Bloodborne in the same amount of time and had sold very well on PC long before the 360 version so I don’t know where you get your stats from but they are wrong.

            Also the only exclusives on console are the ones paid for by some of the license fees that Sony , MS or Nintendo charge third party developers which ensures the PS4 or XB1 version of Witcher3 costs around £40 while the PC version is £27. Other than that handful of small exclusives funded by Sony or MS how many third parties or lining up to make their game exclusive to any one single console?.

            Other than that the PC gets the most developer support of any platform, it gets the most games, most varied, unique games and best looking/running games. The new consoles are 18 months yet already there is over 40 so called console exclusives that happen to look and run better on PC so it really is the best platform in giving gamers access to most amount of games. So much so that my two current gen consoles have gathered dust since I bought them, I only bought them because I am well off for cash but they would have been the first thing to go long before choosing to go without PC. I would even take Digital Foundry’s budget PC with an i3 and 750ti over a PS4 or XB1 as it just has access to far more games and I am at a stage in my life where I can happily do without mainstream , shallow cinematic sh1t like The Order or 30fps racers like Drive Club so am completely at odds to your comment about consoles doing better for games.

            Of course PC can have big budget AAA exclusives, like I already said, more money is even better than a lots of money and there is no one tying these games down on PC so developers are free to port them to consoles, even 12 million selling Diablo3 was ported to consoles or the gazzilion selling indie Minecraft. I don’t care about any of that because third party games make up 99.9999% of any gamers library and they all happen to look and run far better on PC which is all I care about. That and the fact I believe PC has by far a better library of games, I wouldn’t wipe my arse on the first two years worth of “exclusives” on PS4 and my XB1 and WiiU gather dust after I finished messing around with Halo MCC , SunsetOD and Forza. I hear it may have a Gears of War remake this Christmas that I will spend the best part of a week playing………

      2. Even if Witcher 3 wouldn’t happened without consoles, there is a huge difference between “making investments” and “being a b*tch”.

        They constantly lied to their fans, and in the end, they butchered PC version because of platform parity. No respect for the platform that made CDPR.

        1. PCs wouldn’t handle their full vision of Witcher 3 either that is the reality.
          Lying is a strong word and I don’t think they should care about little whiners that troll the blog pages.

          You can’t get 60fps with the game at ultra settings, 1080p, adding more features would have butchered the performance.

          1. You can’t get 60fps with the game at ultra settings, 1080p, adding more features would have butchered the performance.

            That’s what they want you to think. In truth, it’s just very demanding on PC due to their deals with console manufacturers, the parity, and Nvidia Gameworks of course. The requirements are bloated.

          2. That is a lie.
            Only HW takes away like 15-20fps when activated.
            Optimization is not some magical thing and there are a lot of limits with what DX11 can do. Surprised that the Master Race doesn’t know stuff like this.

          3. No, that’s factually not true. They changed rendering engines which is the reason for shoddy performance on PC. The rendering engine from the 2013 footage was designed for PC graphics cards before they had to fit it into the tiny consoles. The rendering engine they changed to performs better on PS4, but scales for SH*T on PC hardware.

            The reality is, if they had kept the original rendering engine, everyone with 980’s and i7’s would have been fine on PC, and it would scale down from there, with the consoles melting and being unable to play the game period. Instead they changed to an engine that allowed them to max out the consoles capabilities but choke on PC-grade GPU’s.

          4. The 2013 footage is irrelevant for performance comparisons as it was just a small demo not the entire game.

  21. Whiners- “Foliage looks like s*it! 1/10!”
    Everyone else- “gameplay is deep and varied. Voice acting and animations are superb. Tons of side content. BOOBS! GOTY for sure!”

  22. Honestly I find this “blame consoles” thing nonsense.
    1) Today’s consoles have the most similar hardware to PCs than ever before. Means additional development work for different hardware should be very minimal compared to previous generation consoles.
    2) No one complained about consoles downgrading games before, when things were actually much more difficult.
    3) The PS4 has a GPU that has 1.84TFLOPS of computing power. That’s almost exactly the computing power of an R7 265 or a GTX 760. Which are the perfect budget mid-range GPUs. If you aren’t coding for this handling your game at least at 1080p medium, I don’t know what you’re developing for.
    4) Consoles already have their best low level API. Just look at DX12 performance improvements. Then why should they be a problem, when they have a decent GPU with an excellent API? In fact, those should be your target development platform!
    5) Since consoles use the same system (CPU, GPU and memory) architecture as a PC, making a PC version should be a breeze. Add better textures, more AA, post processing and a few demanding graphical options which couldn’t be possible to run without a high end PC. Porting should be much easier.

    Honestly, I don’t understand this “consoles are inferior!”, “pcmasterrace” things. Consoles have always been much more inferior and much more difficult to code for. They have actually come a long way in increasing processing power and reducing development costs! And like I said earlier, if you don’t code your game considering everyone can’t afford a $3K Titan, I don’t know what you’re coding for. At least most people can afford the mid-range GPUs like the consoles have, and you still blame consoles for being a barrier. I repeat: Not everyone can afford high end, whether it be a console or a PC. So very few will code exclusively considering high end.

    That being said (and surely the developers know that already), I wonder what all these devs blaming consoles is about. Consoles have never been blamed like this before. Since most games nowadays are using GameWorks (FYI PhysX is part of GameWorks) and are running horribly bugged, downgraded and poorly, it must have something to do with Nvidia… (Hint 1: They didn’t win the consoles this time. Also they boasted powering the PS3 during the PS3 times.) (Hint 2: GameWorks is hurting AMD GPUs, and consoles run AMD GPUs)… could it be that Nvidia is taking revenge by ruining the graphics of new titles and blaming it on this generation consoles? Because I have already stated how and why developing games for both consoles and PCs have become much easier.

    1. Console users miss this point time and time again, even the PS4 devs have said it yet you continue to not learn. It’s the CPU power which has a direct effect on the GPU output and the PS4 CPU is the bottleneck so you won’t get fully what the GPU can do. A midrange PC can match and surpass the PS4 because it has a strong CPU so the GPU can run flat out and not be bottlenecked, even with DX11.

      1. CPU power having direct effect on GPU output?
        Wat? Console APIs don’t work that way. They are bare metal APIs.
        You do realize most mid-range and budget PCs cheap out on the CPU? (Everyone recommends spending the most money on the GPU on a gaming build)
        Because CPU is not important in games, where most of your work is graphics.
        You’ll hardly find any CPU intensive operations on games. The last I knew of was Planetside 2, where the workloads weren’t parallelized. That has been fixed too. And the PS4 has plenty of cores to handle parallel tasks.

        1. If you’re talking about TW3 then( and like other games) the CPU is used ALOT more where in the cities where there is more detail, more NPC to render, that’s why the PS4 looks so poor. The cores are weak compared to an i3 quad core. Also, the CPU processes from the GPU so it has alot to do with it since the CPU in the PS4 can’t keep up even with 8 cores(6 actually for games).

          We see the same thing happening on the AMD FX series and yet that is clocked higher.

          1. I can’t really take your word for granted, since when everyone says the GPU is the most important part of your gaming build, then it has to be true that the brunt of the work is done to the GPU.
            “Weak” is a very general term. When there is literally so much to consider (remember, we are comparing two different platforms, which is nowhere near easy), it’s extremely easy to misinterpret information.
            At least we can agree a beefier GPU is more important than a powerful CPU.
            I’m not saying the PS4 is a supercomputer, but it’s processing capabilities are adequate enough to give birth to amazing looking titles like Killzone Shadow Fall.

          2. It’s is but you need a CPU to support it well. Go look at Digital Foundry benchmarks of i3/G3258 vs I5/i7, as soon as you use a better GPU and lean on the CPU more in places of the game, the i3/G3258 get destroyed. There is a 20fps difference between a i3 and an i5 with beefy GPUs and over 40fps difference with an i7 in The Witcher 3 on a Titan X, so you see CPU impacts greatly.

          3. I’m pretty sure there is a good enough CPU in the PS4. If it’s good enough for gorgeous looking games like Infamous Second Son and Killzone Shadow fall, then it’s good enough.
            I think you are misunderstanding the market range, power, thermal and cost constraints concerned with creating any type of console. If you factor all of that, an APU SoC like the one PS4 has is undoubtedly the best way to go.
            What you’re doing is judging one platform with another platform with a very subjective point of view. You’re not doing any justice doing that. As I explained earlier, you just can’t go and put 2 footage side by side and finish your comparison there. If you can get fantastic looking games like the ones I mentioned (there’s more: https://www.youtube.com/watch?v=004t7R-Uo98 ),then there is no point arguing why consoles should have even more horsepower. Simple reason: more horespower you try to add = more cost. You need good enough.
            See, you can get great looking games with not jaw dropping hardware like the PS4. Really shows how much performance you can leverage out of these not enthusiast grade hardware using the right tools.
            Now, back to my original post, given you have ideal API, ideal tools, good enough hardware and even games that already prove my point, why are developers complaining about consoles? It’s not like previous generation consoles were any better. Why didn’t they complain back then?

  23. “But but but it was target render. They never lied”. After getting the money through sales, now they’ve decided to speak on the subject.

    And he dodged the question about Consoles holding the game back simply by stating that they had to make Console versions because of the budget. Basically he is saying “Yes… but it was necessary evil”.

  24. I can’t understand why people think that a business needs to make PC only games, or otherwise they “sell out”. They probably don’t realize that it’s often a choice between “PC and console” game or “console only” game.

    I’m currently enjoying The Witcher 3 very much and can’t see what’s the fuzz is all about. Sure in a comparison video I can see the differences, but that means nothing when I play and have fun in the final game.

    And my advice for people making purchasing decisions on a 1.5 year old trailer? Just don’t!

  25. Bit of a misleading thing here to say they acknowledged the “consoles held them back” considering they said there would be no Witcher 3 without the consoles. What they really said is that the game could have looked better if they developed it for just one platform (obviously) but they said PC sales would be too small.

    I almost didn’t get it because – yes – it isn’t the ground-breaking looks of the 2013 stuff. I’m playing it on PC on Ultra and it’s brilliant so far. Not perfect (controls on controller are a little janky at times) but sometimes it is really really pretty. One part it exceeds Red Dead Redemption visually is the moonlighting/nightime when the translucency/backlighting of foliage really becomes apparent. Guessing that’s the merits of using PBR (consistency across lighting scenarios).

    Considering how you already need a fairly high end GPU (I’m running a r290) and am at around 40fps – I believe them when they say they couldn’t release at the quality they showed.

    I’m sure their budget was far less than that of GTAV so you’ve gotta cut them some slack there too.

  26. “Maybe we shouldn’t have shown that [trailer]” Yes Adam you shouldn’t have hyped us in the first place.

    “I don’t know, but we didn’t know that it wasn’t going to work” Yes you did, total BS.

    “so it’s not a lie or a bad will – that’s why we didn’t comment actively” Not only it’s a lie but it was your marketing decision to get everyone interested in buying the game.

    1. “”I don’t know, but we didn’t know that it wasn’t going to work” … on consoles… because it DID work on PC.

  27. Wow. People here are actually complaining about… grass in an already great game.
    Reading such down-right stupid comments and complaints explains why PC gaming in general has gone down the hill in recent years.
    It’s because nowadays every juvenile’s parents can afford one. It didn’t used to be like that. We had some great games back then even if they were from top-down isometric perspective. But apparently kids today are more interested in eyecandy rather than interesting mechanics and well crafted world.
    They care more about bragging to their friends about how much more powerful their PC is than a console. Like spoiled brats.

    Witcher 3 is still a great game people. I’ll go for downgraded graphics anytime rather than dumped down gameplay and gimped mechanics. Grow up and enjoy the game or shove up some benchmarking demos and shut up already.

    1. It’s amazing to me that there are still people like you who don’t understand what people are complaining about, nobody is dismissing the game simply due to the downgrade, no one is saying that it’s a bad game, no one’s saying the gameplay is bad, no one’s saying that graphics are more important than gameplay (you’re the only one saying it here), you’re doing a plain straw man.
      I’d advise you to take your own advice of growing up and perhaps you won’t be such a silly idiot.

  28. Just what I pretty much knew. I said it before, a dx12 patch will come later on. They even said it themself pretty much.

    But hey we all know that the weak consoles hold pc gaming back, it allways been like that. But also they let us get this big budget games that woulden be possible, so it’s a double edge sword :/

    Finaly they admited everything we knew, atleast they are listening or more likely are s*it scared to be the new hate object by us pc gamers 😉

  29. The mere fact that they have made these statements put them well above almost all other companies in the industry. This is why you should support CDPR. And to those who say they should have said it sooner and done it different: In the real world things take time, and decisions like making the above statements are not easily made. CDPR is still the most gamer-centric and open video game company.

    1. They are no different than any other company man. Grow up. So far, they’ve only talked. Yeah I agree GOG is a great DRM free platform and all that but they’ve done nothing “by gamers for gamers” when it comes to games apart from free updates.

      Both Witcher 1 and 2 were using securom DRM before backlash from the gamers that it’s hurting game’s performance, then just like any other dev they started to blame PC piracy by pulling numbers out of their as*es. Those numbers were proven wrong by official reports.

      Then they said “Most powerful platform WILL NOT be dictated by lowest common denominator”. Exact opposite thing happened with Witcher 3 and now they are like “Oh we had to do this because reasons”. They only talk.

      1. Not really. They are different, since they usually admit their wrongs in pretty direct communication. Please don’t resort to namecalling, or tell me to grow up. It makes it difficult for me to take your arguments seriously, just try to debate in a normal serious tone instead. From a communicative standpoint CDPR are somewhat different than their fellow game companies.

        1. Admitting something is not something different. Ubisoft also admitted that we dumb down games for dummies to earn more cash. Didn’t matter at the end because nothing changed.

    2. They spoke out after the game was already released…and before that it was damage control and plain denial.

    3. No.
      I don’t support companies that lie to me then apologize later. Apologizing doesn’t let me play the game I was told I would be able to play.

      I support companies that don’t lie to me.

  30. I’m enjoying the crap out of this game. The questing, the dialoge, gameplay mechanics etc. It’s all really top notch. You can really see they put so much hardwork into making this game. It’s so disappointing to see so many fellow PC gamers say they gonna cancel their pre-orders and pirate the game just because of a downgrade.

  31. After seeing damage control from fanboys on PC Gamer and other websites, I’ve no hope for game industry to get better.

    1. worst site at eurogamer. net, every PC favorable comments are being downvoted and peasants are celebrating that current Witcher 3 wouldn’t have exist because of consoles. hypocrites and ignorant

      1. Totally agree. I posted the comment and it was 100% fact. They downgraded my comment to oblivion. It was laughable.

  32. This is hard. It’s commendable that they openly apologized and gave us realistic+honest reasons but then again they shouldn’t have in the first place.

    They should’ve told us after they encountered the big decision with the new renderer instead of letting us anticipate something that would never come. Not only fans will be much more understanding but there wouldn’t be any of this “DOWNGRADE!” hysteria that divided the fan base. If they don’t want to hurt the feeling of the console fans, then fine, don’t say consoles are holding back the PC but they should at least informed us that the final product won’t look exactly like the trailer before the anticipation snowballed into enormous proportions. Tell us earlier, we’ll understand and adjust our anticipation and there wouldn’t be any awkward post-launch apologies.

    Truthfully, I’m not really that surprised about the downgrade. After the 2013 trailer we’ve seen a number of highly-anticipated games fell flat, flaming hard, on their prelaunch promises so I was actually ready to give TW3’s potential downgrade a pass if the rest of the game is good(the story, the world, gameplay and overall stability). Anyone wondered why CDP only focus on marketing TW3 in the past several weeks instead of actively replying to those downgrade accusations?

  33. The only blame for the company is that they didn’t inform the community sooner about a potential visual downgrade like Grim says nicely below. But I guess it’s very hard to sell anything else except graphics and tessellation to today’s teenagers.

    Nobody seems to give a flying f….k for enhancing content and actually delivering a bigger game than originally intended for example. Who cares about that right?

    From this only, you should be praising the people instead accusing them for not giving you enough bushes to count on the hill down the corner. But no, they lied to you…

    1. Yeah the sh*tstorm is out of control and angry nerds with nothing else to do are going to rage on the internet for any reason. I’m just happy that this is limited to these few forums etc, not the overall market.

    1. The first footage was on pc and second on Ps4. I hope they didn’t downgrade for Pc but it’s hard to say…

    2. That’s a Blur trailer compared to game footage. Still stupid, but a different horse to beat.

  34. If they made their purchasing decision based on the 2013 materials, I’m deeply sorry for that, and we are discussing how we can make it up to them because that’s not fair.”

    Oh really? Please bring dx12!

  35. Very simply, don’t buy a game until the actual launch. Ever. Just don’t do it. See what actually gets delivered. (That being, said, I think the game is worth the money and will be purchasing it.)

  36. I don’t mind if they want to focus on Consoles but at least don’t come up with a decade old excuse that PC is not profitable and Consoles rock, just like how others like Cliffy B and Cevat Yerli said. Great game studio but I don’t consider them PC developers at this point.

  37. It’s not even about the graphics, per se. It’s that they LIED ABOUT THE PRESENTATION OF THE GAME. They lied about what they planned to sell, to both PC gamers and console gamers. They lied to garner hype for their product, like Gearbox and Ubisoft have done, among others and then passed off an inferior final consumer product as the one advertised.

    1. the gpu physx? I like the graphics apart from the supper green being way overused for the foliage. The thing that pisses me off is the total lack of any gpu physx particles.

  38. Lol EA and Ubisoft? Ya keep nitpicking. Those two are Console centric publishers and I’m glad PC gamers don’t support annual products but anyways,,, Here we go.

    SEGA made more money on PC than Consoles.

    gamespot…com/articles/sega-sells-more-pc-than-console-games-but-pachinko-machines-eclipse-both/1100-6417618/

    Valve’s and Blizzard games sell better on PC too. So, you still haven’t proven your point. Where is the source that proves that most AAA games sell better on Consoles.

    1. As I said: Multiplatform AAA games.
      My point still stand.

      And Sega, really??
      MMOs have always done very good on PC but as we can see Blizzard’s online subscribers have been steadily declining and it doesn’t seem like it will stop.

  39. Indeed. Even though people hate on it for not living up to its full potential I feel like Dragon Age Inquisition is a positive result of Developers facing the music as it were. Bioware royally f’ed their fans with Dragon Age 2. Many of us boycotted the game (I still haven’t played it) and they made massive improvements in Inquisition to try and win back their fans.I think the problem here is that for the longest time CDPR could do no harm in the eyes of PC gamers. That godlike status went to their heads and they made a mess of things. If we don’t condemn their mess will the learn the lesson?

  40. That is not CDPRs official statement and it’s not presented by any other site so it doesn’t seem real.

Leave a Reply

Your email address will not be published. Required fields are marked *