BioShock Infinite’s Combat Design Director and AI Lead leave Irrational Games for Microsoft


Man, things are not looking good at Irrational Gammes. Two months ago, two key members of the development team on Bioshock Infinite have left Irrational Games. Those two members were Tim Gerritsen and Nate Wells. Not only that, but Irrational’s Design Manager went to Sucker Punch, while the company’s Senior System Design went to Harmonix. And here we are today, with Irrational’s Combat Design Director and A.I. Lead leaving the company in order to go to Microsoft. Ouch.
So, right now, six key members of Irrational Games have left the company. Will those departures have an impact on Bioshock: Infinite? Sounds possible. However, we should note that things might not be as bad as they initially seem.
Let’s also not forget that Irrational Games will release a new trailer for Bioshock Infinite in a couple of days.
In Bioshock Infinite, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.
Bioshock Infinite is currently planned for a February 2013 release on PC, X360 and PS3!