Man, things are not looking good at Irrational Gammes. Two months ago, two key members of the development team on Bioshock Infinite have left Irrational Games. Those two members were Tim Gerritsen and Nate Wells. Not only that, but Irrational’s Design Manager went to Sucker Punch, while the company’s Senior System Design went to Harmonix. And here we are today, with Irrational’s Combat Design Director and A.I. Lead leaving the company in order to go to Microsoft. Ouch.
So, right now, six key members of Irrational Games have left the company. Will those departures have an impact on Bioshock: Infinite? Sounds possible. However, we should note that things might not be as bad as they initially seem.
In Bioshock Infinite, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.
Bioshock Infinite is currently planned for a February 2013 release on PC, X360 and PS3!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."