Batman: Arkham Knight – First Tests Show No Performance Gains, Rocksteady Suggests 12GB RAM For Win10


Things are not looking good for those who were waiting patiently for the re-release of Batman: Arkham Knight. After spending five months trying to fix this mess, Rocksteady and Warner Bros re-released the game on Steam without support for multi-GPU systems.

Warner Bros claimed that it’s working closely with its GPU partners in order to enable SLI/Crossfire, however that very same sentence was used in its latest PC status update.

NVIDIA users can try this SLI compatibility bit (0x080222F5)in order to see whether the game runs better from them. Do note that this SLI compatibility bit is not an ideal one. By using it, we managed to enable SLI, however the game did not scale well on our GTX690.

Not only that, but Warner Bros suggested that 12GB of RAM is recommended for Windows 10. I mean… seriously now… 12GB of RAM. In an Unreal Engine 3 game. Man, what a clusterf’.

As Warner Bros noted:

“For Windows 10 users, we’ve found that having at least 12GB of system RAM on a PC allows the game to operate without paging and provides a smoother gameplay experience.”

Last but not least, initial tests show the game performing the same with its pre-release version (we assume the one with the Interim patch applied to it). At this point we can safely say that PC gamers will have to rely on additional raw GPU power in order to overcome the game’s un-optimized code. So here is hoping that a new SLI/Crossfire patch releases sooner than later.

PC Configuration: Intel Core i7 930 @ 4.2 Ghz, Titan X (1425/+500), 24 GB RAM

Pre-launch averages:
with Gameworks:
1080p: 85fps
1620p: 62fps
2160p: 43fps

without Gameworks:
1080p: 131fps
1620p: 91fps
2160p: 57fps

Post-launch averages:
with Gameworks:
1080p: 85fps
1620p: 61fps
2160p: 43fps

without Gameworks:
1080p: 128fps
1620p: 89fps
2160p: 57fps