Demon’s Souls is a game that a lot of PC gamers would love to play. However, and contrary to the Dark Souls series, Demon’s Souls never came on the PC. Still, PC gamers well able to play this title via RPCS3 and get a taste of it. Unfortunately, though, the game was running with 30fps but that’s about to change as a new patch came out that enables a 60fps mode.
As the RPCS3 team stated, Whatcookie recently made a patch for Demon’s Souls allowing it to bypass the games 30fps cap and run at 60fps and 120fps for the first time. Yeap, you read that right; Demon’s Souls can run with 120fps.
However, it appears that the game’s movement is currently bugged at 120fps. For instance, if you’re running the game at 120fps and run into geometry the players movement will be very slow. This could have a serious impact on the overall gaming experience, which is why the team suggests running the game at 60fps… at least until the movement has been fixed via a new patch.
Moreover, it appears that the pre-rendered scenes are also sped up due to the higher framerate. The good news is that there are only a couple of cut-scenes so this will not have a major negative impact on your overall experience.
Last but not least, the RPCS3 team stated that the game has an FPS counter overlay issue.
“Demon’s Souls has an internal technique where it will output duplicate frames if the game’s performance is not at the cap. This makes any fps counters inaccurate, because while the game is technically outputting e.g 60fps some of those frames could be duplicates if your performance is too low. This makes checking your FPS a bit difficult, unless you use tools to analyze game footage.”
You can download the Demon’s Souls 60fps patch from here. Do note though that only disc versions of Demon’s Souls are working currently with RPCS3. Dumps from PSN are not compatible.
In order to showcase the smooth 60fps performance, the RPCS3 team released the following video. As we can see, Demon’s Souls looks lovely in 4K and with 60fps. So yeah, this is another reason why emulators are so important these days.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”