Last week, Ubisoft shared a video showcasing the Ray Tracing effects of the Xbox Series X version of Watch Dogs Legion. Now I’m pretty sure that a lot of you were wondering whether or not Xbox Series X would be using the Ultra Ray Tracing PC settings. And, thanks to this video comparison, we can finally answer that question.
Now since the Xbox Series X footage is from a compressed video, we can’t really compare the draw distance or the shadow quality of the “standard” settings. However, there are some limitations in its Ray Tracing implementation that can help us compare it with the PC RTX effects.
From what we can see, Xbox Series X runs the Medium Ray Tracing effects of the PC version. The Ray Tracing reflections in the Xbox Series X version are more blurry than the ones for the PC. Not only that, but the Xbox Series X is missing numerous reflections.
At 0:45 you can clearly see that the metallic road sign is not reflecting its surroundings on the Xbox Series X. However, that very same sign reflects its surroundings on the PC version. Similarly, the metallic statue in the middle of the road (at 2:29) does not reflect its surroundings on the Xbox Series X version.
In case you’re wondering, these metallic surfaces behave similarly on the PC when using Ray Tracing Medium. Similarly to the Xbox Series X version, similar surfaces on the PC do not reflect their surroundings (when using Ray Tracing Medium). Additionally, the reflections are more blurry when using Ray Tracing Medium.
As such, we can safely say that the Xbox Series X version uses the Medium PC settings for Ray Tracing. Moreover, the game appears to be using dynamic 4K (instead of native 4K)!