Reakktor Studios today released a “Gameplay Reveal Trailer” of their upcoming back-to-the-roots Arena-FPS, TOXIKK. According to the press release, the footage shows the alpha build of TOXIKK in action. TOXIKK plays as if today’s military shooters never existed: There is no leveling, no regenerating health, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming. Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. Enjoy!
Thomas is a close friend to John ‘john2’ and John ‘WhatGoesAroundComesAround’. Thomas, John and John basically came with the idea of DSOGaming. Thomas has been helping John with News articles these past years, and prefers to stay in the background than the foreground.
Looks awesome. Typically, this type of games would be badly executed these days. Whether visually or mechanically. But, this one looks solid.
I kind of wanted some sort of perks, challange system, and levelling system, though. I mean, even back in the day those are what I thought would spice up the game type a little bit. It doesn’t have to be phenomenally game changing, just sort of power-ups to make every game unique.
Hope this game will deliver what the developers promised from the look of it we will have great time playing this game and hope its not 40gb size
90’s style? its unreal tournament III…
wow this is like the new unreal tournament.