Ziva RT Face Trainer-1

Take a look at the most realistic next-gen real-time face in Unreal Engine 5

Ziva Dynamics has released a beta version of ZRT Face Trainer; a new machine-learning-trained cloud-based facial rigging. In order to showcase its capabilities, Ziva released a GIF that shows the most realistic human expressions you’ve seen in a real-time sequence.

Ziva used Unreal Engine 5 and the following footage was captured in real-time in 4K and with 60fps. Now to be perfectly clear, these facial expressions are not exclusive to Unreal Engine 5. In other words, other developers can implement these facial expressions in their own engines. Ziva simply used Epic’s engine in order to showcase them in real-time.

As Ziva has stated:

“The ZRT Face Trainer is built on a comprehensive library of 4D data and proprietary machine learning algorithms. Within 1 hour, your character mesh is injected with the game industry’s best tech.”

Here are also the key features of ZRT Face Trainer.

  • The ZRT Face Trainer is built on a library containing over 15TB of 4D scan data.
  • ZRT face puppets can express over 72,000 training shapes, as well as novel face poses.
  • ZRT face puppets are only 30MB at runtime and run at real-time frame rates (3ms/frame on a single CPU thread).

It will be interesting to see which games will take advantage of the ZRT Face Trainer in the future. For now, enjoy the following video demonstration!

Ziva RealTime Face Trainer Now In Beta!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email