Mr Zyanide is currently working on a Ray Tracing Mod for Star Wars Jedi Outcast/Academy. And, in order to showcase their progress, Zyanide released a new video for this RTX project.
In this video, Zyanide showcases a map from the game with over 1000 lights. We also get to see improved reflections, a better denoiser when using ReSTIR GI, as well as fixed motion vectors for models.
Unfortunately, there is no ETA on when this Ray Tracing project will come out. And for those wondering, this isn’t a simple RT Reshade Mod. This is a native Ray Tracing Mod that will significantly improve the graphics of these classic Star Wars games.
Enjoy the video and stay tuned for more!
After some moths, here are the updates. I've been working on improving reflections (pretty stable with over a 1000 lights in the area), stabilizing the denoiser when using ReSTIR GI, fixing motion vectors for models. There still plenty of work to do but it's getting there. pic.twitter.com/4zqnLR24oV
— Mr Zyanide (@MZyanide) January 3, 2023

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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For an old game that does look kinda cool.
For an old game that does look kinda cool.
2003! Yeah it’s too dark, but GI especially (can’t do it all but) can do miracles with these games!
Ray tracing is cool in new games built from the ground up utilizing it. Old games with ray tracing is garbage. The modders just make every surface shiny. And then they pat themselves on the back.
RT reflections in old games are garbage* path tracing can massively transform and upgrade almost any older game as is evident with Portal, Quake, Minecraft etc
That’s literally what this mod does.
every RTX game: unrealistic shiny wet floor/puddle !
Raytracing is so overrated. The real world doesn’t look like that.
This is an in-development fan mod for an old game, you clown.
it a fair comment, when 2/3 of the video is a slow pan looking at a shiney floor, it was only when we got to the last 3 it got interesting.
While that room with the overly shinny floor is a bad artistic choice, the smaller details of light and shadow are always there, your eyes are the ones being drawn to the shinny stuff.
I wonder how you have time to write here while the evil Russians are bombing you.
https://www.youtube.com/watch?v=UM8JVyKtzuI
Now if only we could get games which have good gameplay…
*goes back to VTMB*
I play’d these games to death back in the day, would love to see it get the full RTX remake.
Yes…but when???
Was Jedi Academy any better than Outcast?
I’ve tried playing Outcast several times over the last many years (since like 2004 at least), but would always give up because of the awful levels. It was always the same reason:- I’d be wandering large levels for maybe hours, wondering where to go next. It was like Raven Software applied their design philosophy from horseshxt Hexen.
Where is the video?
Your article helped me a lot, is there any more related content? Thanks!