Starfield feature-3

Starfield planet boundaries showcased in new leaked video

Starfield releases in a few days and in case you weren’t aware, it won’t allow for seamless exploration on its planets. Instead, the game will divide the planet surfaces into big cells, and below you can find a video that showcases the planet boundaries that players may encounter.

Now as we’ve already reported, Starfield will be using Creation Engine 2. Creation Engine is based on the Gamebryo Engine that powered all previous Bethesda games. And, if you’ve played any of them, you’d know that the engine cuts up the games into identically sized cells. Thus, you shouldn’t be surprised by the fact that the game does not allow you to seamlessly explore its environments.

The good news here is that the cell areas for Starfield appear to be quite big. For instance, it took the YouTuber 10 minutes (running in a straight line) to hit the cell boundaries of this planet. Now I’m pretty sure that most of you won’t be running for ten minutes in a straight line without doing anything else. So no, most of you may never hit these cell/area boundaries. Furthermore, if you take off, you can land in the exact same place and explore the nearby areas.

To summarize, players will be able to land anywhere in Starfield. And while you can explore entire planets, there will be a limit to the area you can seamlessly explore.

Starfield will release on September 6th. This is one of the most anticipated PC games of 2023, so it will be interesting to see how the game performs on the PC platform. Bethesda claimed that AMD has worked with its team so that the game can utilize multiple CPU cores on PC. And, since the Starfield won’t support any Ray Tracing effects, it might actually run well on PC. Or at least that’s what we hope to see.

It’s also worth noting that Starfield will only support 60fps on PC. The console versions (both Xbox Series X and Xbox Series S) will be locked at 30fps. Furthermore, Bethesda has stated that the game will be friendly to modders.

Lastly, you can find here the game’s official PC system requirements. Bethesda recommends using an SSD, and the game requires around 135GB of free hard-disk space.

Since we’ve already purchased the Digital Premium Edition, we’ll most likely have a day-1 PC Performance Analysis for this game.

Go ahead and take a look at the following video (which Bethesda will soon take down). You can find mirrors for this video here and here.

72 thoughts on “Starfield planet boundaries showcased in new leaked video”

    1. “b-bb-but it would be asking too much for a multi-billion $ corporation to develop an entirely new engine, tHeY aRe a BuSiNeSs after all, they have to make a profit!!!!!!”

  1. So, Mass Effect with bigger levels? Makes sense to not have too much space with nothing to do, just play Elite:Dangerous if you want to aimlessly wander around random planets.

    1. It’s Bethesda, pure mediocrity for people who just want to shoot/slash the same 3 enemies on a lifeless open world.

    1. Oh is going to sell, there’s plenty of Bethesadrones out there. My bet is that the only thing that will keep it relevant will be the mods obviously, memes potential and flavour of the month zoomer streamers.

  2. They need to move away from GameBryo, I understand they’re developing a new in house game engine but they need to put this old dog to rest.

    1. They are kind of stuck. There is a large community of modders that are familiar with the engine and can easily fix the bugs that Bethesda isn’t competent to do quickly after release.

      They are going to have to move to a more modern engine eventually but it probably strikes fear in upper management to think about taking that chance.

      1. Imagine thinking the decision-making of a multi-billion dollar corporate company comes to the fact that whether they think a bunch of nerds on the internet can fix their games for them or not as if that has anything to do with their sales.
        Stick to giving opinions like “pedophiles are bad” 64k.

        1. 64K is unfortunately right. Thousands of people still play Skyrim today because of modding, and they keep coming back every few years to replay it and re-mod their game with all of the new and freshly updated mods. There are millions upon millions of mod downloads on modding websites like Nexus Mods for Skyrim alone, all these years later.

          1. Because a perfectly reasonable reply seems to draw an unnecessarily aggressive response out of you.

          2. I already told the other guy he’s being stupid, and he repeats him like a parrot.
            I was in a bad mood, but generally speaking, there is no point in being nice to people on the internet.

          3. “Don’t reply to me again, dumb f*k” Here I am, replying to you. What exactly do you think you can do about it? “Repeats him like a parrot” I was reiterating and expounding on his response… because it’s true. You’re the type of angry little pr*ck who keeps quiet IRL and takes everyone else’s sh*t because you’re a p**sy, and then you get on the internet to dish it out because you think no one can get to you. Boy, are you in for a rude awakening.

        2. Those nerds made them billions LOL, you think skyrim would surive that long with no mods ? LMFAO no

          1. Billions? If I were to give your their financial statment, you wouldn’t be able to tell me anything about their sales. What makes you think you know anything?

    2. its not gamebryo anymore. Its too modified and updated, you guys act as if unreal engine can do what bethesda engines do but better, it cant.

      1. You have any faith that Betheseda isn’t just copy pasting the engine, lol. As is the engine still has relics in Morrowind, in the code, that tells you enough of how the company maintains.

        1. That’s how game engines work, they don’t create a new one from scratch each time, even Rockstar games engine RAGE has relics from GTA 4, the battlefield franchise has been using the frostbite engine for decade but just updating it each game ,

          If you really can’t see that this new version of the Bethesda engine has been upgraded you are either blind or have some kind of special needs

    1. Seems like devs have trouble finding a middle ground between long and empty spaces and crap happening every 5 steps like Ubisoft games. Open world games as the norm for modern game design is killing the hobby.

      1. Arkane Studios found the perfect balance IMO. Their world design is hand-crafted, but they give you enough options to not make the exploring feel too linear.
        I also like what Larian did with DOS2 and BG3.
        Everything Ubishaft makes feels AI generated.

        1. I honestly really like how Days Gone handled open world design. They had big maps that weren’t so big they couldn’t be filled with enough points of interest to keep things fun. And then as you progress through the story, you open up new parts of the map and the world expands out. It only gives you enough world to enjoy using it during that point in the story. That, to me, is good game design. I just think it could use a little more polish in the execution to be great or epic game design.

          1. It wasn’t the first game to do that, Far Cry 2 also was like that and a much better game to boot. Days Gone was small and boring missions.

        2. Even I loved the excellent level design of the notorious Wolfenstein Youngblood. Arkane has something unique in this particular regard. What they do is not only extending the game world horizontally, their vertical rendition is where they excel the most & that’s where IMO open-world game design gets to have a definition. Ubi$hi+ has one exception however. AC: Unity.

  3. so its like everspace 2 but with larger boundaries, also wtf kinda graphics are that it looks like spaceborne 2? LMAO bethesda why you have such high requirements?

    This is why there are no cars.

        1. I don’t know man, judging by the newest info, if this game was made with UE it could at least be a true seamless open world and not a bunch of gamebryo cells not even connected to each other.

  4. ONLY 60fps locked ? where did you get that ? I have seen a leak with a RTX 3080 and a PC version with avg. 130/140 fps in 1440p. The link is dead or i would have showed it.

      1. correct, but this is a huge upgrade over their older engine. The 60fps limit of previous games tied to speed and physics has been solved with the upgraded.

    1. Don’t worry, he hasn’t quite finished middle let alone high school. Let alone being an actual adult, rofl. He does start school this week though.

  5. Instead, the game will divide the planet surfaces into big cells.

    Those “cells” (or bounding boxes) do not even cover the whole planet and do not properly connect. So the planets of Starfield are likely not developed spheres like in No Man’s Sky, but pieces of planets.

    So these arguments that mods could fix the insible wall issue, are pointless, because there is likely nothing there beyond visual range.

    https://uploads.disquscdn.com/images/909369619937072352e4e2023283bec89ae980b9b9ae352f7d8123694456c18f.jpg

      1. People have asked how you can see the planet then when you want to land. Starfield is not like No Man’s Sky where you literally do a full landing from far away. Starfield has these pop-up boxes during landing and transitions that obscure the fact you’re not landing on a planet, but on a square.

      2. People have asked how you can see the planet then when you want to land. Starfield is not like No Man’s Sky where you literally do a full landing from far away. Starfield has these pop-up boxes during landing and transitions that obscure the fact you’re not landing on a planet, but on a square.

  6. You do realize ray tracing effects can be turned off right? What kind of potato are you running that can’t handle rt? Personally I’m fine with the 60fps lock crank it to ultra for a smooth consistent experience.

    1. What the hell are you talking about. How does setting graphics to ultra cause a “smooth experience” or compensate for a 60fps cap.

      A 60fps cap sucks just as much on low as on ultra settings.

  7. Just look at that cringe garbage they dare to call a game.

    Every Bethesda or Microsoft game I ever played sucked. These studios are made up of nerds and geeks who have no clue how to make fun games.

  8. interesting twist. Honestly won’t matter too much, depending on the rest of the gameplay. Only a bit of wiating left and we’ll find out.

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