During this year’s SIGGRAPH event, Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, and James F. O’Brien showcased some new amazing techniques for glass, plastic and wood physics that surpass anything we’ve ever seen. This video shows the future of game physics, though we don’t know whether current-gen consoles (or even high-end PCs) are powerful enough for such effects. Still, it’s great witnessing these physics effects in action, so go ahead and enjoy the video!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Wow.
I want this in battlefield 6
Smashing stuff.
Wow how far we’ve gone since half life 2 😀
Na dude you are being too modest, PS15 should and thats a MAYBE.
No PS7. 7 is the luckiest of them after all.
“though we don’t know whether current-gen consoles (or even high-end PCs) are powerful enough for such effects.”
Really? So maybe you can take a look at the presented paper. The glass dome scene took 87.7 seconds to simulate one frame (for 25 fps video) on a workstation with an Intel Xeon X5675 CPU.
That CPU can do about 72 and a smile of GFLOPS. A r290x can do about 5,632 GFLOPS. That is roughly 76x faster, which means it can almost do 1 frame/second. Optimize that so it looks realistic (doesn’t have to be very accurate) and it’s doable real time.
“This video shows the future of game physics, though we don’t know whether current-gen consoles (or even high-end PCs)”
C’mon. You already know the answer to this
(Hint: It’s PC)
Honestly, by the time physics this accurate become plausible for real-time games, it’ll all be cloud computation. So technically it’ll be PC, consoles, mobile, VR, etc.
Amazing.
DX12 Is closer Day by day 😀
These are great simulations from the University of California, hopefully developers can implement this tech not too far down the line.
and this adds to gameplay how ?