Resident Evil 3 Remake looks gorgeous with Reshade Ray Tracing Mod

AD Massicuro has shared a new video, showing Resident Evil 3 Remake with Pascal Glicher’s Reshade Ray Tracing Mod. Thanks to this Raytracing Mod, AD Massicuro was able to improve the game’s Ambient Occlusion effects. Therefore, you can find new and detailed shadows around all objects, on zombies and on all the characters.

Now the good news here is that these new Ambient Occlusion effects appear to be working great. Contrary to other games that have unnatural fake AO effects around characters, these new RT effects are not exaggerated.

In addition, AD Massicuro has added Color Grading just to get better and natural colours. He also focused on getting a credible RTX effect both on direct lights and indirect lights using personal shaders.

The end result is great and it’s one of the few times that Reshade Ray Tracing can improve the visuals of a game.

Unfortunately, though, this mod is not available for download. After all, Pascal Glicher has not released yet a public version of his Reshade Ray Tracing mod. You can, however, download a beta version of it via his Patreon.

Enjoy!

RESIDENT EVIL 3 - RAYTRACING | Photorealistic Graphic Mod - 4K - Ultra Graphic Comparison - Reshade

19 thoughts on “Resident Evil 3 Remake looks gorgeous with Reshade Ray Tracing Mod”

  1. first, this video is absolutely terrible. it’s not just rt shaders you’re seeing, most of these youtuers use other shaders to exaggerate the effects. so this is a terrible video to judge how rt shaders would look in re3.
    second, every time i see the word gorgeous in articles i get upset because calling something or someone gorgeous means you haven’t seen me to have a good measure of what gorgeous actually means or looks like.

  2. I f*king love these articles on DSOG. It’s always “game X looks amazing/gorgeous with X mod” and every.single.time they look f*king awful! I’m pretty sure John just does it on purpose to take the piss

  3. seriously, is there any crap mod that this site doesn’t find “gorgeous”? You give RT a bad name… this is not RT AT ALL, it’s over an over saturated, high contrast filter (a bad one btw).

    1. You wouldnt have a post for a mod considered “ugly”…why somebody would recommend something that himself considers bad?

  4. I think the author made a great use of the RT shader of MartyMcfly and it’s really impressive

  5. I’m convinced that DSOGaming is somehow set on boycotting raytracing by making it associated with these stupid high contrast ReShade videos.

Leave a Reply

Your email address will not be published. Required fields are marked *