AD Massicuro has shared a new video, showing Resident Evil 3 Remake with Pascal Glicher’s Reshade Ray Tracing Mod. Thanks to this Raytracing Mod, AD Massicuro was able to improve the game’s Ambient Occlusion effects. Therefore, you can find new and detailed shadows around all objects, on zombies and on all the characters.
Now the good news here is that these new Ambient Occlusion effects appear to be working great. Contrary to other games that have unnatural fake AO effects around characters, these new RT effects are not exaggerated.
In addition, AD Massicuro has added Color Grading just to get better and natural colours. He also focused on getting a credible RTX effect both on direct lights and indirect lights using personal shaders.
The end result is great and it’s one of the few times that Reshade Ray Tracing can improve the visuals of a game.
Unfortunately, though, this mod is not available for download. After all, Pascal Glicher has not released yet a public version of his Reshade Ray Tracing mod. You can, however, download a beta version of it via his Patreon.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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first, this video is absolutely terrible. it’s not just rt shaders you’re seeing, most of these youtuers use other shaders to exaggerate the effects. so this is a terrible video to judge how rt shaders would look in re3.
second, every time i see the word gorgeous in articles i get upset because calling something or someone gorgeous means you haven’t seen me to have a good measure of what gorgeous actually means or looks like.
Glad my comment got censored, Good job John!
Yes, you can now get bored with realistic lighting
horrible
I f*king love these articles on DSOG. It’s always “game X looks amazing/gorgeous with X mod” and every.single.time they look f*king awful! I’m pretty sure John just does it on purpose to take the piss
Blown out highlights isn’t Ray Tracing.
That mod uses other shaders besides RTGI. I’m sure it has some tonemapping, levels, and possibly bloom or ambient light enabled.
Looks like any old reshade mod, i.e, increase the contrast and destroy image fidelity.
seriously, is there any crap mod that this site doesn’t find “gorgeous”? You give RT a bad name… this is not RT AT ALL, it’s over an over saturated, high contrast filter (a bad one btw).
You wouldnt have a post for a mod considered “ugly”…why somebody would recommend something that himself considers bad?
But it has electrolytes.. i mean raytracing!!
I really like it! especially because the lights and shadows seems more real
yeah this is possible thanks to RTGI that can cast detailed shadows and lights: https://80.lv/articles/ssrtgi-toughest-challenge-in-real-time-3d/
I think the author made a great use of the RT shader of MartyMcfly and it’s really impressive
And yet still not even close to how good it looks with 3d Vision.
This is nice, I think the original game looks like dog sh*t, but now it looks decent.
This Ray tracing mods cant save Jill from sjw influence…
And by gorgeous you mean craptastic with massive chromatic aberration and unrealistic reflections.
I’m convinced that DSOGaming is somehow set on boycotting raytracing by making it associated with these stupid high contrast ReShade videos.